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Dr GLYN LAWSON's Outputs (8)

Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI (2016)
Presentation / Conference Contribution
Large, D. R., Burnett, G., Crundall, E., Lawson, G., & Skrypchuk, L. (2016, October). Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI. Presented at 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Ann Arbor, MI, USA

Touchscreen Human-Machine Interfaces (HMIs) inherently demand some visual attention. By employing a secondary device, to work in unison with a touchscreen, some of this demand may be alleviated. In a medium-fidelity driving simulator, twenty-four dri... Read More about Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI.

Multimodal “sensory illusions” for improving spatial awareness in virtual environments (2016)
Presentation / Conference Contribution
Lawson, G., Roper, T., & Abdullah, C. (2016, September). Multimodal “sensory illusions” for improving spatial awareness in virtual environments. Presented at European Conference on Cognitive Ergonomics 2016

Inaccurate judgement of distances in virtual environments (VEs) restricts their usefulness for engineering development, in which engineers must have a good understanding of the spaces they are designing. Multimodal feedback can improve depth percept... Read More about Multimodal “sensory illusions” for improving spatial awareness in virtual environments.

Enhancing the design process with drama-related methods (2016)
Journal Article
Lawson, G., Brown, M., Coughlan, T., Floyde, A., Baurley, S., Elliott, M., Koppe, T., & Tsai, A. (in press). Enhancing the design process with drama-related methods. Design Journal, 19(4), https://doi.org/10.1080/14606925.2016.1176341

This paper presents a critical review of several applications of drama-related methods to design, discussing their benefits and limitations and providing comment on practical aspects of their implementation. Drama-related methods can shed light on th... Read More about Enhancing the design process with drama-related methods.

Establishing usability heuristics for heuristics evaluation in a specific domain: is there a consensus? (2016)
Journal Article
Hermawati, S., & Lawson, G. (2016). Establishing usability heuristics for heuristics evaluation in a specific domain: is there a consensus?. Applied Ergonomics, 56, https://doi.org/10.1016/j.apergo.2015.11.016

Heuristics evaluation is frequently employed to evaluate usability. While general heuristics are suitable to evaluate most user interfaces, there is still a need to establish heuristics for specific domains to ensure that their specific usability iss... Read More about Establishing usability heuristics for heuristics evaluation in a specific domain: is there a consensus?.

3D printing system: an innovation for small-scale manufacturing in home settings? – early adopters of 3D printing systems in China (2016)
Journal Article
Wang, Q., Sun, X., Cobb, S., Lawson, G., & Sharples, S. (in press). 3D printing system: an innovation for small-scale manufacturing in home settings? – early adopters of 3D printing systems in China. International Journal of Production Research, https://doi.org/10.1080/00207543.2016.1154211

This study investigates Chinese consumers’ adoption of the innovative 3D printing systems for small-scale manufacturing in home settings. Empirical studies were conducted in a survey with 256 participants. The number of significant determinants that... Read More about 3D printing system: an innovation for small-scale manufacturing in home settings? – early adopters of 3D printing systems in China.

Future directions for the development of Virtual Reality within an automotive manufacturer (2016)
Journal Article
Lawson, G., Salanitri, D., & Waterfield, B. (2016). Future directions for the development of Virtual Reality within an automotive manufacturer. Applied Ergonomics, 53(B), https://doi.org/10.1016/j.apergo.2015.06.024

Virtual Reality (VR) can reduce time and costs, and lead to increases in quality, in the development of a product. Given the pressure on car companies to reduce time-to-market and to continually improve quality, the automotive industry has championed... Read More about Future directions for the development of Virtual Reality within an automotive manufacturer.

Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures (2016)
Journal Article
Borsci, S., Lawson, G., Jha, B., Burgess, M., & Salanitri, D. (2016). Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures. Virtual Reality, 2016(20), 41-55. https://doi.org/10.1007/s10055-015-0281-5

This paper reports a study which demonstrates the advantages of using virtual-reality based systems for training automotive assembly tasks. Sixty participants were randomly assigned to one of the following three training experience to learn a car ser... Read More about Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures.