Skip to main content

Research Repository

Advanced Search

Outputs (1)

Online Social Exergames for Seniors: A Pillar of Gamification for Clinical Practice (2015)
Book Chapter
Konstantinidis, S. T., Brox, E., Kummervold, P. E., Hallberg, J., Evertsen, G., & Hirche, J. (2015). Online Social Exergames for Seniors: A Pillar of Gamification for Clinical Practice. In N. Daniel, B. Tulu, & H. Brendryen (Eds.), Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (245-276). IGI Global. https://doi.org/10.4018/978-1-4666-9522-1.ch012

© 2016 by IGI Global. All rights reserved. The population is getting older, and the resources for care will be even more limited in the future than they are now. There is thus an aim for the society that the seniors can manage themselves as long as p... Read More about Online Social Exergames for Seniors: A Pillar of Gamification for Clinical Practice.