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All Outputs (3)

The Malthusian Paradox: performance in an alternate reality game (2014)
Journal Article
Evans, E., Flintham, M., & Martindale, S. (2014). The Malthusian Paradox: performance in an alternate reality game. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-014-0762-7

The Malthusian Paradox is a transmedia alternate reality game (ARG) created by artists Dominic Shaw and Adam Sporne played by 300 participants over three months. We explore the design of the game, which cast players as agents of a radical organisatio... Read More about The Malthusian Paradox: performance in an alternate reality game.

Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home
Presentation / Conference Contribution
Victoria, S., Tim, C., Sarah, M., Kher Hui, N., Elizabeth, E., Richard, M., & Stuart, R. (2014, September). Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home. Presented at HomeSys 2014, Seattle, USA

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More about Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home.

Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home
Presentation / Conference Contribution
Shipp, V., Coughlan, T., Martindale, S., Ng, K. H., Evans, E., Mortier, R., & Reeves, S. (2014, September). Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home. Presented at 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, Seattle Washington

This paper examines and contrasts two approaches to collecting behavioural data within the home. The first of these involves filming from static video cameras combined with network logging to capture media consumption activities across multiple scree... Read More about Wearables or infrastructure: Contrasting approaches to collecting behavioural data in the home.