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All Outputs (4)

Exploring opportunities to facilitate serendipity in search (2015)
Presentation / Conference Contribution
Rahman, M. A., & Wilson, M. L. (2015). Exploring opportunities to facilitate serendipity in search.

Serendipitously discovering new information can bring many benefits. Although we can design systems to highlight serendipitous information, serendipity cannot be easily orchestrated and is thus hard to study. In this paper, we deployed a working sear... Read More about Exploring opportunities to facilitate serendipity in search.

#Scanners: integrating physiology into cinematic experiences (2015)
Presentation / Conference Contribution
Pike, M., Ramchurn, R., & Wilson, M. L. (2015). #Scanners: integrating physiology into cinematic experiences.

In this paper we present #Scanners, a digital arts installation that aims to bridge the gap between digital arts and neuroscience. #Scanners is an experience in which an individual wears a wireless brain scanners whilst being presented media which is... Read More about #Scanners: integrating physiology into cinematic experiences.

Examining the reliability of using fNIRS in realistic HCI settings for spatial and verbal tasks (2015)
Presentation / Conference Contribution
Maior, H. A., Pike, M., Sharples, S., & Wilson, M. L. (2015). Examining the reliability of using fNIRS in realistic HCI settings for spatial and verbal tasks.

Recent efforts have shown that functional near-infrared spectroscopy (fNIRS) has potential value for brain sensing in HCI user studies. Research has shown that, although large head movement significantly affects fNIRS data, typical keyboard use, mous... Read More about Examining the reliability of using fNIRS in realistic HCI settings for spatial and verbal tasks.

Two-way Affect Loops in multimedia experiences (2015)
Presentation / Conference Contribution
Pike, M., Ramchurn, R., & Wilson, M. L. (2015). Two-way Affect Loops in multimedia experiences.

A users interaction with a film typically involves a One Way Affect (1WA), in which the film being consumed has an affect on the consumer. Recent advances in physiological monitoring technology however has facilitated the notion of a Two Way Affect L... Read More about Two-way Affect Loops in multimedia experiences.