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'We're all a bunch of nutters!': the production dynamics of Alternate reality games

Elizabeth, Evans

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Abstract

Alternate reality games (ARGs) combine transmedia and pervasive storytelling, layering fictional narratives onto real world spaces and raising a number of production challenges in the process. This article will consider the key professional skills, working attitudes, and relationships that sit behind ARGs’ complex narratives by focusing on a case study example, Nottingham-based The Malthusian Paradox (TMP). It will focus on how flexibility and trust were manifested throughout TMP’s production process and shaped the dynamics of the production team. In doing so, the article will argue that emerging transmedia narrative forms that exploit the potential of digital technologies are reshaping working practices within the creative industries and requiring practitioners to evolve and revaluate their roles within the creative process.

Citation

Elizabeth, E. (2014). 'We're all a bunch of nutters!': the production dynamics of Alternate reality games. International Journal of Communication, 8,

Journal Article Type Article
Acceptance Date Mar 1, 2014
Publication Date Aug 18, 2014
Deposit Date Jun 29, 2016
Publicly Available Date Jun 29, 2016
Journal International Journal of Communication
Electronic ISSN 1932-8036
Publisher University of Southern California, Annenberg School for Communication & Journalism
Peer Reviewed Peer Reviewed
Volume 8
Keywords alternate reality games, creative labor, media work, trust, production cultures, pervasive gaming
Public URL https://nottingham-repository.worktribe.com/output/734077
Publisher URL http://ijoc.org/index.php/ijoc/article/view/2605

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