Skip to main content

Research Repository

Advanced Search

All Outputs (38)

The ludic takes work (2017)
Presentation / Conference Contribution
Koutsouras, P., Martindale, S., & Crabtree, A. (2017). The ludic takes work. . https://doi.org/10.18420/ecscw2017-8

Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy... Read More about The ludic takes work.

Accountable Internet of things?: outline of the IoT Databox model (2017)
Presentation / Conference Contribution
Crabtree, A., Lodge, T., Colley, J., Greenhalgh, C., & Mortier, R. (2017). Accountable Internet of things?: outline of the IoT Databox model.

This paper outlines the IoT Databox model as a means of making the Internet of Things (IoT) accountable to individuals. Accountability is a key to building consumer trust and mandated in data protection legislation. We briefly outline the ‘external’... Read More about Accountable Internet of things?: outline of the IoT Databox model.

Challenges of using personal data to drive personalised electronic programme guides (2017)
Presentation / Conference Contribution
Sailaja, N., Crabtree, A., & Stenton, P. (2017). Challenges of using personal data to drive personalised electronic programme guides.

Media researchers are adopting personalisation in diverse ways to deliver increasingly context-sensitive and customised media experiences. This paper explores user attitudes towards a personalised Electronic Programme Guide which tailors media recomm... Read More about Challenges of using personal data to drive personalised electronic programme guides.

“We don’t sell blocks” exploring Minecraft’s commissioning market (2016)
Presentation / Conference Contribution
Koutsouras, P., Martindale, S., & Crabtree, A. (2016). “We don’t sell blocks” exploring Minecraft’s commissioning market.

In recent years, we have experienced the proliferation of videogames that have, as their main mode of play, the creation of in-game content. Even though existing literature has looked into various characteristics of these games, one of their aspects... Read More about “We don’t sell blocks” exploring Minecraft’s commissioning market.

“Just whack it on until it gets hot”: working with IoT data in the home (2016)
Presentation / Conference Contribution
Fischer, J. E., Crabtree, A., Rodden, T., Colley, J. A., Costanza, E., Jewell, M. O., & Ramchurn, S. D. (2016). “Just whack it on until it gets hot”: working with IoT data in the home.

This paper presents findings from a co-design project that aims to augment the practices of professional energy advisors with environmental data from sensors deployed in clients’ homes. Premised on prior ethnographic observations we prototyped a sens... Read More about “Just whack it on until it gets hot”: working with IoT data in the home.

Human data interaction: historical lessons from social studies and CSCW (2015)
Presentation / Conference Contribution
Crabtree, A., & Mortier, R. (2015). Human data interaction: historical lessons from social studies and CSCW.

Human Data Interaction (HDI) is an emerging field of research that seeks to support end-users in the day-to-day management of their personal digital data. This is a programmatic paper that seeks to elaborate foundational challenges that face HDI from... Read More about Human data interaction: historical lessons from social studies and CSCW.

The spatial character of sensor technology (2006)
Presentation / Conference Contribution
Reeves, S., Pridmore, T., Crabtree, A., Green, J., Benford, S., & O'Malley, C. (2006). The spatial character of sensor technology.

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial character that is constructed as a side-effect of deployin... Read More about The spatial character of sensor technology.

Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’
Presentation / Conference Contribution
Chamberlain, A., Crabtree, A., Davies, M., Glover, K., Reeves, S., Tolmie, P., & Jones, M. (2013, July). Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’. Presented at HIMI: International Conference on Human Interface and the Management of Information, Las Vegas, USA

This paper outlines and describes the development of a multi-media data aggregation system called Placebooks. Placebooks was developed as a ubiquitous toolkit aimed at allowing people in rural areas to create and share digital books that contained a... Read More about Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’.

Making it "pay a bit better": design challenges for micro rural enterprise
Presentation / Conference Contribution
Crabtree, A., & Chamberlain, A. (2014, February). Making it "pay a bit better": design challenges for micro rural enterprise. Presented at CSCW '14: Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing, Baltimore, Maryland, USA

This paper reports on a field study of small market in Wales undertaken as part of broader research project aimed at developing IT solutions to support rural enterprise. The project is predicated on the assumption that the primary challenge facing ru... Read More about Making it "pay a bit better": design challenges for micro rural enterprise.

Exploring reactions to widespread energy monitoring
Presentation / Conference Contribution
Colley, J. A., Bedwell, B., Crabtree, A., & Rodden, T. (2013, September). Exploring reactions to widespread energy monitoring. Presented at 14th IFIP Conference on Human-Computer Interaction-INERACT 2013, Cape Town, South Africa

This paper explores the measurement, apportionment and representation of widespread energy monitoring. We explicate the accountability to users of the data collected by this type of monitoring when it is presented to them as a single daylong picture.... Read More about Exploring reactions to widespread energy monitoring.

