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All Outputs (27)

Touchomatic: Interpersonal touch gaming in the wild (2017)
Conference Proceeding
Marshall, J., & Tennent, P. (2017). Touchomatic: Interpersonal touch gaming in the wild. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17 (417-428). https://doi.org/10.1145/3064663.3064727

Direct touch between people is a key element of social behaviour. Recently a number of researchers have explored games which sense aspects of such interpersonal touch to control interaction with a multiplayer computer game. In this paper, we describe... Read More about Touchomatic: Interpersonal touch gaming in the wild.

The challenges of visual-kinaesthetic experience (2017)
Conference Proceeding
Tennent, P., Benford, S., Marshall, J., Walker, B., & Brundell, P. (2017). The challenges of visual-kinaesthetic experience. In DIS '17 Proceedings of the 2017 Conference on Designing Interactive Systems, 1265-1276. doi:10.1145/3064663.3064763

Interpersonal touch as a game interaction method (2016)
Conference Proceeding
Marshall, J., Linehan, C., Tennent, P., & Hazzard, A. (2016). Interpersonal touch as a game interaction method.

Interpersonal touch is a key element of social behaviour, yet is largely ignored in HCI. In this paper, we describe two games which explore two extremes of interpersonal touch, and discuss key research questions relating to them.

Digital records and the Digital Replay System (2015)
Book Chapter
Crabtree, A., Tennent, P., Brundell, P., & Knight, D. (2015). Digital records and the Digital Replay System. In P. Halfpenny, & R. Procter (Eds.), Innovations in Digital Research MethodsSAGE Publications (UK and US)

The Challenges of Using Biodata in Promotional Filmmaking (2015)
Journal Article
Reeves, S., Martindale, S., Tennent, P., Benford, S., Marshall, J., & Walker, B. (2015). The Challenges of Using Biodata in Promotional Filmmaking. ACM Transactions on Computer-Human Interaction, 22(3), 1-26. https://doi.org/10.1145/2699758

© 2015 ACM. We present a study of how filmmakers collected and visualized physiological data - "biodata" - to construct a series of short promotional films depicting people undergoing "thrilling" experiences. Drawing on ethnographic studies of two ma... Read More about The Challenges of Using Biodata in Promotional Filmmaking.

On becoming a counselor: challenges and opportunities to support interpersonal skills training (2015)
Conference Proceeding
Slovak, P., Thieme, A., Murphy, D., Tennent, P., Olivier, P., & Fitzpatrick, G. (2015). On becoming a counselor: challenges and opportunities to support interpersonal skills training.

Well-developed interpersonal skills are crucial for all social interactions. However, understanding how interpersonal skills are taught or learned, and how technology can play a part in this, is yet an under-researched area in CSCW and HCI research.... Read More about On becoming a counselor: challenges and opportunities to support interpersonal skills training.

Personalizing the theme park: psychometric profiling and physiological monitoring (2011)
Book Chapter
Rennick-Egglestone, S., Whitbrook, A., Leygue, C., Greensmith, J., Walker, B., Benford, S., …Rowland, D. (2011). Personalizing the theme park: psychometric profiling and physiological monitoring. In J. A. Konstan, R. Conejo, J. L. Marzo, & N. Oliver (Eds.), User modeling, adaption, and personalization: 19th international conference, UMAP 2011, Girona, Spain, July 11-15, 2011: proceedings. Springer. https://doi.org/10.1007/978-3-642-22362-4_24

Theme parks are important and complex forms of entertainment, with a broad user-base, and with a substantial economic impact. In this paper, we present a case study of an existing theme park, and use this to motivate two research challenges in relati... Read More about Personalizing the theme park: psychometric profiling and physiological monitoring.