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All Outputs (76)

Precision computerised cognitive behavioural therapy (cCBT) for adolescents with depression: a pilot and feasibility randomised controlled trial protocol for SPARX-UK (2024)
Journal Article
Khan, K., Hall, C. L., Babbage, C., Dodzo, S., Greenhalgh, C., Lucassen, M., …Hollis, C. (2024). Precision computerised cognitive behavioural therapy (cCBT) for adolescents with depression: a pilot and feasibility randomised controlled trial protocol for SPARX-UK. Pilot and Feasibility Studies, 10(1), Article 53. https://doi.org/10.1186/s40814-024-01475-7

Background : A serious game called SPARX (Smart, Positive, Active, Realistic, X-factor thoughts), originally developed in New Zealand and incorporating cognitive behavioural therapy (CBT) principles, has been shown to help reduce symptoms of depressi... Read More about Precision computerised cognitive behavioural therapy (cCBT) for adolescents with depression: a pilot and feasibility randomised controlled trial protocol for SPARX-UK.

The Stretchy Strap: supporting encumbered interaction with guitars (2023)
Journal Article
Martinez Avila, J., Hazzard, A., Greenhalgh, C., Benford, S., & McPherson, A. (2023). The Stretchy Strap: supporting encumbered interaction with guitars. Journal of New Music Research, 52(1), 19-40. https://doi.org/10.1080/09298215.2023.2274832

Guitarists struggle to play their instruments while simultaneously using additional computing devices (i.e., encumbered interaction). We explored designs with guitarists through co-design and somaesthetic design workshops, learning that they (unsurpr... Read More about The Stretchy Strap: supporting encumbered interaction with guitars.

Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice (2023)
Conference Proceeding
Portillo, V., Greenhalgh, C., Craigon, P. J., & Ten Holter, C. (2023). Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice. In TAS '23: Proceedings of the First International Symposium on Trustworthy Autonomous Systems. https://doi.org/10.1145/3597512.3599721

Researchers often find it hard to know where, when and how to start when applying Responsible Innovation approaches to their own research projects and proposals. Based on experience supporting a range of researchers and projects, we have developed a... Read More about Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice.

Five Provocations for a More Creative TAS (2023)
Conference Proceeding
Benford, S., Hazzard, A., Vear, C., Webb, H., Chamberlain, A., Greenhalgh, C., …Marshall, J. (2023). Five Provocations for a More Creative TAS. In TAS ‘23: Proceedings of The First International Symposium on Trustworthy Autonomous Systems 11-12 July 2023 Edinburgh, UK. https://doi.org/10.1145/3597512.3599709

Conventional wisdom has it that trustworthy autonomous systems (AS) should be explainable, dependable, controllable and safe tools for humans to use. Reflecting on a portfolio of artistic applications of TAS leads us adopt an alternative stance and t... Read More about Five Provocations for a More Creative TAS.

Crafting Interactive Experiences with Non-programmers (2023)
Conference Proceeding
Greenhalgh, C. (2023). Crafting Interactive Experiences with Non-programmers. In EICS '23 Companion: Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems (1-4). https://doi.org/10.1145/3596454.3597174

The Mixed Reality Lab has a long history of creating public interactive experiences in collaboration with creative practitioners. Looking across four such experiences, this keynote explores the role of code (i.e., bespoke software) in making them pos... Read More about Crafting Interactive Experiences with Non-programmers.

Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems (2022)
Conference Proceeding
Chamberlain, A., Benford, S., Fischer, J., Barnard, P., Greenhalgh, C., Row Farr, J., …Adams, M. (2022). Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems. In ACI '22: Proceedings of the Ninth International Conference on Animal-Computer Interaction. https://doi.org/10.1145/3565995.3566046

From cat feeders and cat flaps to robot toys, humans are deploying increasingly autonomous systems to look after their pets. In parallel, industry is developing the next generation of autonomous systems to look after humans in the home – most notably... Read More about Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems.

Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022) (2022)
Other
Portillo, V., Greenhalgh, C., Craigon, P., Dowthwaite, L., Stahl, B., Perez Vallejos, E., …Wagner, H. (2022). Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022). [https://www.horizon.ac.uk/rri-into-practice-launching-and-using-the-horizon-rri-prompts-and-practice-cards/]

These printable cards highlight 18 different aspects of Responsible Research and Innovation (RRI) that may be relevant to researchers and innovators. You can use the cards to reflect on a project and plan RRI activities. You can use the cards to faci... Read More about Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022).

Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project (2022)
Journal Article
Portillo, V., Craigon, P., Liz, D., Greenhalgh, C., & Pérez-Vallejos, E. (2022). Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project. Journal of Responsible Technology, 12, Article 100045. https://doi.org/10.1016/j.jrt.2022.100045

Integration of Responsible Research and Innovation (RRI) principles into a research project is key to ensure outputs are ethically acceptable and socially desirable. However, translating RRI principles into practice is challenging as there are no rec... Read More about Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project.

Crafting Trajectories of Smart Phone Use at the Opera (2022)
Journal Article
Greenhalgh, C., Hazzard, A., Benford, S., Cliffe, L., & Kelly, E. (2022). Crafting Trajectories of Smart Phone Use at the Opera. ACM Transactions on Computer-Human Interaction, 29(6), 1-37. https://doi.org/10.1145/3531007

Losing Her Voice is a new opera which highlights the challenges of subtly interweaving digital technologies into established cultural forms. Audience members were encouraged to use their own mobile phones to interact with on-stage projections before,... Read More about Crafting Trajectories of Smart Phone Use at the Opera.

Design and Evaluation of Virtual Human Mediated Tasks for Assessment of Depression and Anxiety (2021)
Conference Proceeding
Egede, J. O., Jaiswal, S., Galvez Trigo, M. J., Price, D., Elliot, N., Nixon, N., …Valstar, M. (2021). Design and Evaluation of Virtual Human Mediated Tasks for Assessment of Depression and Anxiety. In IVA '21: Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents (52-59). https://doi.org/10.1145/3472306.3478361

Virtual human technologies are now being widely explored as therapy tools for mental health disorders including depression and anxiety. These technologies leverage the ability of the virtual agents to engage in naturalistic social interactions with a... Read More about Design and Evaluation of Virtual Human Mediated Tasks for Assessment of Depression and Anxiety.

Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study (2021)
Conference Proceeding
Egede, J., Galvez Trigo, M. J., Hazzard, A., Porcheron, M., Bodiaj, E., Fischer, J. E., …Valstar, M. (2021). Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study. In IVA '21: Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents (112-119). https://doi.org/10.1145/3472306.3478350

Access to healthcare advice is crucial to promote healthy societies. Many factors shape how access might be constrained, such as economic status, education or, as the COVID-19 pandemic has shown, remote consultations with health practitioners. Our wo... Read More about Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study.

The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production (2021)
Conference Proceeding
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021). The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production. In AM '21: Audio Mostly 2021 (40-47). https://doi.org/10.1145/3478384.3478406

In this paper we report on two ethnographic studies of professional music producers at work in their respective studio settings, to underpin the design of intelligent tools and platforms in this domain. The studies are part of a body of work that exp... Read More about The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production.

ALTCAI: Enabling the Use of Embodied Conversational Agents to Deliver Informal Health Advice during Wizard of Oz Studies (2021)
Conference Proceeding
Galvez Trigo, M. J., Porcheron, M., Egede, J., Fischer, J. E., Hazzard, A., Greenhalgh, C., …Valstar, M. (2021). ALTCAI: Enabling the Use of Embodied Conversational Agents to Deliver Informal Health Advice during Wizard of Oz Studies. In Proceedings of CUI 2021 : Conversational User Interfaces. https://doi.org/10.1145/3469595.3469621

We present ALTCAI, a Wizard of Oz Embodied Conversational Agent that has been developed to explore the use of interactive agents as an effective and engaging tool for delivering health and well-being advice to expectant and nursing mothers in Nigeria... Read More about ALTCAI: Enabling the Use of Embodied Conversational Agents to Deliver Informal Health Advice during Wizard of Oz Studies.

