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Mr ADRIAN HAZZARD's Outputs (43)

The Rough Mile: a Design Template for Locative Audio Experiences (2018)
Journal Article
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2018). The Rough Mile: a Design Template for Locative Audio Experiences. Journal of the Audio Engineering Society, 66(4), 231-240. https://doi.org/10.17743/jaes.2018.0013

The rapid development of mobile devices, networks, and sensors over the past 20 years has expanded the range of listening experiences such that they are not constrained to homes, cars, workplaces, cinemas, and concert halls. Locative or mobile listen... Read More about The Rough Mile: a Design Template for Locative Audio Experiences.

Designing the Audience Journey through Repeated Experiences (2018)
Presentation / Conference Contribution
Benford, S., Greenhalgh, C., Hazzard, A., Chamberlain, A., Kallionpää, M., Weigl, D. M., Page, K. R., & Lin, M. (2018, April). Designing the Audience Journey through Repeated Experiences. Presented at CHI '18: CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to en... Read More about Designing the Audience Journey through Repeated Experiences.

Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation (2017)
Journal Article
Chamberlain, A., Bødker, M., Hazzard, A., McGookin, D., De Roure, D., Willcox, P., & Papangelis, K. (2017). Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation. International Journal of Mobile Human Computer Interaction, 9(4), https://doi.org/10.4018/IJMHCI.2017100103

Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that are develop... Read More about Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation.

The Rough Mile: Reframing Location Through Locative Audio (2017)
Presentation / Conference Contribution
Hazzard, A., Spence, J., Greenhalgh, C., & McGrath, S. (2017, August). The Rough Mile: Reframing Location Through Locative Audio. Presented at Audio Mostly 2017, Queen Mary University, London, UK

We chart the design and deployment of The Rough Mile: a multi-layered locative audio walk that blends pre-recorded spoken word, original music, and ambient environmental sound with real-time external ambient sound by employing bone conduction headpho... Read More about The Rough Mile: Reframing Location Through Locative Audio.

Crafting Interactive Decoration (2017)
Journal Article
Benford, S., Koleva, B., Quinn, A., Thorn, E.-C., Glover, K., Preston, W., Hazzard, A., Rennick-Egglestone, S., Greenhalgh, C., & Mortier, R. (2017). Crafting Interactive Decoration. ACM Transactions on Computer-Human Interaction, 24(4), 1-39. https://doi.org/10.1145/3058552

We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an exis... Read More about Crafting Interactive Decoration.

The Rough Mile: Testing a Framework of Immersive Practice (2017)
Presentation / Conference Contribution
Spence, J., Hazzard, A., McGrath, S., Greenhalgh, C., & Benford, S. (2017, June). The Rough Mile: Testing a Framework of Immersive Practice. Presented at DIS 2017, Conference on Designing Interactive Systems, Edinburgh, UK

We present our case study on gifting digital music, The Rough Mile, as an example of a Framework of Immersive Practice, intended for researchers and practitioners in HCI and interaction design. Although immersion is a frequently used term in the HCI... Read More about The Rough Mile: Testing a Framework of Immersive Practice.

Composing and realising a game-like performance for disklavier and electronics (2017)
Presentation / Conference Contribution
Kallionpää, M., Greenhalgh, C., Hazzard, A., Weigl, D. M., Page, K. R., & Benford, S. Composing and realising a game-like performance for disklavier and electronics. Presented at New Interfaces for Musical Expression (NIME'17)

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, whic... Read More about Composing and realising a game-like performance for disklavier and electronics.

Playing fast and loose with music recognition (2017)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. Playing fast and loose with music recognition. Presented at CHI 2017: ACM CHI Conference on Human Factors in Computing Systems

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

GeoTracks: adaptive music for everyday journeys (2016)
Presentation / Conference Contribution
Greenhalgh, C., Hazzard, A., McGrath, S., & Benford, S. GeoTracks: adaptive music for everyday journeys. Presented at ACM Multimedia 2016

Listening to music on the move is an everyday activity for many people. This paper proposes geotracks and geolists, music tracks and playlists of existing music that are aligned and adapted to specific journeys. We describe how everyday walking journ... Read More about GeoTracks: adaptive music for everyday journeys.

^muzicode$: composing and performing musical codes (2016)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., & Hazzard, A. ^muzicode$: composing and performing musical codes. Presented at Audio Mostly 2016

We present muzicodes, an approach to incorporating machine-readable ‘codes’ into music that allows the performer and/or composer to flexibly define what constitutes a code, and to perform around it. These codes can then act as triggers, for example t... Read More about ^muzicode$: composing and performing musical codes.

