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An Animation System for Fracturing of Rigid Objects

Kucukyilmaz, Ayse; Ozguc, Bulent

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Authors

Bulent Ozguc



Abstract

This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models.

Citation

Kucukyilmaz, A., & Ozguc, B. (2005). An Animation System for Fracturing of Rigid Objects. In Computer and Information Sciences - ISCIS 2005: 20th International Symposium, Istanbul, Turkey, October 26-28, 2005. Proceedings (688--697). Springer Berlin Heidelberg. https://doi.org/10.1007/11569596_71

Publication Date 2005
Deposit Date Feb 26, 2020
Publicly Available Date Feb 27, 2020
Pages 688--697
Series Title Lecture Notes in Computer Science
Series Number 3733
Book Title Computer and Information Sciences - ISCIS 2005: 20th International Symposium, Istanbul, Turkey, October 26-28, 2005. Proceedings
DOI https://doi.org/10.1007/11569596_71
Public URL https://nottingham-repository.worktribe.com/output/4040511
Publisher URL https://link.springer.com/chapter/10.1007%2F11569596_71

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