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All Outputs (3)

Using correlation matrices to standardise sweet liking status classification (2022)
Journal Article
Kavaliauskaite, G., Thibodeau, M., Ford, R., & Yang, Q. (2023). Using correlation matrices to standardise sweet liking status classification. Food Quality and Preference, 104, Article 104759. https://doi.org/10.1016/j.foodqual.2022.104759

Distinct hedonic patterns of sweet taste liking have been widely recognised for more than half a century. Despite there being a growing consensus on the role of Sweet Liking Status (SLS) in food choice behaviour, current classification methods for th... Read More about Using correlation matrices to standardise sweet liking status classification.

The stability of self-reported emotional response and liking of beer in context (2022)
Journal Article
Nijman, M., Yang, Q., Hidrio, C., & Ford, R. (2022). The stability of self-reported emotional response and liking of beer in context. Food Quality and Preference, 100, Article 104603. https://doi.org/10.1016/j.foodqual.2022.104603

Collecting emotional response to products has been found to be more discriminating than liking alone, yet emotions are not static and are highly impacted by mood and our environment (or context). Therefore the question rises whether a consumer's emot... Read More about The stability of self-reported emotional response and liking of beer in context.

Improving simulated consumption context with virtual Reality: A focus on participant experience (2022)
Journal Article
Yang, Q., Nijman, M., Flintham, M., Tennent, P., Hidrio, C., & Ford, R. (2022). Improving simulated consumption context with virtual Reality: A focus on participant experience. Food Quality and Preference, 98, Article 104531. https://doi.org/10.1016/j.foodqual.2022.104531

Context can have a significant impact on liking, emotional response and product choice, and Virtual Reality (VR) is a promising tool to evoke realistic consumption contexts in a controlled testing environment. This study compared an innovative approa... Read More about Improving simulated consumption context with virtual Reality: A focus on participant experience.