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Outputs (115)

Deep learning approaches to aircraft maintenance, repair and overhaul: a review (2018)
Presentation / Conference Contribution
Rengasami, D., Morvan, H., & Patrocinio Figueredo, G. (2018). Deep learning approaches to aircraft maintenance, repair and overhaul: a review. In 21st IEEE International Conference on Intelligent Transportation Systems. https://doi.org/10.1109/ITSC.2018.8569502

The use of sensor technology constantly gathering aircrafts' status data has promoted the rapid development of data-driven solutions in aerospace engineering. These methods assist, for instance, with determining appropriate actions for aircraft maint... Read More about Deep learning approaches to aircraft maintenance, repair and overhaul: a review.

Exploring relationships between museum artefacts through spatial interaction (2018)
Presentation / Conference Contribution
Ali, S., Bedwell, B., & Koleva, B. (2018). Exploring relationships between museum artefacts through spatial interaction. In NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer Interaction (224-235). https://doi.org/10.1145/3240167.3240217

We propose a novel approach, which involves visitors physically manipulating visual representations of artefacts and scanning with their mobile phone different groups or sequences of items in order to reveal digital information about their relationsh... Read More about Exploring relationships between museum artefacts through spatial interaction.

Discomfort—the dark side of fun (2018)
Book Chapter
Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., Tennent, P., & Rodden, T. (2018). Discomfort—the dark side of fun. In M. Blythe, & A. Monk (Eds.), Funology 2: from usability to enjoyment (209-224). Springer. https://doi.org/10.1007/978-3-319-68213-6_13

For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting an art gallery can embody these senses of... Read More about Discomfort—the dark side of fun.

A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces (2018)
Presentation / Conference Contribution
Chamberlain, A., Bødker, M., De Roure, D., Willcox, P., Emsley, I., & Malizia, A. (2018). A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces. In M. Kurosu (Ed.), Human-Computer Interaction. Theories, Methods, and Human Issues (24-34). https://doi.org/10.1007/978-3-319-91238-7_3

© Springer International Publishing AG, part of Springer Nature 2018. This short paper presents the initial research insights of an ongoing research project that focuses upon understanding the role of landscape, its use as a resource for designing in... Read More about A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces.

Low-Cost Automatic Ambient Assisted Living System (2018)
Presentation / Conference Contribution
Malekmohamad, H., Moemeni, A., Orun, A., & Purohit, J. K. (2018). Low-Cost Automatic Ambient Assisted Living System. In 2018 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops) (693-697). https://doi.org/10.1109/PERCOMW.2018.8480390

The recent increase in ageing population in countries around the world has brought a lot of attention toward research and development of ambient assisted living (AAL) systems. These systems should be inexpensive to be installed in elderly homes, prot... Read More about Low-Cost Automatic Ambient Assisted Living System.

Archives of thrill: The V-Armchair experience (2017)
Presentation / Conference Contribution
Passmore, P. J., Tennent, P., Walker, B., Philpot, A., Le, H., Markowski, M., & Karamanoglu, M. (2017). Archives of thrill: The V-Armchair experience. In ICAT-EGVE 2017 : International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (125-132). https://doi.org/10.2312/egve.20171349

Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. We describe here the desig... Read More about Archives of thrill: The V-Armchair experience.

3D segmentation of the whole heart vasculature using improved multi-threshold Otsu and white top-hat scale space hessian based vessel filter (2016)
Presentation / Conference Contribution
Bukenya, F., Ehling, J., Kalema, A. K., Eyoh, I., Robert, J., & Bai, L. (2016). 3D segmentation of the whole heart vasculature using improved multi-threshold Otsu and white top-hat scale space hessian based vessel filter. In Proceedings - 2016 IEEE Symposium Series on Computational Intelligence (SSCI) (1-7). https://doi.org/10.1109/SSCI.2016.7850137

Quantification of vessel density helps to know the stage of the disease during diagnosis and patient's response to treatment. However, this requires presence of all vessels in the image. The available segmentation techniques that are manual based are... Read More about 3D segmentation of the whole heart vasculature using improved multi-threshold Otsu and white top-hat scale space hessian based vessel filter.

One-shot assistance estimation from expert demonstrations for a shared control wheelchair system (2015)
Presentation / Conference Contribution
Kucukyilmaz, A., & Demiris, Y. (2015). One-shot assistance estimation from expert demonstrations for a shared control wheelchair system. . https://doi.org/10.1109/roman.2015.7333600

An emerging research problem in the field of assistive robotics is the design of methodologies that allow robots to provide human-like assistance to the users. Especially within the rehabilitation domain, a grand challenge is to program a robot to mi... Read More about One-shot assistance estimation from expert demonstrations for a shared control wheelchair system.

Recognition of Haptic Interaction Patterns in Dyadic Joint Object Manipulation (2014)
Journal Article
Madan, C. E., Kucukyilmaz, A., Sezgin, T. M., & Basdogan, C. (2015). Recognition of Haptic Interaction Patterns in Dyadic Joint Object Manipulation. IEEE Transactions on Haptics, 8(1), 54-66. https://doi.org/10.1109/toh.2014.2384049

The development of robots that can physically cooperate with humans has attained interest in the last decades. Obviously, this effort requires a deep understanding of the intrinsic properties of interaction. Up to now, many researchers have focused o... Read More about Recognition of Haptic Interaction Patterns in Dyadic Joint Object Manipulation.