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Outputs (12)

Funfear Attractions: The Playful Affects of Carefully Managed Terror in Immersive 28 Days Later Live Experiences (2017)
Book Chapter
Kennedy, H. W. (2017). Funfear Attractions: The Playful Affects of Carefully Managed Terror in Immersive 28 Days Later Live Experiences. In 10.5040/9781501324840.ch-014 (153-167). Bloomsbury Publishing

This chapter examines the audience experience of the highly acclaimed zombie street game 2.8 Hrs Later, which was launched in 2010 and successfully ran for five years in cities across the UK, and the 2016 Secret Cinema’s offering 28 Days Later, which... Read More about Funfear Attractions: The Playful Affects of Carefully Managed Terror in Immersive 28 Days Later Live Experiences.

From conflict to revolution: The secret aesthetic, narrative spatialisation and audience experience in immersive cinema design (2016)
Journal Article
Atkinson, S. A., & Kennedy, H. (2016). From conflict to revolution: The secret aesthetic, narrative spatialisation and audience experience in immersive cinema design. Participations, 13(1), 252-279

In 2014, Secret Cinema Presents … Back to the Future …, tensions emerged within a section of the audience who were not invested in the rules of engagement of the secret cinema brand. The secret location of the screening, the requirement to surrender... Read More about From conflict to revolution: The secret aesthetic, narrative spatialisation and audience experience in immersive cinema design.