Placing AI in the Creative Industries: The Case for Intelligent Music Production (2021)
Book Chapter
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021). Placing AI in the Creative Industries: The Case for Intelligent Music Production. . Springer. https://doi.org/10.1007/978-3-030-78635-9_72

The digital transformation of the recording industry is one of the most well-known in recent times, with the Digital Audio Workstation (DAW) making new methods of music production available to amateurs and professionals in almost any setting beyond t... Read More about Placing AI in the Creative Industries: The Case for Intelligent Music Production.

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction (2020)
Journal Article
Benford, S., Ramchurn, R., Marshall, J., Wilson, M. L., Pike, M., Martindale, S., …Walker, B. (2021). Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. Human-Computer Interaction, 36(5-6), 361-389. https://doi.org/10.1080/07370024.2020.1754214

As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-c... Read More about Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.

Following the journey of scores through a complex musical work (2020)
Conference Proceeding
Hazzard, A., Greenhalgh, C., & Kallionpää, M. (2020). Following the journey of scores through a complex musical work. In AM '20: Proceedings of the 15th International Audio Mostly Conference (249-252). https://doi.org/10.1145/3411109.3411116

We chart the composition and technical development of a non-linear, interactive work for pianist, Disklavier piano and interactive system called Climb!. Collaborating with a composer and performers we focus on the journey of score representations thr... Read More about Following the journey of scores through a complex musical work.

Designing Hybrid Gifts (2020)
Journal Article
Koleva, B., Spence, J., Benford, S., Kwon, H., Schnädelbach, H., Thorn, E., …Lane, G. (2020). Designing Hybrid Gifts. ACM Transactions on Computer-Human Interaction, 27(5), 1–33. https://doi.org/10.1145/3398193

Hybrid gifting combines physical artefacts and experiences with digital interactivity to generate new kinds of gifts. Our review details how gifting is a complex social phenomenon and how digital gifting is less engaging than physical gifting for bot... Read More about Designing Hybrid Gifts.

Materialising contexts: virtual soundscapes for real-world exploration (2020)
Journal Article
Cliffe, L., Mansell, J., Greenhalgh, C., & Hazzard, A. (2020). Materialising contexts: virtual soundscapes for real-world exploration. Personal and Ubiquitous Computing, https://doi.org/10.1007/s00779-020-01405-3

© 2020, The Author(s). This article presents the results of a study based on a group of participants’ interactions with an experimental sound installation at the National Science and Media Museum in Bradford, UK. The installation used audio augmented... Read More about Materialising contexts: virtual soundscapes for real-world exploration.

The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality (2019)
Conference Proceeding
Cliffe, L., Mansell, J., Cormac, J., Greenhalgh, C., & Hazzard, A. (2019). The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality. In Proceedings of AM '19, Nottingham, United Kingdom, September 18-20, 2019. https://doi.org/10.1145/3356590.3356617

This paper introduces two ongoing projects where audio augmented reality is implemented as a means of engaging museum and gallery visitors with audio archive material and associated objects, artworks and artefacts. It outlines some of the issues surr... Read More about The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality.

Adaptive Musical Soundtracks: from in-game to on the street (2019)
Conference Proceeding
Hazzard, A., & Greenhalgh, C. (2019). Adaptive Musical Soundtracks: from in-game to on the street. In AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound (31-38). https://doi.org/10.1145/3356590.3356597

We describe the challenges of creating location-based adaptive musical soundtracks, which we try to address via the iterative development of daoplayer, a tool to create such media experiences. Daoplayer is broadly modelled on the functionality of com... Read More about Adaptive Musical Soundtracks: from in-game to on the street.