To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
(2023)
Journal Article
Xiao, L. Y., Newall, P., & James, R. J. (2024). To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity. Computers in Human Behavior, 151, Article 108019. https://doi.org/10.1016/j.chb.2023.108019
Loot boxes are gambling-like products found in video games that players can buy with real-world money to obtain random rewards. A positive correlation between loot box spending and problem gambling severity has been well-replicated. Some researchers... Read More about To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity.