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Outputs (15)

When High Mental Workload is Good and Low Mental Workload is Bad (2023)
Presentation / Conference Contribution
Shaban, J., Roy, M., Stephens-Marsh, M., Wilson, M. L., & Sharples, S. (2023, September). When High Mental Workload is Good and Low Mental Workload is Bad. Paper presented at The Future of Cognitive Personal Informatics, Athens, Greece and online

Brain-related wearables are now freely available on the market, and with even wrist-worn devices making estimates about cognitive activity, understanding cognitive personal informatics has become a pressing issue. Mental Workload is an emotionally ag... Read More about When High Mental Workload is Good and Low Mental Workload is Bad.

Designing Apps to Track Mental Workload (2023)
Presentation / Conference Contribution
Wilson, M., Shaban, J., Ma, X., Shalliker, M., Midha, S., & Sharples, S. (2023, September). Designing Apps to Track Mental Workload. Paper presented at The Future of Cognitive Personal Informatics, Athens, Greece and online

Brain-related wearables are now freely available on the market, and with even wrist-worn devices making estimates about cognitive activity, understanding Cognitive Personal Informatics (CogPI) has become a pressing issue. In this paper, we present a... Read More about Designing Apps to Track Mental Workload.

From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound (2021)
Journal Article
(2021). From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound. Personal and Ubiquitous Computing, 25(4), 617-620. https://doi.org/10.1007/s00779-021-01554-z

This introduction brings together a range of research, a majority of which was presented at the Audio Mostly conference hosted at the University of Nottingham. The conference brings together a range of researchers, industry, designers and educators t... Read More about From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound.

fNIRS and Neurocinematics (2018)
Presentation / Conference Contribution
Ramchurn, R., Maior, H. A., Wilson, M. L., Martindale, S., Benford, S., & Cai, M. (2018, October). fNIRS and Neurocinematics. Poster presented at fNIRS2018, Tokyo, Japan

ScoutWav: Two-Step Fine-Tuning on Self-Supervised Automatic Speech Recognition for Low-Resource Environments
Presentation / Conference Contribution
Fatehi, K., Torres, M. T., & Kucukyilmaz, A. (2022, September). ScoutWav: Two-Step Fine-Tuning on Self-Supervised Automatic Speech Recognition for Low-Resource Environments. Presented at Interspeech 2022, Incheon, Korea

Recent improvements in Automatic Speech Recognition (ASR) systems obtain extraordinary results. However, there are specific domains where training data can be either limited or not representative enough, which are known as Low-Resource Environments (... Read More about ScoutWav: Two-Step Fine-Tuning on Self-Supervised Automatic Speech Recognition for Low-Resource Environments.

Tracking the Consumption of Home Essentials
Presentation / Conference Contribution
Fuentes, C., Porcheron, M., Fischer, J. E., Costanza, E., Malik, O., & Ramchurn, S. D. (2019, May). Tracking the Consumption of Home Essentials. Presented at CHI '19: CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland Uk

Predictions of people's behaviour increasingly drive interactions with a new generation of IoT services designed to support everyday life in the home, from shopping to heating. Based on the premise that such automation is difficult due to the conting... Read More about Tracking the Consumption of Home Essentials.

From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it
Presentation / Conference Contribution
Ramchurn, R., Martindale, S., Wilson, M. L., & Benford, S. (2019, May). From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it. Presented at CHI '19: CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland, UK

© 2019 Copyright held by the owner/author(s). Introducing interactivity to films has proven a longstanding and difficult challenge due to their narrative-driven, linear and theatre-based nature. Previous research has suggested that Brain-Computer Int... Read More about From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it.