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Outputs (13)

NAUTILUS: A CASE STUDY IN HOW A DIGITAL SCORE CAN TRANSFORM CREATIVITY (2023)
Journal Article
Vear, C., Rees, C., & Stephenson, A. (2023). NAUTILUS: A CASE STUDY IN HOW A DIGITAL SCORE CAN TRANSFORM CREATIVITY. Tempo, 77(303), 33-42. https://doi.org/10.1017/S0040298222000791

This article discusses Nautilus (2022), a composition for solo bass flute created using machine-learning techniques and a Unity game engine. We consider the approaches we adopted and how they enhanced creativity and musicianship for those involved. W... Read More about NAUTILUS: A CASE STUDY IN HOW A DIGITAL SCORE CAN TRANSFORM CREATIVITY.

Embodied AI and Musicking Robotics (2022)
Book Chapter
Vear, C. (2022). Embodied AI and Musicking Robotics. In C. Vear, & F. Poltronieri (Eds.), The Language of Creative AI: Practices, Aesthetics and Structures (113-135). Springer International Publishing. https://doi.org/10.1007/978-3-031-10960-7_7

This chapter discusses a hypothesis for embodied AI and its development with music robots. It proposes a solution to the challenge: if we want AI/robots to join us inside the creative acts of music, then how do we design and develop systems that prio... Read More about Embodied AI and Musicking Robotics.

Introduction (2022)
Book Chapter
VEAR, C., & Poltronieri, F. (2022). Introduction. In C. Vear, & . F. Poltronieri (Eds.), The Language of Creative AI: Practices, Aesthetics and Structures (xvii-xix). Cambridge: Springer

Simply put creative AI is the application of artificial intelligence (AI) in creative activities. This definition encompasses a broad range of pursuits, approaches, and perspectives, but for us the overall goal seems to be to enhance human creativity... Read More about Introduction.