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Outputs (20)

A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces (2018)
Presentation / Conference Contribution
Chamberlain, A., Bødker, M., De Roure, D., Willcox, P., Emsley, I., & Malizia, A. (2018). A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces. In M. Kurosu (Ed.), Human-Computer Interaction. Theories, Methods, and Human Issues (24-34). https://doi.org/10.1007/978-3-319-91238-7_3

© Springer International Publishing AG, part of Springer Nature 2018. This short paper presents the initial research insights of an ongoing research project that focuses upon understanding the role of landscape, its use as a resource for designing in... Read More about A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces.

fNIRS and Neurocinematics (2018)
Presentation / Conference Contribution
Ramchurn, R., Maior, H. A., Wilson, M. L., Martindale, S., Benford, S., & Cai, M. (2018, October). fNIRS and Neurocinematics. Poster presented at fNIRS2018, Tokyo, Japan

Failing with Style: Designing for Aesthetic Failure in Interactive Performance (2019)
Presentation / Conference Contribution
Hazzard, A., Greenhalgh, C., Kallionpää, M., Benford, S., Veinberg, A., Kanga, Z., & McPherson, A. (2019). Failing with Style: Designing for Aesthetic Failure in Interactive Performance. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland UK — May 04 - 09, 2019 (1–14). https://doi.org/10.1145/3290605.3300260

Failure is a common artefact of challenging experiences, a fact of life for interactive systems but also a resource for aesthetic and improvisational performance. We present a study of how three professional pianists performed an interactive piano co... Read More about Failing with Style: Designing for Aesthetic Failure in Interactive Performance.

Postdigital storytelling: poetics, praxis, research (2019)
Book
Jordan, S. (2019). Postdigital storytelling: poetics, praxis, research. London: Routledge. https://doi.org/10.4324/9781315112251

Postdigital Storytelling offers a groundbreaking re-evaluation of one of the most dynamic and innovative areas of creativity today: digital storytelling. Central to this reassessment is the emergence of metamodernism as our dominant cultural conditio... Read More about Postdigital storytelling: poetics, praxis, research.

Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach (2020)
Journal Article
Huang, Y., Benford, S., Price, D., Patel, R., Li, B., Ivanov, A., & Blake, H. (2020). Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach. JMIR mHealth and uHealth, 8(7), Article e17914. https://doi.org/10.2196/17914

Background: Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane objects... Read More about Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach.

Creative Facticity and 'Hyper-Archaeology': the Spatial and Performative Textualities of Psychogeography (2021)
Book Chapter
Jordan, S. (2021). Creative Facticity and 'Hyper-Archaeology': the Spatial and Performative Textualities of Psychogeography. In Writing Remains New Intersections of Archaeology, Literature and Science (95-116). London: Bloomsbury Publishing. https://doi.org/10.5040/9781350109490.ch-004

The chapter examines the interdependencies between fiction and archaeology through the analysis of psychogeography, a broad and ever expanding genre that mixes archaeological and historical fact with fiction. Critical to this analysis is an understan... Read More about Creative Facticity and 'Hyper-Archaeology': the Spatial and Performative Textualities of Psychogeography.

Psychological Impacts of COVID–19 on Healthcare Trainees and Perceptions towards a Digital Wellbeing Support Package (2021)
Journal Article
Blake, H., Mahmood, I., Dushi, G., Yildirim, M., & Gay, E. (2021). Psychological Impacts of COVID–19 on Healthcare Trainees and Perceptions towards a Digital Wellbeing Support Package. International Journal of Environmental Research and Public Health, 18(20), Article 10647. https://doi.org/10.3390/ijerph182010647

We explore the impact of COVID-19 on the psychological wellbeing of healthcare trainees, and the perceived value of a digital support package to mitigate the psychological impacts of the pandemic (PoWerS Study). This mixed–methods study includes (i)... Read More about Psychological Impacts of COVID–19 on Healthcare Trainees and Perceptions towards a Digital Wellbeing Support Package.

Room to breathe: Using adaptive architecture to examine the relationship between alexithymia and interoception (2021)
Journal Article
Abdulhamid, H., Jäger, N., Schnädelbach, H., & Smith, A. D. (2022). Room to breathe: Using adaptive architecture to examine the relationship between alexithymia and interoception. Journal of Psychosomatic Research, 153, Article 110708. https://doi.org/10.1016/j.jpsychores.2021.110708

Objective: Individuals with alexithymia experience difficulties interpreting emotional states in self and others, which has been associated with interoceptive impairment. Current theories are primarily based on subjective and conscious measures of in... Read More about Room to breathe: Using adaptive architecture to examine the relationship between alexithymia and interoception.

An Gàrradh (2022)
Other
Macleod, D. (2022). An Gàrradh. [Electronic composition]. Uist

An electroacoustic geo-locative soundwalk mapped to Linaclate on the island of Benbecula, Scotland. Commissioned by Taigh Chearsabhagh Museum and Arts Centre North Uist, with funds from Event Scotland.

Ciao AI: the Italian adaptation and validation of the Chatbot Usability Scale (2023)
Journal Article
Borsci, S., Prati, E., Malizia, A., Schmettow, M., Chamberlain, A., & Federici, S. (2023). Ciao AI: the Italian adaptation and validation of the Chatbot Usability Scale. Personal and Ubiquitous Computing, 27(6), 2161-2170. https://doi.org/10.1007/s00779-023-01731-2

Chatbot-based tools are becoming pervasive in multiple domains from commercial websites to rehabilitation applications. Only recently, an eleven-item satisfaction inventory was developed (the ChatBot Usability Scale, BUS-11) to help designers in the... Read More about Ciao AI: the Italian adaptation and validation of the Chatbot Usability Scale.

