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All Outputs (158)

ArtMaps: Interpreting the Spatial Footprints of Artworks (2015)
Presentation / Conference Contribution
Coughlan, T., Carletti, L., Giannachi, G., Benford, S., McAuley, D., Price, D., Locatelli, C., Sinker, R., & Stack, J. (2015, April). ArtMaps: Interpreting the Spatial Footprints of Artworks. Presented at CHI '15: CHI Conference on Human Factors in Computing Systems, Seoul Republic of Korea

Creating and utilizing simple links between items and locations in map-based systems has become a mainstream component of modern computing. In this paper, we explore support for 'art mapping', an activity that requires consideration of more complex i... Read More about ArtMaps: Interpreting the Spatial Footprints of Artworks.

Sculpting a mobile musical soundtrack (2015)
Presentation / Conference Contribution
Hazzard, A., Benford, S., & Burnett, G. Sculpting a mobile musical soundtrack. Presented at Proceedings of the 33rd annual ACM conference on Human factors in computing systems

We present an in-the-wild project to design and study a mobile musical soundtrack that enhances the experience of visiting a sculpture park. As with soundtracks for films and games, the goal was to enhance the emotional and narrative aspects of the e... Read More about Sculpting a mobile musical soundtrack.

Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age (2014)
Presentation / Conference Contribution
Hoare, M., Benford, S., Greenhalgh, C., & Chamberlain, A. Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age. Presented at DMRN+9: Digital Music Research Network (EPSRC)

A fast expanding network of DIY music communities in the UK see digital technologies transforming ways in which part-time amateur musicians are able to collabo- rate creatively and form alliances, producing unique per- formance techniques, experiment... Read More about Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

You’ll never walk alone: designing a location-based soundtrack (2014)
Presentation / Conference Contribution
Hazzard, A., Benford, S., & Burnett, G. You’ll never walk alone: designing a location-based soundtrack. Presented at 14th International Conference on New Interfaces for Musical Expression

Musical soundtracks have great potential to enhance mobile walking experiences such as tours and guides, much as they already do for films and games. They also raise new challenges for composers as the music must fit a given landscape and respond to... Read More about You’ll never walk alone: designing a location-based soundtrack.

Gifting personal interpretations in galleries (2014)
Presentation / Conference Contribution
Fosh, L., Benford, S., Reeves, S., & Koleva, B. (2014, April). Gifting personal interpretations in galleries. Presented at SIGCHI Conference on Human Factors in Computing Systems (CHI 2014), Toronto, Canada

The designers of mobile guides for museums and galleries face three major challenges: fostering rich interpretation, delivering deep personalization, and enabling a coherent social visit. We propose an approach to tackling all three simultaneously by... Read More about Gifting personal interpretations in galleries.

Walk this way: Musically guided walking experiences (2014)
Presentation / Conference Contribution
Hazzard, A., Benford, S., & Burnett, G. (2014, April). Walk this way: Musically guided walking experiences. Presented at CHI '14: Conference on Human Factors in Computing Systems, Toronto, Canada

Musical soundtracks will be important features of future locative experiences from tours to games. We present a study designed to uncover potential relationships between higher-level musical structures such as harmony, melody, timbre, dynamic intensi... Read More about Walk this way: Musically guided walking experiences.

Supporting group interactions in museum visiting (2014)
Presentation / Conference Contribution
Tolmie, P., Benford, S., Greenhalgh, C., Rodden, T., & Reeves, S. Supporting group interactions in museum visiting. Presented at 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 14)

Ethnographic study in two contrasting museums highlights a widespread but rarely documented challenge for CSCW design. Visitors' engagement with exhibits often ends prematurely due to the need to keep up with or attend to fellow group members. We unp... Read More about Supporting group interactions in museum visiting.

Musical intersections across the digital and physical (2014)
Presentation / Conference Contribution
Hazzard, A., Benford, S., Chamberlain, A., Greenhalgh, C., & Kwon, H. Musical intersections across the digital and physical. Presented at DMRN+9: Digital Music Research Network (EPSRC)

Digital musical experiences are commonplace, everyday occurrences for many of us. Digital technologies facilitate where, how and what we access, and they increasingly offer new methods for capturing, sharing, enhancing and supporting such musical exp... Read More about Musical intersections across the digital and physical.

Understanding mass participatory pervasive computing systems for environmental campaigns (2013)
Journal Article
Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., Tolmie, P., Kanjo, E., Gower, A., Gower, A., Woodgate, D., Stanton Fraser, D., & Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-x

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance scien... Read More about Understanding mass participatory pervasive computing systems for environmental campaigns.

Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate (2013)
Journal Article
Tolmie, P., Chamberlain, A., & Benford, S. (2014). Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate. Personal and Ubiquitous Computing, 18, 1763-1774. https://doi.org/10.1007/s00779-013-0755-y

There is a growing emphasis in many countries on matters such as participation in e-government, e-democracy, the provision of forums for online debate, and so on. A critical issue in all of these cases is one of encouraging engagement across a broad... Read More about Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate.

Indoors and outdoors: designing mobile experiences for Cité de l’espace (2013)
Book Chapter
Rennick-Egglestone, S., Roussou, M., Brundell, P., Chaffardon, C., Kourtis, V., Koleva, B., & Benford, S. (2013). Indoors and outdoors: designing mobile experiences for Cité de l’espace. In Proceedings of NODEM 2013. NODEM

The CHESS project has been working with Cité de l’espace, a space technology centre, to explore the use of tablets and mobile phones to deliver visitor experiences that integrate across multiple experiences. In this paper, we articulate three key cha... Read More about Indoors and outdoors: designing mobile experiences for Cité de l’espace.

