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The use of cognitive clinical interviews to explore learning from video game play

Holbert, Nathan; Russ, Rosemary S.; Davis, Pryce

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Authors

Nathan Holbert

Rosemary S. Russ

PRYCE DAVIS PRYCE.DAVIS@NOTTINGHAM.AC.UK
Assistant Professor in Learning Sciences



Abstract

As research about the learning that results when children play video games becomes more popular, questions arise about what methodological and analytical tools are most appropriate to access and document this learning. Thus far, researchers have mostly adopted pre/post assessments, ethnography, and learning analytics. In this paper we (re)introduce cognitive clinical interviews as a methodology particularly suited to answering many of the most pressing questions about games and learning. To that end we describe four challenges of studying learning in video games with pre-post assessments that we claim can be addressed by the addition of clinical interviews. We then consider how clinical interviews can help to explain and describe patterns detected from ethnographic observations and detailed game play logs.

Citation

Holbert, N., Russ, R. S., & Davis, P. (2015). The use of cognitive clinical interviews to explore learning from video game play.

Conference Name GLS11 Games+Learning+Society Conference
End Date Jul 10, 2015
Acceptance Date Apr 23, 2015
Online Publication Date Feb 1, 2016
Publication Date Jul 8, 2015
Deposit Date Sep 15, 2017
Publicly Available Date Sep 15, 2017
Peer Reviewed Peer Reviewed
Public URL https://nottingham-repository.worktribe.com/output/757406
Publisher URL http://press.etc.cmu.edu/content/gls-11-conference-proceedings
Additional Information Conference proceedings have ISSN 2164-6651
Contract Date Sep 15, 2017

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