Explainable AI for the Arts: XAIxArts (2023)
Presentation / Conference Contribution
Bryan-Kinns, N., Ford, C., Chamberlain, A., Benford, S. D., Kennedy, H., Li, Z., …Rezwana, J. (2023). Explainable AI for the Arts: XAIxArts. In C&C '23: Proceedings of the 15th Conference on Creativity and Cognition. https://doi.org/10.1145/3591196.3593517

This first workshop on explainable AI for the Arts (XAIxArts) brings together a community of researchers and creative practitioners in Human-Computer Interaction (HCI), Interaction Design, AI, explainable AI (XAI), and Digital Arts to explore the rol... Read More about Explainable AI for the Arts: XAIxArts.

Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice (2023)
Presentation / Conference Contribution
Portillo, V., Greenhalgh, C., Craigon, P. J., & Ten Holter, C. (2023). Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice. In TAS '23: Proceedings of the First International Symposium on Trustworthy Autonomous Systems. https://doi.org/10.1145/3597512.3599721

Researchers often find it hard to know where, when and how to start when applying Responsible Innovation approaches to their own research projects and proposals. Based on experience supporting a range of researchers and projects, we have developed a... Read More about Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice.

Five Provocations for a More Creative TAS (2023)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Vear, C., Webb, H., Chamberlain, A., Greenhalgh, C., …Marshall, J. (2023). Five Provocations for a More Creative TAS. In TAS ‘23: Proceedings of The First International Symposium on Trustworthy Autonomous Systems 11-12 July 2023 Edinburgh, UK. https://doi.org/10.1145/3597512.3599709

Conventional wisdom has it that trustworthy autonomous systems (AS) should be explainable, dependable, controllable and safe tools for humans to use. Reflecting on a portfolio of artistic applications of TAS leads us adopt an alternative stance and t... Read More about Five Provocations for a More Creative TAS.

Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries (2023)
Presentation / Conference Contribution
Piskopani, A. M., Chamberlain, A., & Ten Holter, C. (2023). Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries. In TAS ‘23: Proceedings of The First International Symposium on Trustworthy Autonomous Systems 11-12 July 2023 Edinburgh, UK. https://doi.org/10.1145/3597512.3597528

This position piece starts to examine the ways in which AI-based autonomous technologies have begun to influence a range of human activities in the arts and creative industries.The rise of AI-generated art could potentially transform the act of creat... Read More about Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries.

Mathematical modelling and deep learning algorithms to automate assessment of single and digitally multiplexed immunohistochemical stains in tumoural stroma (2023)
Journal Article
Burrows, L., Sculthorpe, D., Zhang, H., Rehman, O., Mukherjee, A., & Chen, K. (2024). Mathematical modelling and deep learning algorithms to automate assessment of single and digitally multiplexed immunohistochemical stains in tumoural stroma. Journal of Pathology Informatics, 15, Article 100351. https://doi.org/10.1016/j.jpi.2023.100351

Whilst automated analysis of immunostains in pathology research has focused predominantly on the epithelial compartment, automated analysis of stains in the stromal compartment is challenging and therefore requires time-consuming pathological input a... Read More about Mathematical modelling and deep learning algorithms to automate assessment of single and digitally multiplexed immunohistochemical stains in tumoural stroma.

Designing Apps to Track Mental Workload (2023)
Presentation / Conference Contribution
Wilson, M., Shaban, J., Ma, X., Shalliker, M., Midha, S., & Sharples, S. (2023, September). Designing Apps to Track Mental Workload. Paper presented at The Future of Cognitive Personal Informatics, Athens, Greece and online

Brain-related wearables are now freely available on the market, and with even wrist-worn devices making estimates about cognitive activity, understanding Cognitive Personal Informatics (CogPI) has become a pressing issue. In this paper, we present a... Read More about Designing Apps to Track Mental Workload.

Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People (2024)
Presentation / Conference Contribution
Luna, S. M., Xu, J., Papangelis, K., Tigwell, G. W., Lalone, N., Saker, M., …Wang, Y. (2024). Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), May 11–16, 2024, Honolulu, HI, USA (1-14). https://doi.org/10.1145/3613904.3642953

Co-located collaborative shared augmented reality (CS-AR) environments have gained considerable research attention, mainly focusing on design, implementation, accuracy, and usability. Yet, a gap persists in our understanding regarding the accessibili... Read More about Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People.

Delivering web-based workforce training interventions: the WWHIDE framework and key considerations for health research (2024)
Presentation / Conference Contribution
Blake, H., Chaplin, W., Hassard, J., & Thomson, L. (2024). Delivering web-based workforce training interventions: the WWHIDE framework and key considerations for health research. In INTED2024 Proceedings: 18th International Technology, Education and Development Conference Valencia, Spain. 4-6 March, 2024. https://doi.org/10.21125/inted.2024.1529

The workplace is an important setting for raising awareness of public health issues and delivering interventions to promote health and wellbeing of working-age adults. The role of employers in supporting the physical and mental health of their employ... Read More about Delivering web-based workforce training interventions: the WWHIDE framework and key considerations for health research.

Group concept mapping to facilitate participatory design of the web-based Pain-at-Work Toolkit (2024)
Presentation / Conference Contribution
Blake, H., Greaves, S., Abbott-Fleming, V., & Somerset, S. (2024, March). Group concept mapping to facilitate participatory design of the web-based Pain-at-Work Toolkit. Presented at 18th International Technology, Education and Development Conference, Valencia, Spain

Concept mapping is increasingly being used as an approach to enhance the development of evidence-based public health interventions. In a prior collaborative-participatory study, Agile methodology was used to co-create the web-based Pain-at-Work (PAW)... Read More about Group concept mapping to facilitate participatory design of the web-based Pain-at-Work Toolkit.