Performance-Led Research in the Wild (2013)
Journal Article
Benford, S., Adams, M., Tandavanitj, N., Row Farr, J., Greenhalgh, C., Crabtree, A., Flintham, M., Walker, B., Marshall, J., Koleva, B., Rennick Egglestone, S., & Giannachi, G. (2013). Performance-Led Research in the Wild. ACM Transactions on Computer-Human Interaction, 20(3), 1-22. https://doi.org/10.1145/2491500.2491502

We explore the approach of performance-led research in the wild in which artists drive the creation of novel performances with the support of HCI researchers that are then deployed and studied at public performance in cultural settings such as galler... Read More about Performance-Led Research in the Wild.

Personalizing the theme park: psychometric profiling and physiological monitoring (2011)
Presentation / Conference Contribution
Rennick-Egglestone, S., Whitbrook, A., Leygue, C., Greensmith, J., Walker, B., Benford, S., Schnädelbach, H., Reeves, S., Marshall, J., Kirk, D., Tennent, P., Irune, A., & Rowland, D. (2011, July). Personalizing the theme park: psychometric profiling and physiological monitoring. Presented at 19th International Conference, UMAP 2011, Girona, Spain

Theme parks are important and complex forms of entertainment, with a broad user-base, and with a substantial economic impact. In this paper, we present a case study of an existing theme park, and use this to motivate two research challenges in relati... Read More about Personalizing the theme park: psychometric profiling and physiological monitoring.

Locating experience: touring a pervasive performance (2011)
Journal Article
Chamberlain, A., Oppermann, L., Flintham, M., Benford, S., Tolmie, P., Adams, M., Row Farr, J., Tandavanitj, N., Marshall, J., & Rodden, T. (2011). Locating experience: touring a pervasive performance. Personal and Ubiquitous Computing, 15, 717–730. https://doi.org/10.1007/s00779-010-0351-3

Touring location-based experiences is chal- lenging, as both content and underlying location services must be adapted to each new setting. A study of a touring performance called Rider Spoke as it visited three different cities reveals how profession... Read More about Locating experience: touring a pervasive performance.

Analysing the playground: sensitizing concepts to inform systems that promote playful interaction (2011)
Presentation / Conference Contribution
Rennick-Egglestone, S., Walker, B., Marshall, J., Benford, S., & McAuley, D. (2011, September). Analysing the playground: sensitizing concepts to inform systems that promote playful interaction. Presented at 13th IFIP TC 13 International Conference, 2011, Lisbon, Portugal

Playful interaction in an important topic in HCI research, and there is an ongoing debate about the fundamental principles that underpin playful systems. This paper makes a contribution to this debate by outlining a set of sensitizing concepts which... Read More about Analysing the playground: sensitizing concepts to inform systems that promote playful interaction.

Recommending rides: psychometric profiling in the theme park (2010)
Journal Article
Rennick-Egglestone, S., Whitbrook, A., Greensmith, J., Walker, B., Benford, S., Marshall, J., Kirk, D., Schnädelbach, H., Irune, A., & Rowland, D. (2010). Recommending rides: psychometric profiling in the theme park. https://doi.org/10.1145/1902593.1902600

This paper presents a study intended to inform the design of a recommender system for theme park rides. It examines the efficacy of psychometric testing for profiling theme park visitors, with the aim of establishing a set of measures to be included... Read More about Recommending rides: psychometric profiling in the theme park.

MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones (2007)
Journal Article
Kanjo, E., Benford, S., Paxton, M., Chamberlain, A., Stanton Fraser, D., Woodgate, D., Crellin, D., & Woolard, A. (2008). MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones. Personal and Ubiquitous Computing, 12, 599-607. https://doi.org/10.1007/s00779-007-0180-1

Mobile sensing and mapping applications are becoming more prevalent because sensing hardware is becoming more portable and more affordable. However, most of the hardware uses small numbers of fixed sensors that report and share multiple sets of envir... Read More about MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones.

Developing digital records: Early experiences of record and replay (2006)
Journal Article
Crabtree, A., French, A., Greenhalgh, C., Benford, S., Cheverst, K., Fitton, D., Rouncefield, M., & Graham, C. (2006). Developing digital records: Early experiences of record and replay. Computer Supported Cooperative Work, 15(4), 281-319. https://doi.org/10.1007/s10606-006-9026-z

In this paper we consider the development of 'digital records' to support ethnographic study of interaction and collaboration in ubiquitous computing environments and articulate the core concept of 'record and replay' through two case studies. One fo... Read More about Developing digital records: Early experiences of record and replay.

The spatial character of sensor technology (2006)
Presentation / Conference Contribution
Reeves, S., Pridmore, T., Crabtree, A., Green, J., Benford, S., & O'Malley, C. The spatial character of sensor technology. Presented at Designing Interactive Systems (DIS)

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial character that is constructed as a side-effect of deployin... Read More about The spatial character of sensor technology.

Expected, sensed, and desired: A framework for designing sensing-based interaction (2005)
Journal Article
Benford, S., Schnädelbach, H., Koleva, B., Anastasi, R., Greenhalgh, C., Rodden, T., Green, J., Ghali, A., Pridmore, T., Gaver, B., Boucher, A., Walker, B., Pennington, S., Schmidt, A., Gellersen, H., & Steed, A. (2005). Expected, sensed, and desired: A framework for designing sensing-based interaction. ACM Transactions on Computer-Human Interaction, 12(1), 3-30. https://doi.org/10.1145/1057237.1057239

Movements of interfaces can be analyzed in terms of whether they are expected, sensed, and desired. Expected movements are those that users naturally perform; sensed are those that can be measured by a computer; and desired movements are those that a... Read More about Expected, sensed, and desired: A framework for designing sensing-based interaction.