"How many bloody examples do you want?" - fieldwork and generalisation
Presentation / Conference Contribution
Crabtree, A., Tolmie, P., & Rouncefield, M. (2013, September). "How many bloody examples do you want?" - fieldwork and generalisation. Presented at ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos, Cyprus, Paphos, Cyprus

The title of this paper comes from comments made by an ‘angry’ ethnographer during a debriefing session. It reflects his frustration with a certain analytic mentality that would have him justify his observations in terms of the number of times he had... Read More about "How many bloody examples do you want?" - fieldwork and generalisation.

Providing occupancy as a service with databox
Presentation / Conference Contribution
Yadav, P., Moore, J., Li, Q., Mortier, R., Brown, A., Crabtree, A., Greenhalgh, C., McAuley, D., Amar, Y., Shamsabadi, A. S., & Haddadi, H. (2018, November). Providing occupancy as a service with databox. Presented at CitiFog'18 1st ACM International Workshop, Shenzhen, China

© 2018 Association for Computing Machinery. Occupancy modelling for efficient energy management of indoor spaces has gained significant recent attention. Unfortunately, many such models rely on copying sensor data to the cloud for third-party service... Read More about Providing occupancy as a service with databox.

Zest: REST over ZeroMQ
Presentation / Conference Contribution
Moore, J., Arcia-Moret, A., Yadav, P., Mortier, R., Brown, A., McAuley, D., Crabtree, A., Greenhalgh, C., Haddadi, H., & Amar, Y. (2019, March). Zest: REST over ZeroMQ. Presented at 2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops), Kyoto, Japan

© 2019 IEEE. In this paper we introduce, Zest (REST over ZeroMQ), a middleware technology in support of an Internet of Things (IoT). Our work is influenced by the Constrained Application Protocol (CoAP) but emphasises systems that can support fine-gr... Read More about Zest: REST over ZeroMQ.

Experiencing the Future Mundane
Presentation / Conference Contribution
Coulton, P., Lindley, J., Gradinar, A., Colley, J., Sailaja, N., Crabtree, A., Forrester, I., & Kerlin, L. (2019, March). Experiencing the Future Mundane. Presented at RTD 2019 Research Through Design, Delft-Rotterdam, The Netherlands

Through the design, development and implementation of the Living Room of the Future (LRoTF), we build upon existing work to progress two strands of research. The first explores how media broadcasters may utilise Object-Based Media (OBM) to provide mo... Read More about Experiencing the Future Mundane.

The Living Room of the Future
Presentation / Conference Contribution
Sailaja, N., Colley, J., Crabtree, A., Gradinar, A., Coulton, P., Forrester, I., Kerlin, L., & Stenton, P. (2019, June). The Living Room of the Future. Presented at 2019 ACM International Conference on Interactive Experiences for TV and Online Video (TVX 19), Salford, Manchester, United Kingdom

Emergent media services are turning towards the use of audience data to deliver more personalised and immersive experiences. We present the Living Room of The Future (LRoTF), an embodied design fiction built to both showcase future adaptive physicall... Read More about The Living Room of the Future.

Experiencing mundane AI futures
Presentation / Conference Contribution
Pilling, M., Coulton, P., Lodge, T., Crabtreeb, A., & Chamberlain, A. (2022, June). Experiencing mundane AI futures. Presented at DRS2022, Bilbao, Spain

Whilst popular visions of Artificial Intelligence (AI) are often presented through the lens of sentient machines, our lived experience of AI is more mundane and exemplified by so-called ‘smart’ products and services. Whilst this mundane reality is of... Read More about Experiencing mundane AI futures.

Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home
Presentation / Conference Contribution
Nilsson, T., Fischer, J. E., Crabtree, A., Goulden, M., Spence, J., & Costanza, E. (2020, July). Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home. Presented at DIS '20: Designing Interactive Systems Conference 2020, Eindhoven Netherlands

UbiComp has been envisioned to bring about a future dominated by calm computing technologies making our everyday lives ever more convenient. Yet the same vision has also attracted criticism for encouraging a solitary and passive lifestyle. The aim of... Read More about Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home.

The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production
Presentation / Conference Contribution
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021, September). The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production. Presented at Audio Mostly 2021, Trento University, Italy

In this paper we report on two ethnographic studies of professional music producers at work in their respective studio settings, to underpin the design of intelligent tools and platforms in this domain. The studies are part of a body of work that exp... Read More about The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production.

Making of an Adaptive Podcast that Engenders Trust through Data Negotiability
Presentation / Conference Contribution
Sailaja, N., Crabtree, A., Lodge, T., Chamberlain, A., Coulton, P., Pilling, M., & Forrester, I. (2024, June). Making of an Adaptive Podcast that Engenders Trust through Data Negotiability. Presented at IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, Stockholm, Sweden

As novel media experiences turn towards audience personal data for enhancement, a range of socio-technical challenges that confront their adoption into the everyday lives of audiences are simultaneously surfaced. Podcasts, being the latest member of... Read More about Making of an Adaptive Podcast that Engenders Trust through Data Negotiability.