AYSE KUCUKYILMAZ AYSE.KUCUKYILMAZ@NOTTINGHAM.AC.UK
Associate Professor
This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models.
Kucukyilmaz, A., & Ozguc, B. (2005). An Animation System for Fracturing of Rigid Objects. In Computer and Information Sciences - ISCIS 2005: 20th International Symposium, Istanbul, Turkey, October 26-28, 2005. Proceedings (688--697). Springer Berlin Heidelberg. https://doi.org/10.1007/11569596_71
Publication Date | 2005 |
---|---|
Deposit Date | Feb 26, 2020 |
Publicly Available Date | Feb 27, 2020 |
Pages | 688--697 |
Series Title | Lecture Notes in Computer Science |
Series Number | 3733 |
Book Title | Computer and Information Sciences - ISCIS 2005: 20th International Symposium, Istanbul, Turkey, October 26-28, 2005. Proceedings |
DOI | https://doi.org/10.1007/11569596_71 |
Public URL | https://nottingham-repository.worktribe.com/output/4040511 |
Publisher URL | https://link.springer.com/chapter/10.1007%2F11569596_71 |
2005-Kucukyilmaz2005Animation
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