Skip to main content

Research Repository

Advanced Search

All Outputs (88)

Deep Learning with Dynamically Weighted Loss Function for Sensor-Based Prognostics and Health Management (2020)
Journal Article
Rengasamy, D., Jafari, M., Rothwell, B., Chen, X., & Figueredo, G. P. (2021). Deep Learning with Dynamically Weighted Loss Function for Sensor-Based Prognostics and Health Management. Sensors, 20(3), Article 723. https://doi.org/10.3390/s20030723

Deep learning has been employed to prognostic and health management of automotive and aerospace with promising results. Literature in this area has revealed that most contributions regarding deep learning is largely focused on the model’s architectur... Read More about Deep Learning with Dynamically Weighted Loss Function for Sensor-Based Prognostics and Health Management.

Towards a Framework for Capturing Interpretability of Hierarchical Fuzzy Systems - A Participatory Design Approach (2020)
Journal Article
Soria, D., Razak, T. R., Garibaldi, J. M., Pourabdollah, A., & Wagner, C. (2021). Towards a Framework for Capturing Interpretability of Hierarchical Fuzzy Systems - A Participatory Design Approach. IEEE Transactions on Fuzzy Systems, 29(5), 1160-1172. https://doi.org/10.1109/tfuzz.2020.2969901

Hierarchical fuzzy systems (HFSs) have been shown to have the potential to improve the interpretability of fuzzy logic systems (FLSs). However, challenges remain, such as: "How can we measure their interpretability?", "How can we make an informed ass... Read More about Towards a Framework for Capturing Interpretability of Hierarchical Fuzzy Systems - A Participatory Design Approach.

Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention (2020)
Preprint / Working Paper
Huang, Y., Price, D., Benford, S., Patel, R., & Blake, H. Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention

Background:

Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane obje... Read More about Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention.

Identity Politics: Participatory Research and Its Challenges Related to Social and Epistemic Control (2020)
Journal Article
Böschen, S., Legris, M., Pfersdorf, S., & Stahl, B. C. (2020). Identity Politics: Participatory Research and Its Challenges Related to Social and Epistemic Control. Social Epistemology, 34(4), 382-394. https://doi.org/10.1080/02691728.2019.1706121

Over the past 20 years, the participation of laypersons or representatives of civil society has become a guiding principle in processes of research and innovation. There is now a significant literature discussing collaboration between civil society o... Read More about Identity Politics: Participatory Research and Its Challenges Related to Social and Epistemic Control.

Creative autonomy in a simple interactive music system (2020)
Journal Article
Paolizzo, F., & Johnson, C. G. (2020). Creative autonomy in a simple interactive music system. Journal of New Music Research, 49(2), 115-125. https://doi.org/10.1080/09298215.2019.1709510

Can autonomous systems be musically creative without musical knowledge? Assumptions from interdisciplinary studies on self-reflection are evaluated using Video Interactive VST Orchestra, a system that generates music from audio and video inputs throu... Read More about Creative autonomy in a simple interactive music system.

MarsCAPE: Mars Communicated through an Augmented, Physical Environment (2020)
Journal Article
Sprinks, J., Dowthwaite, L., Priestnall, G., & Wardlaw, J. (2020). MarsCAPE: Mars Communicated through an Augmented, Physical Environment. IEEE Computer Graphics and Applications, 40(2), 43-56. https://doi.org/10.1109/mcg.2020.2967319

In the last decade, vast amounts of planetary science data has been made available publicly often focused on Mars. Such data is typically disseminated via the web and made available through screen-based visualisations. However, this approach can make... Read More about MarsCAPE: Mars Communicated through an Augmented, Physical Environment.

Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City (2020)
Journal Article
Papangelis, K., Chamberlain, A., Khan, V.-J., Lykourentzou, I., Saker, M., Liang, H.-N., Sadien, I., & Cao, T. (2020). Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City. ACM Transactions on Computer-Human Interaction, 27(1), 1-26. https://doi.org/10.1145/3364997

Expressions of territoriality have been positioned as one of the main reasons users alter their behaviors and perceptions of spatiality and sociality while engaging with location-based social networks (LBSN). Despite the potential for this interplay... Read More about Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.