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Exploring Immersive Co-Design: Comparing Human Interaction in Real and Virtual Elevated Urban Spaces in London

Ehab, Ahmed; Heath, Tim

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Authors

Ahmed Ehab



Abstract

Virtual reality (VR) technology has the potential to revolutionize public engagement in the design of urban projects, leading to more sustainable and inclusive environments. This research scrutinizes this potential through a study of elevated urban spaces, specifically the Sky Garden and Crossrail Place in London. Comparing real and virtual interactions, the aim is to highlight their differences and similarities while underscoring the importance of design decision-making for sustainable public places. Through walk-along interviews with 33 visitors in each space and a VR experiment with a separate group of 33 participants, the study analyses the effectiveness of VR as a co-design tool. The outcomes demonstrate that VR positively influences user involvement and allows for the production and real-time testing of design alternatives. Significantly, the majority of participants, who had not physically visited the spaces, could identify design concerns and propose potential activities and features through the VR experiment. These findings were consistent with those expressed by actual users of the spaces. By comparing human activities, circulation, and design concerns in both physical and virtual environments, the research underscores the potential and limitations of VR as a co-design tool for creating sustainable public spaces.

Citation

Ehab, A., & Heath, T. (2023). Exploring Immersive Co-Design: Comparing Human Interaction in Real and Virtual Elevated Urban Spaces in London. Sustainability, 15(12), Article 9184. https://doi.org/10.3390/su15129184

Journal Article Type Article
Acceptance Date Jun 6, 2023
Online Publication Date Jun 6, 2023
Publication Date 2023-06
Deposit Date Jun 8, 2023
Publicly Available Date Jun 8, 2023
Journal Sustainability
Electronic ISSN 2071-1050
Publisher MDPI AG
Peer Reviewed Peer Reviewed
Volume 15
Issue 12
Article Number 9184
DOI https://doi.org/10.3390/su15129184
Keywords virtual reality; computational design; gamification; participatory design; elevated public spaces
Public URL https://nottingham-repository.worktribe.com/output/21641884
Publisher URL https://www.mdpi.com/2071-1050/15/12/9184

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