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All Outputs (88)

Designing the Audience Journey through Repeated Experiences (2018)
Conference Proceeding
Benford, S., Greenhalgh, C., Hazzard, A., Chamberlain, A., Kallionpää, M., Weigl, D. M., …Lin, M. (2018). Designing the Audience Journey through Repeated Experiences. In CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3173574.3174142

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to en... Read More about Designing the Audience Journey through Repeated Experiences.

Social music machine: crowdsourcing for composition & creativity (2017)
Conference Proceeding
Chamberlain, A., De Roure, D., & Willcox, P. (2017). Social music machine: crowdsourcing for composition & creativity.

This poster describes a compositional technique that used crowd-sourced midi clips in order to develop a piece of music, which was later performed. This work in progress highlighted some of the issues facing the designers of systems that enable the ‘... Read More about Social music machine: crowdsourcing for composition & creativity.

The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance (2017)
Conference Proceeding
Chamberlain, A., Kallionpää, M., & Benford, S. (2017). The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

New technologies, such as Virtual Reality (VR), Robotics and Artificial Intelligence (AI) are steadily having an impact upon the world of opera. The evolving use of performance-based software such as Ableton Live and Max/MSP has created new and excit... Read More about The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance.

An agent on my shoulder: AI, privacy and the application of human-like computing technologies to music creation (2017)
Conference Proceeding
Chamberlain, A., Malizia, A., & De Roure, D. (2017). An agent on my shoulder: AI, privacy and the application of human-like computing technologies to music creation.

Human-Like Computing technologies are intelligent systems that interact with people in human-like way. By bringing together the disciplines of Artificial Intelligence, Ethnography and Interaction Design, and applying them in a real world context we... Read More about An agent on my shoulder: AI, privacy and the application of human-like computing technologies to music creation.

Hearing the humanities: sonifying Steele’s Shakespeare (2017)
Conference Proceeding
Emsley, I., Chamberlain, A., & De Roure, D. (2017). Hearing the humanities: sonifying Steele’s Shakespeare.

We present initial work that explores the use of sonification to represent Joshua Steele’s symbolic notation. This provides a manner of overhearing a previous performance and testing the method’s reproducibility and uncertainties within it.

Are the robots coming? Designing with autonomy & control for musical creativity & performance (2017)
Conference Proceeding
Chamberlain, A. (2017). Are the robots coming? Designing with autonomy & control for musical creativity & performance.

This paper1 expands upon our previous work, and starts to unpack notions of autonomy and control in musical composition and performance-based systems. The term autonomous has become synonymous with technologies such as “autonomous vehicles” and “dron... Read More about Are the robots coming? Designing with autonomy & control for musical creativity & performance.

Mapping media and meaning: autoethnography as an approach to designing personal heritage soundscapes (2017)
Conference Proceeding
Chamberlain, A., Bødker, M., & Papangelis, K. (2017). Mapping media and meaning: autoethnography as an approach to designing personal heritage soundscapes.

The paper presents reflections on understanding the issues of designing of locative sonic memory-scapes. As physical space and digital media become ever more intertwined, together forming and augmenting meaning and experience, we need methods to furt... Read More about Mapping media and meaning: autoethnography as an approach to designing personal heritage soundscapes.

Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation (2017)
Journal Article
Chamberlain, A., Bødker, M., Hazzard, A., McGookin, D., De Roure, D., Willcox, P., & Papangelis, K. (2017). Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation. International Journal of Mobile Human Computer Interaction, 9(4), https://doi.org/10.4018/IJMHCI.2017100103

Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that are develop... Read More about Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation.

Conquering the city: understanding perceptions of mobility and human territoriality in location-based mobile games (2017)
Journal Article
Papangelis, K., Metzger, M., Sheng, Y., Liang, H., Chamberlain, A., & Cao, T. (2017). Conquering the city: understanding perceptions of mobility and human territoriality in location-based mobile games. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), https://doi.org/10.1145/3130955

With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation into video games. Popular location-based games such as Ingress or Pokémon Go have millions of users, yet little is known about h... Read More about Conquering the city: understanding perceptions of mobility and human territoriality in location-based mobile games.

Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks (2017)
Conference Proceeding
Papangelis, K., Sheng, Y., Liang, H., Chamberlain, A., Khan, V., & Cao, T. (2017). Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.

Self-identity in mobile location-based social networks (LBSN) is a relatively underexplored topic. In this paper, we present our initial understandings on the role that LBSN play in the self-identity of its users and introduce a relationship between... Read More about Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.

The gift of the algorithm: beyond autonomy and control (2017)
Other
Chamberlain, A., & De Roure, D. (2017). The gift of the algorithm: beyond autonomy and control. [Digital Performance]

This piece brings together, participation, algorithmic composition and augmentation (as a mechanism by which people can work together to augment and support a composer’s workflow). The performance is about understanding the ways in which composition... Read More about The gift of the algorithm: beyond autonomy and control.

A network of noise: designing with a decade of data to sonify JANET (2017)
Conference Proceeding
Emsley, I., De Roure, D., & Chamberlain, A. (2017). A network of noise: designing with a decade of data to sonify JANET.

The existing sonification of networks mainly focuses on security. Our novel approach is framed by the ways in which network traffic changes over the national JANET network. Using a variety of sonification techniques, we examine the user context, how... Read More about A network of noise: designing with a decade of data to sonify JANET.

Building a maker community around an open hardware platform (2017)
Conference Proceeding
Morreale, F., Moro, G., Chamberlain, A., Benford, S., & McPherson, A. P. (2017). Building a maker community around an open hardware platform.

This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We ex- amine the factors promoting the successful uptake of a maker platform from two perspectives: first, we investigate the tech- nical... Read More about Building a maker community around an open hardware platform.

"Get off my lawn!": Starting to understand territoriality in location based mobile games (2017)
Conference Proceeding
Papangelis, K., Metzger, M., Sheng, Y., Liang, H., Chamberlain, A., & Khan, V. (2017). "Get off my lawn!": Starting to understand territoriality in location based mobile games.

With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games. Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users,... Read More about "Get off my lawn!": Starting to understand territoriality in location based mobile games.

Playing fast and loose with music recognition (2017)
Conference Proceeding
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. (2017). Playing fast and loose with music recognition.

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

Interconnected alchemy: an apparatus for alchemical algorithms (2017)
Conference Proceeding
De Roure, D., Wilcox, P., & Chamberlain, A. (2017). Interconnected alchemy: an apparatus for alchemical algorithms.

The trope of the fraudulent or occult alchemist, prevalent since the mediaeval period of alchemy’s introduction into European thought, belies the endeavour of practitioners from ancient Egypt onwards. Alchemists used observation, experimentation, and... Read More about Interconnected alchemy: an apparatus for alchemical algorithms.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process (2017)
Conference Proceeding
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (995-1008). https://doi.org/10.1145/2998181.2998325

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.

Rich digital collaborations in a small rural community (2017)
Book Chapter
Dix, A., Malizia, A., Turchi, T., Gill, S., Louden, G., Morris, R., …Belluci, A. (2017). Rich digital collaborations in a small rural community. In C. Anslow, P. Campos, & J. Jorge (Eds.), Collaboration Meets Interactive Spaces (463-483). Springer. https://doi.org/10.1007/978-3-319-45853-3_20

In this chapter we describe experience in the design and installation of a low-cost multi-touch table in a rural island community. We discuss the creation of the table including: pragmatic challenges of installation, and then re-installation as the... Read More about Rich digital collaborations in a small rural community.

Interacting with robots as performers and producers of music (2016)
Conference Proceeding
Chamberlain, A., Page, K., De Roure, D., & Klyne, G. (2016). Interacting with robots as performers and producers of music.

Is it really so strange to think about a robot as something, or perhaps someone that can produce music, as a performer or even as a composer? What happens when robots perform on stage to live audiences, and when they are perceived as intelligent? In... Read More about Interacting with robots as performers and producers of music.