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All Outputs (4)

Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation (2017)
Journal Article
Chamberlain, A., Bødker, M., Hazzard, A., McGookin, D., De Roure, D., Willcox, P., & Papangelis, K. (2017). Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation. International Journal of Mobile Human Computer Interaction, 9(4), https://doi.org/10.4018/IJMHCI.2017100103

Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that are develop... Read More about Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation.

The Rough Mile: Reframing Location Through Locative Audio (2017)
Presentation / Conference Contribution
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2017). The Rough Mile: Reframing Location Through Locative Audio. In AM '17: Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences (1-8). https://doi.org/10.1145/3123514.3123540

We chart the design and deployment of The Rough Mile: a multi-layered locative audio walk that blends pre-recorded spoken word, original music, and ambient environmental sound with real-time external ambient sound by employing bone conduction headpho... Read More about The Rough Mile: Reframing Location Through Locative Audio.

Composing and realising a game-like performance for disklavier and electronics (2017)
Presentation / Conference Contribution
Kallionpää, M., Greenhalgh, C., Hazzard, A., Weigl, D. M., Page, K. R., & Benford, S. (2017). Composing and realising a game-like performance for disklavier and electronics.

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, whic... Read More about Composing and realising a game-like performance for disklavier and electronics.

Playing fast and loose with music recognition (2017)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. (2017). Playing fast and loose with music recognition.

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.