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A comparison of humanoid and non-humanoid robots in supporting the learning of pupils with severe intellectual disabilities

Aslam, Sarmad; Standen, Penny; Shopland, Nicholas; Burton, Andy

Authors

Sarmad Aslam

Penny Standen

Nicholas Shopland

Andy Burton



Abstract

Previous research has shown that the humanoid NAO robot can enhance learning as well as improve communication in children with intellectual disabilities. However, most special needs schools cannot afford the humanoid NAO robot due to high costs. Could a cheaper nonhumanoid Lego Mindstorm robot be an alternative way of achieving the same learning objectives as the humanoid NAO robot? A single case study experimental ABAB design was used consisting of 16 sessions over 5 weeks: eight with the humanoid and eight with the non-humanoid robot. All sessions were video recorded and analysed for percentage engagement and percentage errors made by each of four students. For each student individually, these outcome measures were then compared between the two conditions. The teachers were interviewed at the end of the study. Three out of four students were significantly more engaged with the non-humanoid robot than the humanoid robot, whilst one student was found to be equally engaged with both robots. There was no significant difference between the two robots in terms of percentage errors for all four participants who managed to complete the study.

Conference Name 2016 International Conference on Interactive Technologies and Games: EduRob in Conjunction with iTAG 2016, iTAG 2016
Conference Location Nottingham
Start Date Oct 26, 2016
End Date Oct 27, 2016
Acceptance Date Jan 1, 2016
Online Publication Date Dec 15, 2016
Publication Date 2016
Deposit Date Oct 10, 2017
Journal IEEE 2016 International Conference on Interactive Technologies and Games
Peer Reviewed Peer Reviewed
Book Title Proceedings - 2016 International Conference on Interactive Technologies and Games (ITAG)
ISBN 978-1-5090-3739-1
DOI https://doi.org/10.1109/iTAG.2016.9
Keywords Intellectual disabilities, Education, Robots, Engagement, Learning objectives
Public URL https://nottingham-repository.worktribe.com/output/821441
Publisher URL http://ieeexplore.ieee.org/document/7782508/
Additional Information Published in: 2016 International Conference on Interactive Technologies and Games (iTAG). Piscataway, N.J. : IEEE, 2016. ISBN: 978-1-5090-3738-4. pp. 7-12, doi:10.1109/iTAG.2016.9 © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.