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Outputs (29)

Creative Facticity and 'Hyper-Archaeology': the Spatial and Performative Textualities of Psychogeography (2021)
Book Chapter
Jordan, S. (2021). Creative Facticity and 'Hyper-Archaeology': the Spatial and Performative Textualities of Psychogeography. In Writing Remains New Intersections of Archaeology, Literature and Science (95-116). Bloomsbury Publishing. https://doi.org/10.5040/9781350109490.ch-004

The chapter examines the interdependencies between fiction and archaeology through the analysis of psychogeography, a broad and ever expanding genre that mixes archaeological and historical fact with fiction. Critical to this analysis is an understan... Read More about Creative Facticity and 'Hyper-Archaeology': the Spatial and Performative Textualities of Psychogeography.

Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach (2020)
Journal Article
Huang, Y., Benford, S., Price, D., Patel, R., Li, B., Ivanov, A., & Blake, H. (2020). Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach. JMIR mHealth and uHealth, 8(7), Article e17914. https://doi.org/10.2196/17914

Background: Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane objects... Read More about Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach.

Postdigital storytelling: poetics, praxis, research (2019)
Book
Jordan, S. (2019). Postdigital storytelling: poetics, praxis, research. Routledge. https://doi.org/10.4324/9781315112251

Postdigital Storytelling offers a groundbreaking re-evaluation of one of the most dynamic and innovative areas of creativity today: digital storytelling. Central to this reassessment is the emergence of metamodernism as our dominant cultural conditio... Read More about Postdigital storytelling: poetics, praxis, research.

New Directions for the IoT: Automate, Share, Build, and Care (2019)
Presentation / Conference Contribution
Fuentes, C., Porcheron, M., Fischer, J. E., Costanza, E., Verdezoto, N., Herskovic, V., Zuckerman, O., & Takayama, L. (2019, May). New Directions for the IoT: Automate, Share, Build, and Care. Presented at 2019 ACM CHI Conference on Human Factors in Computing Systems (SIG CHI 2019), Glasgow, Scotland, UK

As the IoT is taking hold in the home, in healthcare, factories, and industry, new challenges and approaches arise for HCI research and design. For example, HCI is exploring agency delegation and automation to support the user in managing the deluge... Read More about New Directions for the IoT: Automate, Share, Build, and Care.

Failing with Style: Designing for Aesthetic Failure in Interactive Performance (2019)
Presentation / Conference Contribution
Hazzard, A., Greenhalgh, C., Kallionpää, M., Benford, S., Veinberg, A., Kanga, Z., & McPherson, A. (2019, May). Failing with Style: Designing for Aesthetic Failure in Interactive Performance. Presented at CHI '19: CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland, UK

Failure is a common artefact of challenging experiences, a fact of life for interactive systems but also a resource for aesthetic and improvisational performance. We present a study of how three professional pianists performed an interactive piano co... Read More about Failing with Style: Designing for Aesthetic Failure in Interactive Performance.

fNIRS and Neurocinematics (2018)
Presentation / Conference Contribution
Ramchurn, R., Maior, H. A., Wilson, M. L., Martindale, S., Benford, S., & Cai, M. (2018, October). fNIRS and Neurocinematics. Poster presented at fNIRS2018, Tokyo, Japan

A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces (2018)
Presentation / Conference Contribution
Chamberlain, A., Bødker, M., De Roure, D., Willcox, P., Emsley, I., & Malizia, A. (2018, July). A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces. Presented at HCI: International Conference on Human-Computer Interaction, Las Vegas, Nevada, USA

© Springer International Publishing AG, part of Springer Nature 2018. This short paper presents the initial research insights of an ongoing research project that focuses upon understanding the role of landscape, its use as a resource for designing in... Read More about A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces.

The Rough Mile: a Design Template for Locative Audio Experiences (2018)
Journal Article
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2018). The Rough Mile: a Design Template for Locative Audio Experiences. Journal of the Audio Engineering Society, 66(4), 231-240. https://doi.org/10.17743/jaes.2018.0013

The rapid development of mobile devices, networks, and sensors over the past 20 years has expanded the range of listening experiences such that they are not constrained to homes, cars, workplaces, cinemas, and concert halls. Locative or mobile listen... Read More about The Rough Mile: a Design Template for Locative Audio Experiences.