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All Outputs (42)

Multimodal “sensory illusions” for improving spatial awareness in virtual environments (2016)
Conference Proceeding
Lawson, G., Roper, T., & Abdullah, C. (2016). Multimodal “sensory illusions” for improving spatial awareness in virtual environments. In ECCE '16: proceedings of the European Conference on Cognitive Ergonomics. https://doi.org/10.1145/2970930.2970945

Inaccurate judgement of distances in virtual environments (VEs) restricts their usefulness for engineering development, in which engineers must have a good understanding of the spaces they are designing. Multimodal feedback can improve depth percept... Read More about Multimodal “sensory illusions” for improving spatial awareness in virtual environments.

Enhancing the design process with drama-related methods (2016)
Journal Article
Lawson, G., Brown, M., Coughlan, T., Floyde, A., Baurley, S., Elliott, M., …Tsai, A. (in press). Enhancing the design process with drama-related methods. Design Journal, 19(4), https://doi.org/10.1080/14606925.2016.1176341

This paper presents a critical review of several applications of drama-related methods to design, discussing their benefits and limitations and providing comment on practical aspects of their implementation. Drama-related methods can shed light on th... Read More about Enhancing the design process with drama-related methods.

Establishing usability heuristics for heuristics evaluation in a specific domain: is there a consensus? (2016)
Journal Article
Hermawati, S., & Lawson, G. (2016). Establishing usability heuristics for heuristics evaluation in a specific domain: is there a consensus?. Applied Ergonomics, 56, https://doi.org/10.1016/j.apergo.2015.11.016

Heuristics evaluation is frequently employed to evaluate usability. While general heuristics are suitable to evaluate most user interfaces, there is still a need to establish heuristics for specific domains to ensure that their specific usability iss... Read More about Establishing usability heuristics for heuristics evaluation in a specific domain: is there a consensus?.

3D printing system: an innovation for small-scale manufacturing in home settings? – early adopters of 3D printing systems in China (2016)
Journal Article
Wang, Q., Sun, X., Cobb, S., Lawson, G., & Sharples, S. (in press). 3D printing system: an innovation for small-scale manufacturing in home settings? – early adopters of 3D printing systems in China. International Journal of Production Research, https://doi.org/10.1080/00207543.2016.1154211

This study investigates Chinese consumers’ adoption of the innovative 3D printing systems for small-scale manufacturing in home settings. Empirical studies were conducted in a survey with 256 participants. The number of significant determinants that... Read More about 3D printing system: an innovation for small-scale manufacturing in home settings? – early adopters of 3D printing systems in China.

Future directions for the development of Virtual Reality within an automotive manufacturer (2016)
Journal Article
Lawson, G., Salanitri, D., & Waterfield, B. (2016). Future directions for the development of Virtual Reality within an automotive manufacturer. Applied Ergonomics, 53(B), https://doi.org/10.1016/j.apergo.2015.06.024

Virtual Reality (VR) can reduce time and costs, and lead to increases in quality, in the development of a product. Given the pressure on car companies to reduce time-to-market and to continually improve quality, the automotive industry has championed... Read More about Future directions for the development of Virtual Reality within an automotive manufacturer.

Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures (2016)
Journal Article
Borsci, S., Lawson, G., Jha, B., Burgess, M., & Salanitri, D. (2016). Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures. Virtual Reality, 2016(20), 41-55. https://doi.org/10.1007/s10055-015-0281-5

This paper reports a study which demonstrates the advantages of using virtual-reality based systems for training automotive assembly tasks. Sixty participants were randomly assigned to one of the following three training experience to learn a car ser... Read More about Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures.

A systematic review of dementia focused assistive technology (2015)
Journal Article
Evans, J., Brown, M., Coughlan, T., Lawson, G., & Craven, M. P. (2015). A systematic review of dementia focused assistive technology. Lecture Notes in Artificial Intelligence, 9170, https://doi.org/10.1007/978-3-319-20916-6_38

This paper presents a systematic review which explores the nature of assistive technologies currently being designed, developed and evaluated for dementia sufferers and their carers. A search through four large databases, followed by filtering by rel... Read More about A systematic review of dementia focused assistive technology.

Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance (2015)
Journal Article
Borsci, S., Lawson, G., & Broome, S. (2015). Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance. Computers in Industry, 67, https://doi.org/10.1016/j.compind.2014.12.002

The debate on effectiveness of virtual and mixed reality (VR/MR) tools for training professionals and operators is long-running with prominent contributions arguing that there are several shortfalls of experimental approaches and assessment criteria... Read More about Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance.

The use of virtual reality and physical tools in the development and validation of ease of entry and exit in passenger vehicles (2015)
Journal Article
Lawson, G., Herriotts, P., Malcolm, L., Gabrecht, K., & Hermawati, S. (2015). The use of virtual reality and physical tools in the development and validation of ease of entry and exit in passenger vehicles. Applied Ergonomics, 48, https://doi.org/10.1016/j.apergo.2014.12.007

Ease of entry and exit is important for creating a positive first impression of a car and to increase customer satisfaction. Several methods are used within vehicle development to optimise ease of entry and exit, including CAD reviews, benchmarking... Read More about The use of virtual reality and physical tools in the development and validation of ease of entry and exit in passenger vehicles.

