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Dr STUART REEVES's Outputs (63)

Pulling Back the Curtain on the Wizards of Oz (2020)
Journal Article
Porcheron, M., Fischer, J. E., & Reeves, S. (2020). Pulling Back the Curtain on the Wizards of Oz. Proceedings of the ACM on Human-Computer Interaction, 4(CSCW3), Article 243. https://doi.org/10.1145/3432942

The Wizard of Oz method is an increasingly common practice in HCI and CSCW studies as part of iterative design processes for interactive systems. Instead of designing a fully-fledged system, the 'technical work' of key system components is completed... Read More about Pulling Back the Curtain on the Wizards of Oz.

Translations and Boundaries in the Gap Between HCI Theory and Design Practice (2020)
Journal Article
Velt, R., Benford, S., & Reeves, S. (2020). Translations and Boundaries in the Gap Between HCI Theory and Design Practice. ACM Transactions on Computer-Human Interaction, 27(4), 1-28. https://doi.org/10.1145/3386247

The gap between research and design practice has long been a concern for the HCI community. In this article, we explore how different translations of HCI knowledge might bridge this gap. A literature review characterizes the gap as having two key dim... Read More about Translations and Boundaries in the Gap Between HCI Theory and Design Practice.

Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments (2020)
Presentation / Conference Contribution
Reyes-Cruz, G., Fischer, J. E., & Reeves, S. (2020, April). Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments. Presented at CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu HI USA

More than a billion people in the world live with some form of visual impairment, and a wide variety of technologies are now routinely used by them in the course of 'getting on' in everyday life. However, little is known about the ways in which assis... Read More about Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments.

Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls (2020)
Presentation / Conference Contribution
Gan, Y., Greiffenhagen, C., & Reeves, S. (2020, April). Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls. Presented at CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu HI USA

Mobile video calling technologies have become a critical link to connect distributed families. However, these technologies have been principally designed for video calling between two parties, whereas family video calls involve young children often c... Read More about Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls.

The Effect of Light Intensity, Sensor Height, and Spectral Pre-Processing Methods When Using NIR Spectroscopy to Identify Different Allergen-Containing Powdered Foods (2019)
Journal Article
Rady, A., Fischer, J., Reeves, S., Logan, B., & James Watson, N. (2020). The Effect of Light Intensity, Sensor Height, and Spectral Pre-Processing Methods When Using NIR Spectroscopy to Identify Different Allergen-Containing Powdered Foods. Sensors, 20(1), Article 230. https://doi.org/10.3390/s20010230

Food allergens present a significant health risk to the human population, so their presence must be monitored and controlled within food production environments. This is especially important for powdered food, which can contain nearly all known food... Read More about The Effect of Light Intensity, Sensor Height, and Spectral Pre-Processing Methods When Using NIR Spectroscopy to Identify Different Allergen-Containing Powdered Foods.

Progressivity for voice interface design (2019)
Presentation / Conference Contribution
Fischer, J. E., Reeves, S., Porcheron, M., & Sikveland, R. O. (2019, August). Progressivity for voice interface design. Presented at 1st International Conference on Conversational User Interfaces, Dublin, Ireland

Drawing from Conversation Analysis (CA), we examine how the orientation towards progressivity in talk--keeping things moving--might help us better understand and design for voice interactions. We introduce progressivity by surveying its explication i... Read More about Progressivity for voice interface design.

“Off the beaten map”: Navigating with digital maps on moorland (2019)
Journal Article
Smith, T. A., Laurier, E., Reeves, S., & Dunkley, R. A. (2019). “Off the beaten map”: Navigating with digital maps on moorland. Transactions of the Institute of British Geographers, https://doi.org/10.1111/tran.12336

The information, practices and views in this article are those of the author(s) and do not necessarily reflect the opinion of the Royal Geographical Society (with IBG). © 2019 Royal Geographical Society (with the Institute of British Geographers) Res... Read More about “Off the beaten map”: Navigating with digital maps on moorland.

Talking about interaction* (2019)
Journal Article
Reeves, S., & Beck, J. (2019). Talking about interaction*. International Journal of Human-Computer Studies, 131, 144-151. https://doi.org/10.1016/j.ijhcs.2019.05.010

© 2019 Elsevier Ltd Recent research has exposed disagreements over the nature and usefulness of what may (or may not) be Human–Computer Interaction's fundamental phenomenon: ‘interaction’. For some, HCI's theorising about interaction has been deficie... Read More about Talking about interaction*.

How UX Practitioners Produce Findings in Usability Testing (2019)
Journal Article
Reeves, S. (2019). How UX Practitioners Produce Findings in Usability Testing. ACM Transactions on Computer-Human Interaction, 26(1), 1-38. https://doi.org/10.1145/3299096

Usability testing has long been a core interest of HCI research and forms a key element of industry practice. Yet our knowledge of it harbours striking absences. There are few, if any detailed accounts of the contingent, material ways in which usabil... Read More about How UX Practitioners Produce Findings in Usability Testing.

