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All Outputs (74)

Collocated interaction: new challenges in ‘same time, same place’ research (2016)
Conference Proceeding
Fischer, J. E., Porcheron, M., Lucero, A., Quigley, A., Scott, S. D., Ciolfi, L., …Memarovic, N. (2016). Collocated interaction: new challenges in ‘same time, same place’ research.

In the 25 years since Ellis, Gibbs, and Rein proposed the time-space taxonomy, research in the ‘same time, same place’ quadrant has diversified, perhaps even fragmented. This one-day workshop will bring together researchers with diverse, yet converge... Read More about Collocated interaction: new challenges in ‘same time, same place’ research.

Target size guidelines for interactive displays on the flight deck (2015)
Conference Proceeding
Avsar, H., Fischer, J. E., & Rodden, T. (2015). Target size guidelines for interactive displays on the flight deck.

The avionics industry is seeking to understand the challenges and benefits of touchscreens on flight decks. This paper presents an investigation of interactive displays on the flight deck focusing on the impact of target size, placement and vibration... Read More about Target size guidelines for interactive displays on the flight deck.

A study of human-agent collaboration for multi-UAV task allocation in dynamic environments (2015)
Conference Proceeding
Ramchurn, S. D., Fischer, J. E., Ikuno, Y., Wu, F., Flann, J., & Waldock, A. (2015). A study of human-agent collaboration for multi-UAV task allocation in dynamic environments.

We consider a setting where a team of humans oversee the coordination of multiple Unmanned Aerial Vehicles (UAVs) to perform a number of search tasks in dynamic environments that may cause the UAVs to drop out. Hence, we develop a set of multi-UAV su... Read More about A study of human-agent collaboration for multi-UAV task allocation in dynamic environments.

Agile Planning for Real-World Disaster Response (2015)
Conference Proceeding
Wu, F., Ramchurn, S. D., Jiang, W., Fischer, J. E., Rodden, T., & Jennings, N. R. (2015). Agile Planning for Real-World Disaster Response. In Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence (132-138)

We consider a setting where an agent-based planner instructs teams of human emergency responders to perform tasks in the real world. Due to uncertainty in the environment and the inability of the planner to consider all human preferences and all attr... Read More about Agile Planning for Real-World Disaster Response.

HAC-ER: A Disaster Response System based on Human-Agent Collectives (2015)
Conference Proceeding
Ramchurn, S. D., Huynh, T. D., Ikuno, Y., Flann, J., Wu, F., Moreau, L., …Roberts, S. (2015). HAC-ER: A Disaster Response System based on Human-Agent Collectives. In AAMAS '15: Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems (533-541)

This paper proposes a novel disaster management system called HAC-ER that addresses some of the challenges faced by emergency responders by enabling humans and agents, using state-of-the-art algorithms, to collaboratively plan and carry out tasks in... Read More about HAC-ER: A Disaster Response System based on Human-Agent Collectives.

Human–agent collaboration for disaster response (2015)
Journal Article
Ramchurn, S. D., Wu, F., Jiang, W., Fischer, J. E., Reece, S., Roberts, S., …Jennings, N. R. (2016). Human–agent collaboration for disaster response. Autonomous Agents and Multi-Agent Systems, 30(1), 82-111. https://doi.org/10.1007/s10458-015-9286-4

In the aftermath of major disasters, first responders are typically overwhelmed with large numbers of, spatially distributed, search and rescue tasks, each with their own requirements. Moreover, responders have to operate in highly uncertain and dyna... Read More about Human–agent collaboration for disaster response.

Building a birds eye view: collaborative work in disaster response (2015)
Conference Proceeding
Fischer, J., Reeves, S., Rodden, T., Reece, S., Ramchurn, S., & Jones, D. (2015). Building a birds eye view: collaborative work in disaster response.

Command and control environments ranging from transport control rooms to disaster response have long been of interest to HCI and CSCW as rich sites of interactive technology use embedded in work practice. Drawing on our engagement with disaster respo... Read More about Building a birds eye view: collaborative work in disaster response.

Designing mobile experiences for collocated interaction (2015)
Conference Proceeding
Lundgren, S., Fischer, J., Reeves, S., & Torgersson, O. (2015). Designing mobile experiences for collocated interaction.

Many of our everyday social interactions involve mobile devices. Yet, these tend to only provide good support for distributed social interactions. Although much HCI and CSCW research has explored how we might support collocated, face-to-face situatio... Read More about Designing mobile experiences for collocated interaction.

Energy advisors at work: charity work practices to support people in fuel poverty (2014)
Conference Proceeding
Fischer, J. E., Costanza, E., Ramchurn, S. D., Colley, J. A., & Rodden, T. (2014). Energy advisors at work: charity work practices to support people in fuel poverty.

We present an ethnographic study of energy advisors working for a charity that provides support, particularly to people in fuel poverty. Our fieldwork comprises detailed observations that reveal the collaborative, interactional work of energy advisor... Read More about Energy advisors at work: charity work practices to support people in fuel poverty.

Supporting team coordination on the ground: requirements from a mixed reality game (2014)
Conference Proceeding
Fischer, J. E., Jiang, W., Kerne, A., Greenhalgh, C., Ramchurn, S. D., Reece, S., …Rodden, T. (2014). Supporting team coordination on the ground: requirements from a mixed reality game.

We generate requirements for time-critical distributed team support relevant for domains such as disaster response. We present the Radiation Response Game to investigate socio-technical issues regarding team coordination. Field responders in this mix... Read More about Supporting team coordination on the ground: requirements from a mixed reality game.

Social implications of agent-based planning support for human teams (2014)
Conference Proceeding
Jiang, W., Fischer, J. E., Greenhalgh, C., Ramchurn, S. D., Wu, F., Jennings, N. R., & Rodden, T. (2014). Social implications of agent-based planning support for human teams.

We present a field trial of how instructions from an intelligent planning agent are dealt with by distributed human teams, in a time-critical task setting created through a mixed-reality game. We conduct interaction analysis to examine video recorded... Read More about Social implications of agent-based planning support for human teams.

Doing the laundry with agents: a field trial of a future smart energy system in the home (2014)
Conference Proceeding
Costanza, E., Fischer, J. E., Colley, J., Rodden, T., Ramchurn, S. D., & Jennings, N. R. (2014). Doing the laundry with agents: a field trial of a future smart energy system in the home. In CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (813–822). https://doi.org/10.1145/2556288.2557167

Future energy systems that rely on renewable energy may bring about a radical shift in how we use energy in our homes. We developed and prototyped a future scenario with highly variable, real-time electricity prices due to a grid that mainly relies o... Read More about Doing the laundry with agents: a field trial of a future smart energy system in the home.

Progressivity for voice interface design
Conference Proceeding
Fischer, J. E., Reeves, S., Porcheron, M., & Sikveland, R. O. (2019). Progressivity for voice interface design. In CUI '19: Proceedings of the 1st International Conference on Conversational User Interfaces (1–8). https://doi.org/10.1145/3342775.3342788

Drawing from Conversation Analysis (CA), we examine how the orientation towards progressivity in talk--keeping things moving--might help us better understand and design for voice interactions. We introduce progressivity by surveying its explication i... Read More about Progressivity for voice interface design.