Ian Dunwell
Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach
Dunwell, Ian; Condon, Laura A.; Bul, Kim C.M.; Lang, Alexandra R.; Atkinson, Sarah; Coulson, Neil S.; Collins, Emily
Authors
Laura A. Condon
Kim C.M. Bul
Dr ALEXANDRA LANG Alexandra.Lang@nottingham.ac.uk
ASSOCIATE PROFESSOR
Sarah Atkinson
Professor NEIL COULSON NEIL.COULSON@NOTTINGHAM.AC.UK
PROFESSOR OF HEALTH PSYCHOLOGY
Emily Collins
Abstract
© Springer International Publishing AG 2017. Long-term health risks associated with unhealthy lifestyles present a significant current and future burden for healthcare providers. Adolescence represents a critical time for intervention, as habits formed during this period can persist throughout adult life. Given the prevalence of gaming as an entertainment medium amongst adolescents, and subsequent potential for engagement, the use of serious games to promote changes in lifestyle behaviour offers a potential solution. Creating such games requires a breadth of multidisciplinary expertise, working collaboratively to create research-informed designs which reflect both behavioural theory and entertainment game design best practices. In this chapter, challenges and benefits associated with multidisciplinary design are identified and discussed, with strategies presented to overcome and avoid potential issues. With reference to a current project, the perspectives of the theorist, iterative designer, and game developer are contrasted, providing a reference for future projects implementing multidisciplinary approaches to serious game design.
Citation
Dunwell, I., Condon, L. A., Bul, K. C., Lang, A. R., Atkinson, S., Coulson, N. S., & Collins, E. (2017). Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach. In Serious Games and Edutainment Applications (323-348). Springer. https://doi.org/10.1007/978-3-319-51645-5_15
Online Publication Date | Mar 4, 2017 |
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Publication Date | 2017 |
Deposit Date | Jan 7, 2021 |
Journal | Serious Games and Edutainment Applications: Volume II |
Pages | 323-348 |
Book Title | Serious Games and Edutainment Applications |
ISBN | 9783319516431 |
DOI | https://doi.org/10.1007/978-3-319-51645-5_15 |
Keywords | Games for health; Multidisciplinary design; Lifestyle intervention; Serious games |
Public URL | https://nottingham-repository.worktribe.com/output/3161372 |
Publisher URL | https://link.springer.com/chapter/10.1007%2F978-3-319-51645-5_15 |
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