Mapping ergonomics application to improve SMEs working condition in industrially developing countries: a critical review (2014)
Journal Article
Hermawati, S., Lawson, G., & Sutarto, A. P. (2014). Mapping ergonomics application to improve SMEs working condition in industrially developing countries: a critical review. Ergonomics, 57(12), https://doi.org/10.1080/00140139.2014.953213

In industrially developing countries (IDC), small and medium enterprises (SMEs) account for the highest proprotion of employment. Unfortunately, the working conditions in SMEs are often very poor and expose employees to a potentially wide range of he... Read More about Mapping ergonomics application to improve SMEs working condition in industrially developing countries: a critical review.

Understanding the complex needs of automotive training at final assembly lines (2014)
Journal Article
Hermawati, S., Lawson, G., D'Cruz, M., Arlt, F., Apold, J., Andersson, L., …Malmsköld, L. (2015). Understanding the complex needs of automotive training at final assembly lines. Applied Ergonomics, 46,Pt.A, https://doi.org/10.1016/j.apergo.2014.07.014

Automobile final assembly operators must be highly skilled to succeed in a low automation environment where multiple variants must be assembled in quick succession. This paper presents formal user studies conducted at OPEL and VOLVO Group to identify... Read More about Understanding the complex needs of automotive training at final assembly lines.

Managing obesity through mobile phone applications: a state-of-the-art review from a user-centred design perspective (2014)
Journal Article
Hermawati, S., & Lawson, G. (2014). Managing obesity through mobile phone applications: a state-of-the-art review from a user-centred design perspective. Personal and Ubiquitous Computing, 18(8), https://doi.org/10.1007/s00779-014-0757-4

Evidence has shown that the trend of increasing obesity rates has continued in the last decade. Mobile phone applications, benefiting from their ubiquity, have been increasingly used to address this issue. In order to increase the applications’ accep... Read More about Managing obesity through mobile phone applications: a state-of-the-art review from a user-centred design perspective.

A study of unidirectional swipe gestures on in-vehicle touch screens (2013)
Conference Proceeding
Burnett, G., Crundall, E., Large, D., Lawson, G., & Skrypchuk, L. (2013). A study of unidirectional swipe gestures on in-vehicle touch screens. doi:10.1145/2516540.2516545

Touch screens are increasingly used within modern vehicles, providing the potential for a range of gestures to facilitate interaction under divided attention conditions. This paper describes a study aiming to understand how drivers naturally make swi... Read More about A study of unidirectional swipe gestures on in-vehicle touch screens.

A comparison of resistive and capacitive touchscreens for use within vehicles (2013)
Journal Article
Burnett, G., Large, D., Crundall, E., Lawson, G., De-Kremer, S., & Skrypchuk, L. (2013). A comparison of resistive and capacitive touchscreens for use within vehicles. Advances in Transportation Studies, 31, 5-16

Vehicles are increasingly utilising technologies developed in non-automotive domains. In this respect, capacitive touchscreens are familiar to smartphone and tablet computer users enabling a wide range of single and multi-touch gestures, but have not... Read More about A comparison of resistive and capacitive touchscreens for use within vehicles.

Tailored scenarios: a low-cost online method to elicit perceptions on designs using real relationships (2013)
Conference Proceeding
Coughlan, T., Brown, M., Lawson, G., Mortier, R., Houghton, R., & Goulden, M. (2013). Tailored scenarios: a low-cost online method to elicit perceptions on designs using real relationships.

This paper describes the on-going development of a method to elicit perceptions of design ideas for social technologies, through automatically tailoring scenarios presented in online surveys using information gathered from respondents. The work has b... Read More about Tailored scenarios: a low-cost online method to elicit perceptions on designs using real relationships.

Development of a technique for predicting the human response to an emergency situation (2009)
Conference Proceeding
Lawson, G., Sharples, S., Clarke, D., & Cobb, S. (2009). Development of a technique for predicting the human response to an emergency situation.

This paper presents development work on a new approach for predicting the human response to an emergency situation. The study builds upon an initial investigation in which 20 participants were asked to predict what actions they would take in the eve... Read More about Development of a technique for predicting the human response to an emergency situation.

Living with the user: design drama for dementia care through responsive scripted experiences in the home
Conference Proceeding
Coughlan, T., Brown, M., Lawson, G., McAuley, D., Baurley, S., Tsai, A., …Martin, J. L. Living with the user: design drama for dementia care through responsive scripted experiences in the home.

Participation in forms of drama and narrative can provoke empathy and creativity in user-centred design processes. In this paper, we expand upon existing methods to explore the potential for responsive scripted experiences that are delivered through... Read More about Living with the user: design drama for dementia care through responsive scripted experiences in the home.