Audio in place: media, mobility & HCI: creating meaning in space (2016)
Presentation / Conference Contribution
Chamberlain, A., Bødker, M., Hazzard, A., & Benford, S. (2016, September). Audio in place: media, mobility & HCI: creating meaning in space. Presented at 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2016)

Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound.... Read More about Audio in place: media, mobility & HCI: creating meaning in space.

An ethnographic exploration of studio production practice (2016)
Presentation / Conference Contribution
McGrath, S., Hazzard, A., Chamberlain, A., & Benford, S. An ethnographic exploration of studio production practice. Presented at 2nd AES Workshop on Intelligent Music Production

Tools for music production range from full scale digital production workstations to context-driven plugins. There are a number of inherent challenges to address in supporting users at different stages of work and at different levels of technical skil... Read More about An ethnographic exploration of studio production practice.

Harnessing the digital records of everyday things (2016)
Presentation / Conference Contribution
Darzentas, D., Hazzard, A., Brown, M., Flintham, M., & Benford, S. Harnessing the digital records of everyday things. Presented at Design Research Society 2016

We address how, framed by the Internet of Things, digitally-enabled physical objects may acquire rich digital records throughout their lifetimes, and how these might enhance their value, meaning and utility. We reflect on emerging findings from two c... Read More about Harnessing the digital records of everyday things.

Designing for exploratory play with a hackable digital musical instrument (2016)
Presentation / Conference Contribution
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016, June). Designing for exploratory play with a hackable digital musical instrument. Presented at ACM Conference on Designing Interactive Systems (DIS 2016), Brisbane, QLD, Australia

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.

Designing brutal multiplayer video games (2016)
Presentation / Conference Contribution
Marshall, J., Linehan, C., & Hazzard, A. Designing brutal multiplayer video games. Presented at 2016 CHI Conference on Human Factors in Computing Systems 2016

Non-digital forms of play that allow players to direct brute force directly upon each other, such as martial arts, boxing and full contact team sports,are very popular. However, inter-player brutality has largely been unexplored as a fe... Read More about Designing brutal multiplayer video games.

Interpersonal touch as a game interaction method (2016)
Presentation / Conference Contribution
Marshall, J., Linehan, C., Tennent, P., & Hazzard, A. Interpersonal touch as a game interaction method. Presented at Proxemic Mobile Collocated Interactions Workshop at ACM CHI Conference on Human Factors in Computing Systems 2016

Interpersonal touch is a key element of social behaviour, yet is largely ignored in HCI. In this paper, we describe two games which explore two extremes of interpersonal touch, and discuss key research questions relating to them.

Accountable artefacts: The case of the Carolan Guitar (2016)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., Hoare, M., & Darzentas, D. (2016, May). Accountable artefacts: The case of the Carolan Guitar. Presented at CHI'16: CHI Conference on Human Factors in Computing Systems, San Jose, California, USA

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable artefacts: The case of the Carolan Guitar.

Sonifying the Scene: re-framing and manipulating meaning through audio augmentation (2015)
Presentation / Conference Contribution
Chamberlain, A., & Hazzard, A. Sonifying the Scene: re-framing and manipulating meaning through audio augmentation. Presented at DMRN+10: Digital Music Research Network One-day Workshop 2015

Digital locative music technologies are transforming the ways in which we are able to manipulate and re-frame the meaning of architecture, landscape and art. In this note we explore and outline some of the key features that are associated with this.... Read More about Sonifying the Scene: re-framing and manipulating meaning through audio augmentation.

Augmenting a guitar with its digital footprint (2015)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., & Xu, L. Augmenting a guitar with its digital footprint. Presented at 15th International Conference on New Interfaces for Musical Expression

We explore how to digitally augment musical instruments by connecting them to their social histories. We describe the use of Internet of Things technologies to connect an acoustic guitar to its digital footprint – a record of how it was designed, bui... Read More about Augmenting a guitar with its digital footprint.

Considering musical structure in location-based experiences (2015)
Presentation / Conference Contribution
Hazzard, A., Benford, S., Chamberlain, A., & Greenhalgh, C. Considering musical structure in location-based experiences. Presented at 15th International Conference on New Interfaces for Musical Expression

Locative music experiences are often non-linear and as such the final structure of the music heard is guided by the movements of the user. We note an absence of principles regarding how composers should approach the structuring of such locative sound... Read More about Considering musical structure in location-based experiences.