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Outputs (8)

Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension (2025)
Presentation / Conference Contribution
Mojib Luna, S., Xu, J., Tigwell, G. W., LaLone, N., Saker, M., Chamberlain, A., Schwartz, D. I., & Papangelis, K. (2025, April). Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension. Presented at 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan

Tasks in augmented reality (AR), such as 3D interaction and instructional comprehension, are often designed for users with uniform sensory abilities. Such an approach, however, can overlook the more nuanced needs of Deaf and Hard of Hearing (DHH) use... Read More about Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension.

Robots in Pain, Humans in Play: Soma as a Qualitative Method for Investigating Intelligent Human-Robot Configurations (2025)
Presentation / Conference Contribution
Chamberlain, A., Ngo, V., McGarry, G., Kucukyilmaz, A., Benford, S., & Higgins, A. (2025, February). Robots in Pain, Humans in Play: Soma as a Qualitative Method for Investigating Intelligent Human-Robot Configurations. Presented at Designing for Bodies: Practices, Imaginaries and Discourses, University of Southern Denmark, Kolding

In this piece we start to explore the ways in which we somatise our interaction with robots as a symbiotic system - both as human and robot, and as human-robot. We also consider the ways that we might want to take our physical nature (existence), for... Read More about Robots in Pain, Humans in Play: Soma as a Qualitative Method for Investigating Intelligent Human-Robot Configurations.

Human AI conversational systems: when humans and machines start to chat (2024)
Journal Article
Borsci, S., Chamberlain, A., Nichele, E., Bødker, M., & Turchi, T. (2024). Human AI conversational systems: when humans and machines start to chat. Personal and Ubiquitous Computing, 28(6), 857–860. https://doi.org/10.1007/s00779-024-01837-1

When humans and machines start to chat: beyond anthropocentrism

Digital and embedded artificial intelligent (AI) agents with conversational capabilities have gained significant attention in recent years [1, 2]. Using natural language communication... Read More about Human AI conversational systems: when humans and machines start to chat.

A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation (2022)
Journal Article
Borsci, S., Schmettow, M., Malizia, A., Chamberlain, A., & van der Velde, F. (2023). A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation. Personal and Ubiquitous Computing, 27, 317–330. https://doi.org/10.1007/s00779-022-01690-0

The Bot Usability Scale (BUS) is a standardised tool to assess and compare the satisfaction of users after interacting with chatbots to support the development of usable conversational systems. The English version of the 15-item BUS scale (BUS-15) wa... Read More about A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation.

Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self Through Location-based Social Networks (2021)
Journal Article
Papangelis, K., Lykourentzou, I., Khan, V.-J., Chamberlain, A., Cao, T., Saker, M., & Lalone, N. (2021). Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self Through Location-based Social Networks. ACM Transactions on Social Computing, 4(3), 1-23. https://doi.org/10.1145/3473043

Studies of identity and location-based social networks (LBSN) have tended to focus on the performative aspects associated with marking one’s location. Yet, these studies often present this practice as being an a priori aspect of locative media. What... Read More about Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self Through Location-based Social Networks.

The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production (2021)
Presentation / Conference Contribution
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021, September). The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production. Presented at Audio Mostly 2021, Trento University, Italy

In this paper we report on two ethnographic studies of professional music producers at work in their respective studio settings, to underpin the design of intelligent tools and platforms in this domain. The studies are part of a body of work that exp... Read More about The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production.

Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science (2019)
Journal Article
Younis, E. M. G., Kanjo, E., & Chamberlain, A. (2019). Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science. Personal and Ubiquitous Computing, 23(2), 329-338. https://doi.org/10.1007/s00779-019-01207-2

In recent years, mobile phone technology has taken tremendous leaps and bounds to enable all types of sensing applications and interaction methods, including mobile journaling and self-reporting to add metadata and to label sensor data streams. Mobil... Read More about Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science.

A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces (2018)
Presentation / Conference Contribution
Chamberlain, A., Bødker, M., De Roure, D., Willcox, P., Emsley, I., & Malizia, A. (2018, July). A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces. Presented at HCI: International Conference on Human-Computer Interaction, Las Vegas, Nevada, USA

This short paper presents the initial research insights of an ongoing research project that focuses upon understanding the role of landscape, its use as a resource for designing interfaces for musical expression, and as a tool for leveraging ethnogra... Read More about A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces.