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All Outputs (88)

Making music together: an exploration of amateur and pro-am Grime music production (2016)
Conference Proceeding
McGrath, S., Chamberlain, A., & Benford, S. (2016). Making music together: an exploration of amateur and pro-am Grime music production.

This novel research presents the results of an ethnographic study, which focused upon the production of an EP created by an amateur and a pro-amateur producer. The research presents their production practices across the production workflow, from ince... Read More about Making music together: an exploration of amateur and pro-am Grime music production.

The Grime scene: social media, music, creation and consumption (2016)
Conference Proceeding
McGrath, S., Chamberlain, A., & Benford, S. (2016). The Grime scene: social media, music, creation and consumption.

In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions betwe... Read More about The Grime scene: social media, music, creation and consumption.

Audio in place: media, mobility & HCI: creating meaning in space (2016)
Conference Proceeding
Chamberlain, A., Bødker, M., Hazzard, A., & Benford, S. (2016). Audio in place: media, mobility & HCI: creating meaning in space. . https://doi.org/10.1145/2957265.2964195

Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound.... Read More about Audio in place: media, mobility & HCI: creating meaning in space.

New directions for preserving intangible cultural heritage through the use of mobile technologies (2016)
Conference Proceeding
Papangelis, K., Chamberlain, A., & Hai-Ning, L. (2016). New directions for preserving intangible cultural heritage through the use of mobile technologies.

While many cultural heritage projects currently exist, few explore the full potential of mobile technologies as a mechanism to explore intangible heritage as a way to preserve culture. This paper outlines three distinct areas necessary for the design... Read More about New directions for preserving intangible cultural heritage through the use of mobile technologies.

An ethnographic exploration of studio production practice (2016)
Conference Proceeding
McGrath, S., Hazzard, A., Chamberlain, A., & Benford, S. (2016). An ethnographic exploration of studio production practice.

Tools for music production range from full scale digital production workstations to context-driven plugins. There are a number of inherent challenges to address in supporting users at different stages of work and at different levels of technical skil... Read More about An ethnographic exploration of studio production practice.

Affect theory and autoethnography in ordinary information systems (2016)
Conference Proceeding
Bødker, M., & Chamberlain, A. (2016). Affect theory and autoethnography in ordinary information systems.

This paper uses philosophical theories of affect as a lens for exploring autoethnographic renderings of everyday experience with information technology. Affect theories, in the paper, denote a broad trend in post-humanistic philosophy that explores s... Read More about Affect theory and autoethnography in ordinary information systems.

Designing for exploratory play with a hackable digital musical instrument (2016)
Conference Proceeding
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016). Designing for exploratory play with a hackable digital musical instrument. In DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems (1233-1245). https://doi.org/10.1145/2901790.2901831

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.

Accountable Artefacts: The Case of the Carolan Guitar (2016)
Conference Proceeding
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., …Darzentas, D. (2016). Accountable Artefacts: The Case of the Carolan Guitar. In CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (1163-1175). https://doi.org/10.1145/2858036.2858306

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable Artefacts: The Case of the Carolan Guitar.

Ways of walking: understanding walking's implications for the design of handheld technology via a humanistic ethnographic approach (2016)
Journal Article
Eslambolchilar, P., Bødker, M., & Chamberlain, A. (2016). Ways of walking: understanding walking's implications for the design of handheld technology via a humanistic ethnographic approach. Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 12(1), https://doi.org/10.17011/ht/urn.201605192618

It seems logical to argue that mobile computing technologies are intended for use “on-the-go.” However, on closer inspection, the use of mobile technologies pose a number of challenges for users who are mobile, particularly moving around on foot. In... Read More about Ways of walking: understanding walking's implications for the design of handheld technology via a humanistic ethnographic approach.

Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design (2016)
Journal Article
Chamberlain, A., & Crabtree, A. (in press). Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design. Personal and Ubiquitous Computing, https://doi.org/10.1007/s00779-016-0911-2

This series of studies make it clear that a wide range of both physical and digital resources are involved in domestic music consumption. The selection of digital resources is particularly evident, and it can be observed that domestic music consumpti... Read More about Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design.

Sonifying the Scene: re-framing and manipulating meaning through audio augmentation (2015)
Conference Proceeding
Chamberlain, A., & Hazzard, A. (2015). Sonifying the Scene: re-framing and manipulating meaning through audio augmentation.

Digital locative music technologies are transforming the ways in which we are able to manipulate and re-frame the meaning of architecture, landscape and art. In this note we explore and outline some of the key features that are associated with this.... Read More about Sonifying the Scene: re-framing and manipulating meaning through audio augmentation.

