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An Animation System for Fracturing of Rigid Objects

Kucukyilmaz, Ayse; Ozguc, Bulent

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Authors

Bulent Ozguc



Abstract

This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models.

Publication Date 2005
Deposit Date Feb 26, 2020
Publicly Available Date Feb 27, 2020
Pages 688--697
Series Title Lecture Notes in Computer Science
Series Number 3733
Book Title Computer and Information Sciences - ISCIS 2005: 20th International Symposium, Istanbul, Turkey, October 26-28, 2005. Proceedings
DOI https://doi.org/10.1007/11569596_71
Public URL https://nottingham-repository.worktribe.com/output/4040511
Publisher URL https://link.springer.com/chapter/10.1007%2F11569596_71

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