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Dr MARTIN FLINTHAM's Outputs (4)

Play SMILE Game with ERiSA: a user study on game companions (2015)
Presentation / Conference Contribution
Chowanda, A., Blanchfield, P., Flintham, M. D., & Valstar, M. F. Play SMILE Game with ERiSA: a user study on game companions. Presented at Workshop on Engagement in Social Intelligent Virtual Agents (ESIVA 2015)

This paper describes the evaluation of our fully integrated virtual game companions framework (ERiSA) [4]. We conducted three user studies with different scenarios using two versions of The Smile Game[4] in semi-public and public spaces. In our study... Read More about Play SMILE Game with ERiSA: a user study on game companions.

I'd Hide You: Performing Live Broadcasting in Public (2015)
Presentation / Conference Contribution
Reeves, S., Greiffenhagen, C., Flintham, M., Benford, S., Adams, M., Farr, J. R., & Tandavantij, N. (2015, April). I'd Hide You: Performing Live Broadcasting in Public. Presented at CHI '15: CHI Conference on Human Factors in Computing Systems, Seoul, Republic of Korea

We present a study of a mixed reality game called 'I'd Hide You' that involves live video streaming from the city streets. We chart the significant challenges facing performers on the streets who must simultaneously engage in the game, stream compell... Read More about I'd Hide You: Performing Live Broadcasting in Public.

Provenance for the people: An HCI perspective on the W3C PROV standard through an online game (2015)
Presentation / Conference Contribution
Bachour, K., Wetzel, R., Flintham, M., Huynh, T. D., Rodden, T. A., & Moreau, L. (2015, April). Provenance for the people: An HCI perspective on the W3C PROV standard through an online game. Presented at CHI '15: CHI Conference on Human Factors in Computing Systems, Seoul, Republic of Korea

In the information age, tools for examining the validity of data are invaluable. Provenance is one such tool, and the PROV model proposed by the World Wide Web Consortium in 2013 offers a means of expressing provenance in a machine readable format. I... Read More about Provenance for the people: An HCI perspective on the W3C PROV standard through an online game.