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All Outputs (2)

Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality (2018)
Journal Article
Kulik, A., Kunert, A., Beck, S., Matthes, C.-F., Schollmeyer, A., Kreskowski, A., Fröhlich, B., Cobb, S., & D'Cruz, M. (2018). Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality. Presence: Teleoperators and Virtual Environments, 26(3), https://doi.org/10.1162/pres_a_00297

In this paper, we present a novel, multi-user, virtual reality environment for the interactive, collaborative 3D analysis of large 3D scans and the technical advancements that were necessary to build it: a multi-view rendering system for large 3D poi... Read More about Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality.

Understanding the complex needs of automotive training at final assembly lines (2014)
Journal Article
Hermawati, S., Lawson, G., D'Cruz, M., Arlt, F., Apold, J., Andersson, L., …Malmsköld, L. (2015). Understanding the complex needs of automotive training at final assembly lines. Applied Ergonomics, 46,Pt.A, https://doi.org/10.1016/j.apergo.2014.07.014

Automobile final assembly operators must be highly skilled to succeed in a low automation environment where multiple variants must be assembled in quick succession. This paper presents formal user studies conducted at OPEL and VOLVO Group to identify... Read More about Understanding the complex needs of automotive training at final assembly lines.