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Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022) (2022)
Other
Portillo, V., Greenhalgh, C., Craigon, P., Dowthwaite, L., Stahl, B., Perez Vallejos, E., …Wagner, H. (2022). Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022). [https://www.horizon.ac.uk/rri-into-practice-launching-and-using-the-horizon-rri-prompts-and-practice-cards/]

These printable cards highlight 18 different aspects of Responsible Research and Innovation (RRI) that may be relevant to researchers and innovators. You can use the cards to reflect on a project and plan RRI activities. You can use the cards to faci... Read More about Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022).

Health Expectations Front Cover: Volume 25 Issue 4 (2022)
Journal Article
Ito‐Jaeger, S., Perez Vallejos, E., Curran, T., & Crawford, P. (2022). Health Expectations Front Cover: Volume 25 Issue 4. Health Expectations, 25(4), https://doi.org/10.1111/hex.13575

The cover image is based on the Research Article What's Up With Everyone?: A qualitative study on young people's perceptions of co-created online animations to promote mental health literacy by Sachiyo Ito-Jaeger et al.,

What's Up With Everyone? A qualitative study on young people's perceptions of cocreated online animations to promote mental health literacy (2022)
Journal Article
Ito-Jaeger, S., Perez Vallejos, E., Curran, T., & Crawford, P. (2022). What's Up With Everyone? A qualitative study on young people's perceptions of cocreated online animations to promote mental health literacy. Health Expectations, 25(4), 1633-1642. https://doi.org/10.1111/hex.13507

Introduction: Adolescence and young adulthood are especially critical times to learn about mental health, given that 75% of mental health issues are developed by the age of 24. Animations have great potential to effectively deliver mental health info... Read More about What's Up With Everyone? A qualitative study on young people's perceptions of cocreated online animations to promote mental health literacy.