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All Outputs (4)

Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home (2014)
Presentation / Conference Contribution
Victoria, S., Tim, C., Sarah, M., Kher Hui, N., Elizabeth, E., Richard, M., & Stuart, R. (2014). Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home. In UbiComp '14 Adjunct: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication (931-938). https://doi.org/10.1145/2638728

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More about Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home.

Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home (2014)
Presentation / Conference Contribution
Shipp, V., Coughlan, T., Martindale, S., Ng, K. H., Evans, E., Mortier, R., & Reeves, S. (2014). Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home. In UbiComp 2014 - Adjunct Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (931-938). https://doi.org/10.1145/2638728.2641558

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More about Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home.

'We're all a bunch of nutters!': the production dynamics of Alternate reality games (2014)
Journal Article
Elizabeth, E. (2014). 'We're all a bunch of nutters!': the production dynamics of Alternate reality games. International Journal of Communication, 8,

Alternate reality games (ARGs) combine transmedia and pervasive storytelling, layering fictional narratives onto real world spaces and raising a number of production challenges in the process. This article will consider the key professional skills, w... Read More about 'We're all a bunch of nutters!': the production dynamics of Alternate reality games.

The Malthusian Paradox: performance in an alternate reality game (2014)
Journal Article
Evans, E., Flintham, M., & Martindale, S. (2014). The Malthusian Paradox: performance in an alternate reality game. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-014-0762-7

The Malthusian Paradox is a transmedia alternate reality game (ARG) created by artists Dominic Shaw and Adam Sporne played by 300 participants over three months. We explore the design of the game, which cast players as agents of a radical organisatio... Read More about The Malthusian Paradox: performance in an alternate reality game.