'This is not what we wanted': designing for conversation with voice interfaces (2018)
Journal Article
Reeves, S., Porcheron, M., & Fischer, J. (2019). 'This is not what we wanted': designing for conversation with voice interfaces. InterActions, 26(1), 46-51. https://doi.org/10.1145/3296699

Design is increasingly said to be about constructing conversations with end users [1]. Advances in underlying voice-related [2] technologies, coupled with the spread of voice-driven agents and dedicated devices such as the Amazon Echo, Google Home, a... Read More about 'This is not what we wanted': designing for conversation with voice interfaces.

Talking with Alexa (2018)
Journal Article
Reeves, S., & Porcheron, M. (2018). Talking with Alexa. Psychologist, 31,

Proceedings of the Nottingham Symposium on Connecting HCI and UX (2018)
Presentation / Conference Contribution
Reeves, S., Buie, E., Ljungblad, S., Clemmensen, T., Dray, S., Fleck, R., Gray, C. M., Instone, K., Lallemand, C., Lindgaard, G., Resmini, A., Siegel, M., Stumpf, S., Velt, R., & Whitehead, S. (2015, November). Proceedings of the Nottingham Symposium on Connecting HCI and UX. Presented at Nottingham Symposium on Connecting HCI and UX, Nottingham, UK

Voice Interfaces in Everyday Life (2018)
Presentation / Conference Contribution
Porcheron, M., Fischer, J. E., Reeves, S., & Sharples, S. (2018, April). Voice Interfaces in Everyday Life. Presented at CHI '18: CHI Conference on Human Factors in Computing Systems, Montreal QC Canada

© 2018 Copyright is held by the owner/author(s). Voice User Interfaces (VUIs) are becoming ubiquitously available, being embedded both into everyday mobility via smartphones, and into the life of the home via 'assistant' devices. Yet, exactly how use... Read More about Voice Interfaces in Everyday Life.

Spomenik: resurrecting voices in the woods (2018)
Journal Article
Kirk, D. S., Durrant, A. C., Kosem, J., & Reeves, S. (2018). Spomenik: resurrecting voices in the woods. Design Issues, 34(1), https://doi.org/10.1162/DESI_a_00477

Spomenik (‘monument) is a digital memorial architecture that transposes in time otherwise hidden cultural memories of atrocity. Spomenik was designed as a simple digital audio guide, embedded in a remote rural location (Kočevski Rog, Slovenia), and... Read More about Spomenik: resurrecting voices in the woods.

Ways of Spectating: Unravelling Spectator Participation in Kinect Play (2017)
Presentation / Conference Contribution
Tekin, B. S., & Reeves, S. (2017, May). Ways of Spectating: Unravelling Spectator Participation in Kinect Play. Presented at CHI '17: CHI Conference on Human Factors in Computing Systems, Denver, Colorado, USA

We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is in... Read More about Ways of Spectating: Unravelling Spectator Participation in Kinect Play.

A survey of the trajectories conceptual framework: Investigating theory use in HCI (2017)
Presentation / Conference Contribution
Velt, R., Benford, S., & Reeves, S. (2017, May). A survey of the trajectories conceptual framework: Investigating theory use in HCI. Presented at ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, Colorado, USA

We present a case study of how Human-Computer Interaction (HCI) theory is reused within the field. We analyze the HCI literature in order to reveal the impact of one particular theory, the trajectories framework that has been cited as an example of b... Read More about A survey of the trajectories conceptual framework: Investigating theory use in HCI.

Some conversational challenges of talking with machines (2017)
Presentation / Conference Contribution
Reeves, S. Some conversational challenges of talking with machines. Presented at Talking with Conversational Agents in Collaborative Action, Workshop at the 20th ACM conference on Computer-Supported Cooperative Work and Social Computing (CSCW '17)

A surge of interest in the capabilities of so-called 'conversational' technologies—both from research and industrial contexts—furnishes CSCW and HCI with opportunities to enrich and leverage its historic connection to conversation analysis (and relat... Read More about Some conversational challenges of talking with machines.

Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play (2016)
Journal Article
Reeves, S., Greiffenhagen, C., & Laurier, E. (2017). Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play. Topics in Cognitive Science, 9(2), 308-342. https://doi.org/10.1111/tops.12234

Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) perspective remain relatively scarce. This paper collects together an emerging, if scattered, body of research which focusses on the material, practica... Read More about Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play.

The future as a design problem (2016)
Journal Article
Reeves, S., Goulden, M., & Dingwall, R. (2016). The future as a design problem. Design Issues, 32(3), 6-17. https://doi.org/10.1162/DESI_a_00395

An often unacknowledged yet foundational problem for design is how ‘futures‘ are recruited for design practice. This problem saturates considerations of what could or should be designed. We distinguish two intertwined approaches to this: ‘pragmatic p... Read More about The future as a design problem.