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Outputs (2)

Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study with Patient and Public Involvement Workshops (2022)
Journal Article
Harrington, K., Craven, M. P., Wilson, M. L., & Landowska, A. (2022). Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study with Patient and Public Involvement Workshops. JMIR Serious Games, 10(2), Article e32489. https://doi.org/10.2196/32489

Background: Cognitive training and assessment technologies offer the promise of dementia risk reduction and a more timely diagnosis of dementia, respectively. Cognitive training games may help reduce the lifetime risk of dementia by helping to build... Read More about Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study with Patient and Public Involvement Workshops.

Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview (2021)
Book Chapter
Harrington, K., Craven, M. P., Wilson, M. L., & Landowska, A. (2021). Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview. In Human Aspects of IT for the Aged Population. Technology Design and Acceptance (21-32). Switzerland: Springer Nature. https://doi.org/10.1007/978-3-030-78108-8_2

Online walkthrough interviews were conducted via internet video-calling, which formed part of wider Patient and Public Involvement activities investigating perceptions of digital and gamified cognitive assessment and training/coaching applications. P... Read More about Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview.