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Understanding mass participatory pervasive computing systems for environmental campaigns

Chamberlain, Alan; Paxton, Mark; Glover, Kevin; Flintham, Martin; Price, Dominic; Benford, Steve; Tolmie, Peter; Kanjo, Eiman; Gower, Amanda; Gower, Andy; Woodgate, Dawn; Stanton Fraser, Dana�; Greenhalgh, Chris

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Authors

Mark Paxton

Profile image of STEVE BENFORD

STEVE BENFORD steve.benford@nottingham.ac.uk
Dunford Chair in Computer Science

Peter Tolmie

Eiman Kanjo

Amanda Gower

Andy Gower

Dawn Woodgate

Dana� Stanton Fraser

Chris Greenhalgh



Abstract

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction employed mobile phones to access and generate locative media; and the public played a mobile phone game that challenged their environmental behaviours. Key elements of these were carried forward into an integrated trial in which participants were assigned a series of environmental missions as part of an over- arching narrative that was delivered across mobile, broadcast and Web platforms. These experiences use a three-layered structure for campaigns that draw on experts, local groups and the general public, who engage through a combination of playful characterisation and social networking.

Citation

Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., …Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-x

Journal Article Type Article
Acceptance Date Jan 1, 2012
Online Publication Date Dec 11, 2013
Publication Date Oct 1, 2014
Deposit Date Oct 7, 2016
Publicly Available Date Oct 7, 2016
Journal Personal and Ubiquitous Computing
Print ISSN 1617-4909
Electronic ISSN 1617-4917
Publisher Springer Verlag
Peer Reviewed Peer Reviewed
Volume 18
Issue 7
DOI https://doi.org/10.1007/s00779-013-0756-x
Keywords Participatory Design, HCI, CSCW, Apps, Software Design, Ubicomp, Pervasive, Games, Eco, Environmental, Computing, Green, Ethnography, Technology, Broadcast, Education, Persuasive, Behaviour, Mobile
Public URL https://nottingham-repository.worktribe.com/output/734632
Publisher URL http://link.springer.com/article/10.1007/s00779-013-0756-x
Contract Date Oct 7, 2016

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