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All Outputs (2)

Discomfort—the dark side of fun (2018)
Book Chapter
Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., Tennent, P., & Rodden, T. (2018). Discomfort—the dark side of fun. In M. Blythe, & A. Monk (Eds.), Funology 2: from usability to enjoyment (209-224). Springer. https://doi.org/10.1007/978-3-319-68213-6_13

For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting an art gallery can embody these senses of... Read More about Discomfort—the dark side of fun.

Analysing the playground: sensitizing concepts to inform systems that promote playful interaction (2011)
Book Chapter
Rennick-Egglestone, S., Walker, B., Marshall, J., Benford, S., & McAuley, D. (2011). Analysing the playground: sensitizing concepts to inform systems that promote playful interaction. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-computer interaction - INTERACT 2011:13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011: proceedings. Lisbon, Portugal: Springer. https://doi.org/10.1007/978-3-642-23774-4

Playful interaction in an important topic in HCI research, and there is an ongoing debate about the fundamental principles that underpin playful systems. This paper makes a contribution to this debate by outlining a set of sensitizing concepts which... Read More about Analysing the playground: sensitizing concepts to inform systems that promote playful interaction.