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Professor STEVE BENFORD's Outputs (120)

Office workers' perceived barriers and facilitators to taking regular micro-breaks at work: a diary-probed interview study (2017)
Journal Article
Huang, Y., Benford, S., Hendrickx, H., Treloar, R., & Blake, H. (2017). Office workers' perceived barriers and facilitators to taking regular micro-breaks at work: a diary-probed interview study. Lecture Notes in Artificial Intelligence, 10171, 149-161. https://doi.org/10.1007/978-3-319-55134-0_12

Research has suggested regular breaks in sedentary office work are im-portant for health, wellbeing and long-term productivity. Although many comput-erized break reminders exist, few are based on user needs and requirements as determined by formative... Read More about Office workers' perceived barriers and facilitators to taking regular micro-breaks at work: a diary-probed interview study.

"It's not yet a gift": Understanding digital gifting (2017)
Presentation / Conference Contribution
Kwon, H., Koleva, B., Schnädelbach, H., & Benford, S. (2017, February). "It's not yet a gift": Understanding digital gifting. Presented at 20th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2017), Portland, Oregon, USA

A myriad of digital artifacts are routinely exchanged online. While previous studies suggest that these are sometimes considered to be gifts, CSCW has largely overlooked explicit digital gifting where people deliberately choose to give digital media... Read More about "It's not yet a gift": Understanding digital gifting.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Presentation / Conference Contribution
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017, February). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. Presented at 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW'17), Portland, Oregon, USA

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.

GeoTracks: adaptive music for everyday journeys (2016)
Presentation / Conference Contribution
Greenhalgh, C., Hazzard, A., McGrath, S., & Benford, S. GeoTracks: adaptive music for everyday journeys. Presented at ACM Multimedia 2016

Listening to music on the move is an everyday activity for many people. This paper proposes geotracks and geolists, music tracks and playlists of existing music that are aligned and adapted to specific journeys. We describe how everyday walking journ... Read More about GeoTracks: adaptive music for everyday journeys.

Making music together: an exploration of amateur and pro-am Grime music production (2016)
Presentation / Conference Contribution
McGrath, S., Chamberlain, A., & Benford, S. Making music together: an exploration of amateur and pro-am Grime music production. Presented at Audio Mostly 2016 (AM '16)

This novel research presents the results of an ethnographic study, which focused upon the production of an EP created by an amateur and a pro-amateur producer. The research presents their production practices across the production workflow, from ince... Read More about Making music together: an exploration of amateur and pro-am Grime music production.

The Grime scene: social media, music, creation and consumption (2016)
Presentation / Conference Contribution
McGrath, S., Chamberlain, A., & Benford, S. The Grime scene: social media, music, creation and consumption. Presented at Audio Mostly 2016 (AM'16)

In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions betwe... Read More about The Grime scene: social media, music, creation and consumption.

^muzicode$: composing and performing musical codes (2016)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., & Hazzard, A. ^muzicode$: composing and performing musical codes. Presented at Audio Mostly 2016

We present muzicodes, an approach to incorporating machine-readable ‘codes’ into music that allows the performer and/or composer to flexibly define what constitutes a code, and to perform around it. These codes can then act as triggers, for example t... Read More about ^muzicode$: composing and performing musical codes.

Audio in place: media, mobility & HCI: creating meaning in space (2016)
Presentation / Conference Contribution
Chamberlain, A., Bødker, M., Hazzard, A., & Benford, S. (2016, September). Audio in place: media, mobility & HCI: creating meaning in space. Presented at 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2016)

Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound.... Read More about Audio in place: media, mobility & HCI: creating meaning in space.

An ethnographic exploration of studio production practice (2016)
Presentation / Conference Contribution
McGrath, S., Hazzard, A., Chamberlain, A., & Benford, S. An ethnographic exploration of studio production practice. Presented at 2nd AES Workshop on Intelligent Music Production

Tools for music production range from full scale digital production workstations to context-driven plugins. There are a number of inherent challenges to address in supporting users at different stages of work and at different levels of technical skil... Read More about An ethnographic exploration of studio production practice.

Harnessing the digital records of everyday things (2016)
Presentation / Conference Contribution
Darzentas, D., Hazzard, A., Brown, M., Flintham, M., & Benford, S. Harnessing the digital records of everyday things. Presented at Design Research Society 2016

We address how, framed by the Internet of Things, digitally-enabled physical objects may acquire rich digital records throughout their lifetimes, and how these might enhance their value, meaning and utility. We reflect on emerging findings from two c... Read More about Harnessing the digital records of everyday things.

Exploring large-scale interactive public illustrations (2016)
Presentation / Conference Contribution
Thorn, E.-C., Rennick-Egglestone, S., Koleva, B., Preston, W., Benford, S., Quinn, A., & Mortier, R. Exploring large-scale interactive public illustrations. Presented at ACM Conference on Designing Interactive Systems (DIS 2016)

We present a research-through-design exploration of transforming large-scale public illustrations into interactive media. We collaborated with creative practitioners to extend an existing visual marker technology to support spatial and layered inter... Read More about Exploring large-scale interactive public illustrations.

Designing for exploratory play with a hackable digital musical instrument (2016)
Presentation / Conference Contribution
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016, June). Designing for exploratory play with a hackable digital musical instrument. Presented at ACM Conference on Designing Interactive Systems (DIS 2016), Brisbane, QLD, Australia

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.

On Lions, Impala, and Bigraphs: Modelling Interactions in Physical/Virtual Spaces (2016)
Journal Article
Benford, S., Calder, M., Rodden, T., & Sevegnani, M. (2016). On Lions, Impala, and Bigraphs: Modelling Interactions in Physical/Virtual Spaces. ACM Transactions on Computer-Human Interaction, 23(2), Article 9. https://doi.org/10.1145/2882784

© 2016 ACM. While HCI has a long tradition of formally modelling task-based interactions with graphical user interfaces, there has been less progress in modelling emerging ubiquitous computing systems due in large part to their highly contextual natu... Read More about On Lions, Impala, and Bigraphs: Modelling Interactions in Physical/Virtual Spaces.

Accountable artefacts: The case of the Carolan Guitar (2016)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., Hoare, M., & Darzentas, D. (2016, May). Accountable artefacts: The case of the Carolan Guitar. Presented at CHI'16: CHI Conference on Human Factors in Computing Systems, San Jose, California, USA

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable artefacts: The case of the Carolan Guitar.

#Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction (2016)
Presentation / Conference Contribution
Pike, M., Ramchurn, R., Benford, S., & Wilson, M. L. (2016, May). #Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction. Presented at CHI'16: CHI Conference on Human Factors in Computing Systems, San Jose, California, USA

This paper explores the design space of bio-responsive entertainment, in this case using a film that responds to the brain and blink data of users. A film was created with four parallel channels of footage, where blinking and levels of attention and... Read More about #Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction.

Families and mobile devices in museums: designing for integrated experiences (2016)
Journal Article
Rennick-Egglestone, S., Brundell, P., Koleva, B., Roussou, M., Chaffardon, C., & Benford, S. (2016). Families and mobile devices in museums: designing for integrated experiences. Journal on Computing and Cultural Heritage, 9(2), Article 11. https://doi.org/10.1145/2891416

This paper presents an observational study of eight families engaging with a bespoke tablet experience produced for a space science centre. It documents the various ways in which family members orientate themselves to the usage of technology in this... Read More about Families and mobile devices in museums: designing for integrated experiences.

Expanding exertion gaming (2016)
Journal Article
Marshall, J., Mueller, F. ‘., Benford, S., & Pijnappel, S. (in press). Expanding exertion gaming. International Journal of Human-Computer Studies, 90, https://doi.org/10.1016/j.ijhcs.2016.02.003

While exertion games - digital games where the outcome is determined by physical exertion - are of growing interest in HCI, we believe the current health and fitness focus in the research of exertion games limits the opportunities this field has to o... Read More about Expanding exertion gaming.

MarathOn Multiscreen: group television watching and interaction in a viewing ecology (2016)
Presentation / Conference Contribution
Anstead, E., Benford, S., & Houghton, R. MarathOn Multiscreen: group television watching and interaction in a viewing ecology. Presented at 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing

This paper reports and discusses the findings of an exploratory study into collaborative user practice with a multiscreen television application. MarathOn Multiscreen allows users to view, share and curate amateur and professional video footage of a... Read More about MarathOn Multiscreen: group television watching and interaction in a viewing ecology.

Supporting group coherence in a museum visit (2016)
Presentation / Conference Contribution
Fosh, L., Benford, S., & Koleva, B. Supporting group coherence in a museum visit. Presented at ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '16)

Visiting museums as part of a group poses the challenge of managing engagement with exhibits while preserving group cohesion. We respond to this by reconfiguring the social dynamic of visiting with an experience designed specifically for groups, that... Read More about Supporting group coherence in a museum visit.

Understanding social media and sound: music, meaning and membership, the case of SoundCloud (2015)
Presentation / Conference Contribution
Chamberlain, A., McGrath, S., & Benford, S. Understanding social media and sound: music, meaning and membership, the case of SoundCloud. Presented at DMRN+10: Digital Music Research Network One-day Workshop 2015

Social media technologies have meant that people’s mu- sic consumption and production practices have rapidly changed and evolved. In this paper, we start to explore and present some of our initial findings in respect to this growing area of research... Read More about Understanding social media and sound: music, meaning and membership, the case of SoundCloud.