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Dr ALAN CHAMBERLAIN's Outputs (122)

Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age (2014)
Presentation / Conference Contribution
Hoare, M., Benford, S., Greenhalgh, C., & Chamberlain, A. Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age. Presented at DMRN+9: Digital Music Research Network (EPSRC)

A fast expanding network of DIY music communities in the UK see digital technologies transforming ways in which part-time amateur musicians are able to collabo- rate creatively and form alliances, producing unique per- formance techniques, experiment... Read More about Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

Displaying locality: Connecting with customers and visitors in-situ via their mobile devices (2014)
Presentation / Conference Contribution
Greenhalgh, C., Chamberlain, A., Davies, M., Glover, K., Valchovska, S., & Crabtree, A. (2014, June). Displaying locality: Connecting with customers and visitors in-situ via their mobile devices. Presented at PerDis '14: The International Symposium on Pervasive Displays, Copenhagen, Denmark

A large and growing proportion of the general population in the UK and similar nations routinely carry smart phones and access the Internet while on the go. However, especially in rural areas, mobile Internet access can be intermittent and slow, and... Read More about Displaying locality: Connecting with customers and visitors in-situ via their mobile devices.

Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment (2014)
Presentation / Conference Contribution
Moran, S., Pantidi, N., Rodden, T., Chamberlain, A., Griffiths, C., Zilli, D., & Merrett, G. Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment. Presented at CHI 2014: SIGCHI Conference on Human Factors in Computing Systems

Our natural environment is complex and sensitive, and is home to a number of species on the verge of extinction. Surveying is one approach to their preservation, and can be supported by technology. This paper presents the deployment of a smartphone-b... Read More about Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment.

Making it "pay a bit better": design challenges for micro rural enterprise (2014)
Presentation / Conference Contribution
Crabtree, A., & Chamberlain, A. (2014, February). Making it "pay a bit better": design challenges for micro rural enterprise. Presented at CSCW'14: Computer Supported Cooperative Work, Baltimore Maryland USA

This paper reports on a field study of small market in Wales undertaken as part of broader research project aimed at developing IT solutions to support rural enterprise. The project is predicated on the assumption that the primary challenge facing ru... Read More about Making it "pay a bit better": design challenges for micro rural enterprise.

Musical intersections across the digital and physical (2014)
Presentation / Conference Contribution
Hazzard, A., Benford, S., Chamberlain, A., Greenhalgh, C., & Kwon, H. Musical intersections across the digital and physical. Presented at DMRN+9: Digital Music Research Network (EPSRC)

Digital musical experiences are commonplace, everyday occurrences for many of us. Digital technologies facilitate where, how and what we access, and they increasingly offer new methods for capturing, sharing, enhancing and supporting such musical exp... Read More about Musical intersections across the digital and physical.

What's in it for me: Exploring the real-world value proposition of pervasive displays (2014)
Presentation / Conference Contribution
Hosio, S., Goncalves, J., Kukka, H., Chamberlain, A., & Malizia, A. (2014, June). What's in it for me: Exploring the real-world value proposition of pervasive displays. Presented at PerDis 2014 - Proceedings: 3rd ACM International Symposium on Pervasive Displays 2014, Copenhagen, Denmark

The future of pervasive public display networks is loaded with high expectations. Non-commercial displays are commonly envisaged as proliferating in numerous contexts and domains, where they offer various uses for a variety of everyday users. In this... Read More about What's in it for me: Exploring the real-world value proposition of pervasive displays.

Doing innovation in the wild (2013)
Presentation / Conference Contribution
Crabtree, A., Chamberlain, A., Davies, M., Glover, K., Reeves, S., Rodden, T., Tolmie, P., & Jones, M. (2013, September). Doing innovation in the wild. Presented at Biannual Conference of the Italian Chapter of SIGCHI, Trento, Italy

Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’ (2013)
Presentation / Conference Contribution
Chamberlain, A., Crabtree, A., Davies, M., Glover, K., Reeves, S., Tolmie, P., & Jones, M. (2013, July). Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’. Presented at HIMI: International Conference on Human Interface and the Management of Information, Las Vegas, USA

This paper outlines and describes the development of a multi-media data aggregation system called Placebooks. Placebooks was developed as a ubiquitous toolkit aimed at allowing people in rural areas to create and share digital books that contained a... Read More about Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’.

Understanding mass participatory pervasive computing systems for environmental campaigns (2013)
Journal Article
Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., Tolmie, P., Kanjo, E., Gower, A., Gower, A., Woodgate, D., Stanton Fraser, D., & Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-x

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance scien... Read More about Understanding mass participatory pervasive computing systems for environmental campaigns.

Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate (2013)
Journal Article
Tolmie, P., Chamberlain, A., & Benford, S. (2014). Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate. Personal and Ubiquitous Computing, 18, 1763-1774. https://doi.org/10.1007/s00779-013-0755-y

There is a growing emphasis in many countries on matters such as participation in e-government, e-democracy, the provision of forums for online debate, and so on. A critical issue in all of these cases is one of encouraging engagement across a broad... Read More about Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate.

Issues and understandings for rural HCI systems development: Agile approaches "In the wild" (2013)
Presentation / Conference Contribution
Davies, M., Chamberlain, A., & Crabtree, A. (2013, July). Issues and understandings for rural HCI systems development: Agile approaches "In the wild". Presented at HCI International 2013, Las Vegas, NV, USA

HCI system design has largely been focused towards urban areas, the technology and the infrastructure of such environments. Researchers are often unaware of the local, real-word context and the restraints that this can have upon the both the interact... Read More about Issues and understandings for rural HCI systems development: Agile approaches "In the wild".

Them and Us: An indoor pervasive gaming experience (2012)
Journal Article
Chamberlain, A., Martínez-Reyes, F., Jacobs, R., Watkins, M., & Shackford, R. (2013). Them and Us: An indoor pervasive gaming experience. Entertainment Computing, 4(1), 1-9. https://doi.org/10.1016/j.entcom.2012.09.005

The emergence of pervasive technologies has led to an increased interest in both the design and the development of pervasive games. This paper presents “Them and Us”, an indoor pervasive game which uses theatrical processes to encourage social intera... Read More about Them and Us: An indoor pervasive gaming experience.

Research in the wild: understanding 'in the wild' approaches to design and development (2012)
Presentation / Conference Contribution
Chamberlain, A., Crabtree, A., Rodden, T., Jones, M., & Rogers, Y. (2012, June). Research in the wild: understanding 'in the wild' approaches to design and development. Presented at DIS Designing Interactive Systems (ACM), Newcastle, UK

We are starting to see a paradigm shift within the field of HCI. We are witnessing researchers leaving the safety and security of their controlled, lab-based environments and moving their research out into ‘the wild’. Their studies are carrying out i... Read More about Research in the wild: understanding 'in the wild' approaches to design and development.

Locating experience: touring a pervasive performance (2011)
Journal Article
Chamberlain, A., Oppermann, L., Flintham, M., Benford, S., Tolmie, P., Adams, M., Row Farr, J., Tandavanitj, N., Marshall, J., & Rodden, T. (2011). Locating experience: touring a pervasive performance. Personal and Ubiquitous Computing, 15, 717–730. https://doi.org/10.1007/s00779-010-0351-3

Touring location-based experiences is chal- lenging, as both content and underlying location services must be adapted to each new setting. A study of a touring performance called Rider Spoke as it visited three different cities reveals how profession... Read More about Locating experience: touring a pervasive performance.

An Approach to Context in Human-Computer Interaction (HCI) (2008)
Journal Article
H. Connolly, J., Chamberlain, A., & W. Phillips, I. (2008). An Approach to Context in Human-Computer Interaction (HCI). Semiotica, 2008(169), 45-70. https://doi.org/10.1515/sem.2008.024

A comprehensive framework is presented for the analysis or description of context in relation to human-computer communication, in a manner that is also consistent with the contextual analysis of interpersonal communication among humans. Following a d... Read More about An Approach to Context in Human-Computer Interaction (HCI).

MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones (2007)
Journal Article
Kanjo, E., Benford, S., Paxton, M., Chamberlain, A., Stanton Fraser, D., Woodgate, D., Crellin, D., & Woolard, A. (2008). MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones. Personal and Ubiquitous Computing, 12, 599-607. https://doi.org/10.1007/s00779-007-0180-1

Mobile sensing and mapping applications are becoming more prevalent because sensing hardware is becoming more portable and more affordable. However, most of the hardware uses small numbers of fixed sensors that report and share multiple sets of envir... Read More about MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones.

A discourse-based approach to human-computer communication (2006)
Journal Article
H Connolly, J., Chamberlain, A., & W Phillips, I. (2006). A discourse-based approach to human-computer communication. Semiotica, 2006(160), Article 203-217. https://doi.org/10.1515/sem.2006.046

The term ‘dialogue’ has its origin in the study of human language, where it is regarded primarily as a form of discourse, and hence as a pragmatic-level phenomenon. However, ‘dialogue’ is nowadays also used to denote human- computer interaction; and... Read More about A discourse-based approach to human-computer communication.

Making it “pay a bit better”: design challenges for micro rural enterprise
Presentation / Conference Contribution
Crabtree, A., & Chamberlain, A. Making it “pay a bit better”: design challenges for micro rural enterprise. Presented at 17th ACM conference on Computer Supported Cooperative Work & Social Computing (CSCW'14)

This paper reports on a field study of small market in Wales undertaken as part of broader research project aimed at developing IT solutions to support rural enterprise. The project is predicated on the assumption that the primary challenge facing ru... Read More about Making it “pay a bit better”: design challenges for micro rural enterprise.