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All Outputs (54)

Expected, sensed, and desired: A framework for designing sensing-based interaction (2005)
Journal Article
Benford, S., Schnädelbach, H., Koleva, B., Anastasi, R., Greenhalgh, C., Rodden, T., …Steed, A. (2005). Expected, sensed, and desired: A framework for designing sensing-based interaction. ACM Transactions on Computer-Human Interaction, 12(1), 3-30. https://doi.org/10.1145/1057237.1057239

Movements of interfaces can be analyzed in terms of whether they are expected, sensed, and desired. Expected movements are those that users naturally perform; sensed are those that can be measured by a computer; and desired movements are those that a... Read More about Expected, sensed, and desired: A framework for designing sensing-based interaction.

Applications of temporal links: recording and replaying virtual environments (2002)
Presentation / Conference Contribution
Greenhalgh, C., Flintham, M., Purbrick, J., Benford, S., & Craven, M. (2002). Applications of temporal links: recording and replaying virtual environments. In Proceedings IEEE Virtual Reality 2002 (101-108). https://doi.org/10.1109/VR.2002.996512

Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. We explore key applications of temporal links, showing how they can add new content to virtual worlds, sup... Read More about Applications of temporal links: recording and replaying virtual environments.

Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds (2001)
Presentation / Conference Contribution
Craven, M., Taylor, I., Drozd, A., Purbrick, J., Greenhalgh, C., Benford, S., Fraser, M., Bowers, J., Jää-Aro, K. M., Lintermann, B., & Hoch, M. (2001, March). Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds. Presented at CHI01: Human Factors in Computing Systems, Seattle, Washington, USA

We present four contrasting interfaces to allow multiple viewers to explore 3D recordings of dramas in on-line virtual worlds. The first is an on-line promenade performance to an audience of avatars. The second is a form of immersive cinema, with mul... Read More about Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds.

Patterns of Network and User Activity in an Inhabited Television Event (2001)
Journal Article
Greenhalgh, C., Benford, S., & Craven, M. (2001). Patterns of Network and User Activity in an Inhabited Television Event. Presence: Teleoperators and Virtual Environments, 10(1), 35-50. https://doi.org/10.1162/105474601750182306

Inhabited television takes traditional broadcast television and combines it with multiuser virtual reality to give new possibilities for interaction and participation in and around shows or channels. Out of This World was an experimental inhabited TV... Read More about Patterns of Network and User Activity in an Inhabited Television Event.

Inhabited television: broadcasting interaction from within collaborative virtual environments (2000)
Journal Article
Benford, S., Greenhalgh, C., & Craven, M. (2000). Inhabited television: broadcasting interaction from within collaborative virtual environments. ACM Transactions on Computer-Human Interaction, 7(4), 510-547. https://doi.org/10.1145/365058.365095

Inhabited television combines collaborative virtual environments (CVEs) with broadcast television so that on-line audiences can participate in television shows within shared virtual worlds. We describe a series of experiments with inhabited televisio... Read More about Inhabited television: broadcasting interaction from within collaborative virtual environments.

Temporal links: recording and replaying virtual environments (2000)
Presentation / Conference Contribution
Greenhalgh, C., Purbrick, J., Purbrick, J., Benford, S., Craven, M., Drozd, A., Drozd, A., Taylor, I., & Taylor, I. (2000, October). Temporal links: recording and replaying virtual environments. Presented at PMM00: ACM Multimedia 2000, Marina del Rey, California, USA

Virtual reality (VR) currently lacks the kinds of sophisticated production technologies that are commonly available for established media such as video and audio. This paper introduces the idea of temporal links, which provide a flexible mechanism fo... Read More about Temporal links: recording and replaying virtual environments.

Ages of avatar: Community building for inhabited television (2000)
Presentation / Conference Contribution
Craven, M., Benford, S., Greenhalgh, C., Wyver, J., Brazier, C. J., Oldroyd, A., & Regan, T. (2000, September). Ages of avatar: Community building for inhabited television. Presented at Third International Conference on Collaborative Virtual Environments, San Francisco, California, USA

In this paper we describe and analyse the community building process for Ages of Avatar, a set of on-line Collaborative Virtual Environments created in Microsoft Virtual Worlds, which form part of an ongoing experiment in Inhabited Television, aiming... Read More about Ages of avatar: Community building for inhabited television.

Broadcasting On-Line Social Interaction as Inhabited Television (1999)
Presentation / Conference Contribution
Benford, S., Greenhalgh, C., Craven, M., Walker, G., Regan, T., Morphett, J., …Bowers, J. (1999). Broadcasting On-Line Social Interaction as Inhabited Television. In S. Bødker, M. Kyng, & K. Schmidt (Eds.), ECSCW ’99: Proceedings of the Sixth European Conference on Computer Supported Cooperative Work 12–16 September 1999, Copenhagen, Denmark (179-198). https://doi.org/10.1007/978-94-011-4441-4_10

Inhabited TV combines collaborative virtual environments (CVEs) with broadcast TV so that on-line audiences can participate in TV shows within shared virtual worlds. Three early experiments with inhabited TV raised fundamental questions concerning th... Read More about Broadcasting On-Line Social Interaction as Inhabited Television.

Patterns of network and user activity in an inhabited television event (1999)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., & Craven, M. (1999). Patterns of network and user activity in an inhabited television event. In VRST '99: Proceedings of the ACM symposium on Virtual reality software and technology. https://doi.org/10.1145/323663.323668

Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and around shows or channels. 'Out Of This World' was an experimental inhabited... Read More about Patterns of network and user activity in an inhabited television event.

Rural Enterprise as an Agent for Technology Development and Facilitation in the Digital Economy
Presentation / Conference Contribution
Valchovska, S., Chamberlain, A., Crabtree, A., Greenhalgh, C., Davies, M., Glover, K., & Rodden, T. Rural Enterprise as an Agent for Technology Development and Facilitation in the Digital Economy.

This paper outlines recent developments in the Scaling the Rural Enterprise (SRE) research project – an interdisciplinary project that combines the expertise of social scientists, computer scientists and software developers, in order to inform the de... Read More about Rural Enterprise as an Agent for Technology Development and Facilitation in the Digital Economy.