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Adaptive Musical Soundtracks: from in-game to on the street

Hazzard, Adrian; Greenhalgh, Chris

Authors



Abstract

We describe the challenges of creating location-based adaptive musical soundtracks, which we try to address via the iterative development of daoplayer, a tool to create such media experiences. Daoplayer is broadly modelled on the functionality of computer game middleware, functionality we argue is missing from most tools freely available for location-based experiences. We chart the development progress and use in practice, identifying the emerging challenges and outlining our responses to these along the way. Our focus is broad, taking in technical concepts and infrastructure, in addition to the creative concerns of the composer. We reveal that our tool was largely successful in delivering fine grained ‘musical’ soundtracks, which on the one hand highlights the similarities between computer game soundtracks and location-based soundtracks, but on the other hand we note a number of key distinctions.

Citation

Hazzard, A., & Greenhalgh, C. (2019). Adaptive Musical Soundtracks: from in-game to on the street. In AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound (31-38). https://doi.org/10.1145/3356590.3356597

Conference Name Audio Mostly 2019
Conference Location Nottingham, United kingdom
Start Date Sep 17, 2019
End Date Sep 20, 2019
Acceptance Date Aug 2, 2019
Online Publication Date Sep 18, 2019
Publication Date Sep 18, 2019
Deposit Date Oct 27, 2019
Publisher Association for Computing Machinery (ACM)
Pages 31-38
Book Title AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
ISBN 9781450372978
DOI https://doi.org/10.1145/3356590.3356597
Public URL https://nottingham-repository.worktribe.com/output/2972565
Related Public URLs https://audiomostly.com/