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All Outputs (3)

Unpacking Non-Dualistic Design: The Soma Design Case (2021)
Journal Article
Höök, K., Benford, S., Tennent, P., Tsaknaki, V., Alfaras, M., Martinez Avila, J., Li, C., Marshall, J., Daudén Roquet, C., Sanches, P., Ståhl, A., Umair, M., Windlin, C., & Zhou, F. (2021). Unpacking Non-Dualistic Design: The Soma Design Case. ACM Transactions on Computer-Human Interaction, 28(6), Article 40. https://doi.org/10.1145/3462448

We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as w... Read More about Unpacking Non-Dualistic Design: The Soma Design Case.

Articulating Soma Experiences Using Trajectories (2021)
Presentation / Conference Contribution
Tennent, P., Höök, K., Benford, S., Tsaknaki, V., Ståhl, A., Dauden Roquet, C., Windlin, C., Sanches, P., Marshall, J., Li, C., Pablo Martinez Avila, J., Alfaras, M., Umair, M., & Zhou, F. (2021, May). Articulating Soma Experiences Using Trajectories. Presented at CHI Conference on Human Factors in Computing Systems (CHI ’21), Yokohama, Japan

In this paper, we reflect on the applicability of the concept of trajectories to soma design. Soma design is a first-person design method which considers users’ subjective somatic or bodily experiences of a design. Due to bodily changes over time, so... Read More about Articulating Soma Experiences Using Trajectories.

Limited Control Over the Body as Intriguing Play Design Resource (2021)
Presentation / Conference Contribution
'Floyd' Mueller, F., Patibanda, R., Byrne, R., Li, Z., Wang, Y., Andres, J., Li, X., Marquez, J., Greuter, S., Duckworth, J., & Marshall, J. (2021, May). Limited Control Over the Body as Intriguing Play Design Resource. Presented at CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan

Interest in combining interactive play and the human body, using “bodily play” systems, is increasing. While these systems primarily prioritize a player's control over their bodily actions, we see intriguing possibilities in the pursuit of “limited c... Read More about Limited Control Over the Body as Intriguing Play Design Resource.