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Outputs (58)

Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’ (2013)
Presentation / Conference Contribution
Chamberlain, A., Crabtree, A., Davies, M., Glover, K., Reeves, S., Tolmie, P., & Jones, M. (2013, July). Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’. Presented at HIMI: International Conference on Human Interface and the Management of Information, Las Vegas, USA

This paper outlines and describes the development of a multi-media data aggregation system called Placebooks. Placebooks was developed as a ubiquitous toolkit aimed at allowing people in rural areas to create and share digital books that contained a... Read More about Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’.

Personalizing the theme park: psychometric profiling and physiological monitoring (2011)
Book Chapter
Rennick-Egglestone, S., Whitbrook, A., Leygue, C., Greensmith, J., Walker, B., Benford, S., Schnädelbach, H., Reeves, S., Marshall, J., Kirk, D., Tennent, P., Irune, A., & Rowland, D. (2011). Personalizing the theme park: psychometric profiling and physiological monitoring. In J. A. Konstan, R. Conejo, J. L. Marzo, & N. Oliver (Eds.), User modeling, adaption, and personalization: 19th international conference, UMAP 2011, Girona, Spain, July 11-15, 2011: proceedings. Springer. https://doi.org/10.1007/978-3-642-22362-4_24

Theme parks are important and complex forms of entertainment, with a broad user-base, and with a substantial economic impact. In this paper, we present a case study of an existing theme park, and use this to motivate two research challenges in relati... Read More about Personalizing the theme park: psychometric profiling and physiological monitoring.

Into the wild: challenges and opportunities for field trial methods (2011)
Presentation / Conference Contribution
Brown, B., Reeves, S., & Sherwood, S. Into the wild: challenges and opportunities for field trial methods. Presented at CHI'11 Conference on Human Factors in Computing Systems

Field trials of experimental systems `in the wild' have developed into a standard method within HCI - testing new systems with groups of users in relatively unconstrained settings outside of the laboratory. In this paper we discuss methodological cha... Read More about Into the wild: challenges and opportunities for field trial methods.

The spatial character of sensor technology (2006)
Presentation / Conference Contribution
Reeves, S., Pridmore, T., Crabtree, A., Green, J., Benford, S., & O'Malley, C. The spatial character of sensor technology. Presented at Designing Interactive Systems (DIS)

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial character that is constructed as a side-effect of deployin... Read More about The spatial character of sensor technology.

Designing the spectator experience (2005)
Presentation / Conference Contribution
Reeves, S., Benford, S., O'Malley, C., & Fraser, M. Designing the spectator experience. Presented at SIGCHI Conference on Human Factors in Computing Systems (CHI)

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI, questioning how a performer s interaction with a computer experienced is b... Read More about Designing the spectator experience.

Performance interfaces and destabilisation
Presentation / Conference Contribution
Reeves, S., Benford, S., & O'Malley, C. Performance interfaces and destabilisation. Presented at "No one opens attachments anymore'' Workshop

Interaction with technology is occurring increasingly in public and semi-public
settings and as a result the roles of
spectator and performer are frequently being
challenged by the deployment of computing
systems. In this paper we discuss
h... Read More about Performance interfaces and destabilisation.

Re-tracing the past: mixing realities in museum settings
Presentation / Conference Contribution
Fraser, M., Bowers, J., Brundell, P., O'Malley, C., Reeves, S., Benford, S., Ciolfi, L., Ferris, K., Gallagher, P., Hall, T., Bannon, L., Taxén, G., & Hellström, S. O. Re-tracing the past: mixing realities in museum settings. Presented at Conference on Advances in Computer Entertainment (ACE)

Interactive exhibits are now commonplace in museum settings, providing ‘edutainment’ for visitors. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design strategy for mixing realities... Read More about Re-tracing the past: mixing realities in museum settings.