Understanding social media and sound: music, meaning and membership, the case of SoundCloud (2015)
Conference Proceeding
Chamberlain, A., McGrath, S., & Benford, S. (2015). Understanding social media and sound: music, meaning and membership, the case of SoundCloud.

Social media technologies have meant that people’s mu- sic consumption and production practices have rapidly changed and evolved. In this paper, we start to explore and present some of our initial findings in respect to this growing area of research... Read More about Understanding social media and sound: music, meaning and membership, the case of SoundCloud.

"I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy (2015)
Journal Article
Crabtree, A., Chamberlain, A., Valchovska, S., Davies, M., Glover, K., & Greenhalgh, C. (2015). "I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy. Personal and Ubiquitous Computing, 19(8), https://doi.org/10.1007/s00779-015-0890-8

This paper reports on a study of 4CG, a cooperative enterprise located in rural Wales. 4CG operates for the good of the local economy and seeks to diversify its commercial portfolio through the creation of an online shop retailing goods and services... Read More about "I’ve got a sheep with three legs if anybody wants it?’" - re-visioning the rural economy.

Considering musical structure in location-based experiences (2015)
Conference Proceeding
Hazzard, A., Benford, S., Chamberlain, A., & Greenhalgh, C. (2015). Considering musical structure in location-based experiences.

Locative music experiences are often non-linear and as such the final structure of the music heard is guided by the movements of the user. We note an absence of principles regarding how composers should approach the structuring of such locative sound... Read More about Considering musical structure in location-based experiences.

Augmenting a guitar with its digital footprint (2015)
Conference Proceeding
Benford, S., Hazzard, A., Chamberlain, A., & Xu, L. (2015). Augmenting a guitar with its digital footprint.

We explore how to digitally augment musical instruments by connecting them to their social histories. We describe the use of Internet of Things technologies to connect an acoustic guitar to its digital footprint – a record of how it was designed, bui... Read More about Augmenting a guitar with its digital footprint.

Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age (2014)
Conference Proceeding
Hoare, M., Benford, S., Greenhalgh, C., & Chamberlain, A. (2014). Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

A fast expanding network of DIY music communities in the UK see digital technologies transforming ways in which part-time amateur musicians are able to collabo- rate creatively and form alliances, producing unique per- formance techniques, experiment... Read More about Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age.

Displaying locality: connecting with customers and visitors in-situ via their mobile devices (2014)
Conference Proceeding
Greenhalgh, C., Chamberlain, A., Davies, M., Glover, K., Valchovska, S., & Crabtree, A. (2014). Displaying locality: connecting with customers and visitors in-situ via their mobile devices. In PerDis '14 Proceedings of The International Symposium on Pervasive Displaysdoi:10.1145/2611009.2611021

A large and growing proportion of the general population in the UK and similar nations routinely carry smart phones and access the Internet while on the go. However, especially in rural areas, mobile Internet access can be intermittent and slow, and... Read More about Displaying locality: connecting with customers and visitors in-situ via their mobile devices.

Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment (2014)
Conference Proceeding
Moran, S., Pantidi, N., Rodden, T., Chamberlain, A., Griffiths, C., Zilli, D., & Merrett, G. (2014). Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment. . https://doi.org/10.1145/2556288.2557022

Our natural environment is complex and sensitive, and is home to a number of species on the verge of extinction. Surveying is one approach to their preservation, and can be supported by technology. This paper presents the deployment of a smartphone-b... Read More about Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment.

Musical intersections across the digital and physical (2014)
Conference Proceeding
Hazzard, A., Benford, S., Chamberlain, A., Greenhalgh, C., & Kwon, H. (2014). Musical intersections across the digital and physical.

Digital musical experiences are commonplace, everyday occurrences for many of us. Digital technologies facilitate where, how and what we access, and they increasingly offer new methods for capturing, sharing, enhancing and supporting such musical exp... Read More about Musical intersections across the digital and physical.

Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’ (2013)
Conference Proceeding
Chamberlain, A., Crabtree, A., Davies, M., Glover, K., Reeves, S., Tolmie, P., & Jones, M. (2013). Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’. In Human Interface and the Management of Information. Information and Interaction Design; Lecture Notes in Computer Science (411-420). https://doi.org/10.1007/978-3-642-39209-2_47

This paper outlines and describes the development of a multi-media data aggregation system called Placebooks. Placebooks was developed as a ubiquitous toolkit aimed at allowing people in rural areas to create and share digital books that contained a... Read More about Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’.