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All Outputs (33)

Interviews with rail industry leaders about systems thinking in the management of organisational change and risk management (2023)
Journal Article
Nolan-McSweeney, M., Ryan, B., & Cobb, S. (2023). Interviews with rail industry leaders about systems thinking in the management of organisational change and risk management. Safety Science, 164, Article 106168. https://doi.org/10.1016/j.ssci.2023.106168

The rail industry in Great Britain has faced unprecedented demand for its services in the past decade, whilst addressing technological transformation, and with multiple objectives in relation to safety and performance. Systems theories seems to offer... Read More about Interviews with rail industry leaders about systems thinking in the management of organisational change and risk management.

Factors Influencing Engagement in Hybrid Virtual and Augmented Reality (2023)
Journal Article
Li, Y., Ch’ng, E., & Cobb, S. (2023). Factors Influencing Engagement in Hybrid Virtual and Augmented Reality. ACM Transactions on Computer-Human Interaction, 30(4), Article 65. https://doi.org/10.1145/3589952

Hybridity in immersive technologies has not been studied for factors that are likely to influence engagement. A noticeable factor is the spatial enclosure that defines where users meet. This involves a mutual object of interest, contents that the use... Read More about Factors Influencing Engagement in Hybrid Virtual and Augmented Reality.

Reflections on RRI in “TAS for Health at Home” (2022)
Journal Article
Jäger, N., Dowthwaite, L., Barnard, P., Hughes, A., das Nair, R., Crepaz-Keay, D., …Benford, S. (2022). Reflections on RRI in “TAS for Health at Home”. Journal of Responsible Technology, 12, Article 100049. https://doi.org/10.1016/j.jrt.2022.100049

We reflect on our experiences using Responsible Research and Innovation (RRI) in the project “TAS for Health at Home”. Driven by a multi-disciplinary research team that consisted of experts in mental health, stroke rehabilitation, management of multi... Read More about Reflections on RRI in “TAS for Health at Home”.

Using expert perspectives to explore factors affecting choice of methods in safety analysis (2021)
Journal Article
Farooqi, A., Ryan, B., & Cobb, S. (2022). Using expert perspectives to explore factors affecting choice of methods in safety analysis. Safety Science, 146, Article 105571. https://doi.org/10.1016/j.ssci.2021.105571

Many methods have been developed to understand and improve system safety. Previous research has indicated that a 'research-practice gap' exists in use of methods, where systemic methods are not adopted in practice. This study extends this research, b... Read More about Using expert perspectives to explore factors affecting choice of methods in safety analysis.

Presence and Communication in Hybrid Virtual and Augmented Reality Environments (2021)
Journal Article
Li, Y., Ch’ng, E., Cobb, S., & See, S. (2021). Presence and Communication in Hybrid Virtual and Augmented Reality Environments. Presence: Teleoperators and Virtual Environments, 28, 29-52. https://doi.org/10.1162/PRES_a_00340

The use of virtual reality (VR) and augmented reality (AR) in connected environments is rarely explored but may become a necessary channel of communication in the future. Such environments would allow multiple users to interact, engage, and share mul... Read More about Presence and Communication in Hybrid Virtual and Augmented Reality Environments.

Soma design to enhance aircraft passenger comfort (2021)
Conference Proceeding
Sharafkhani, M., Tennent, P., Argyle, E., & Cobb, S. (2021). Soma design to enhance aircraft passenger comfort

Aircraft passengers can become uncomfortable while seated because of the restricted physical space. This work aims to investigate a new strategy for designing interventions that can be used to encourage aircraft passengers to move more while seated a... Read More about Soma design to enhance aircraft passenger comfort.

Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities (2021)
Journal Article
Hallewell, M., Salanitri, D., D’Cruz, M., Cobb, S., Picinali, L., Frost, E., …Patel, H. (2021). Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities. Journal of Rehabilitation and Assistive Technologies Engineering, 8, 1-14. https://doi.org/10.1177/20556683211021527

Introduction: It is notoriously difficult to obtain a perfect fitting of hearing aids (HAs) for children as they often struggle to understand their hearing loss well enough to discuss the fitting adequately with their audiologist. Dartanan is an ‘edu... Read More about Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities.

Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort (2020)
Journal Article
Sharafkhani, M., Argyle, E., Cobb, S., & Tennent, P. (2021). Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort. WORK, 68(s1), S183-S195. https://doi.org/10.3233/wor-208016

BACKGROUND: Aircraft passengers’ physical activity levels are often limited during flight for extended periods of time, which can have serious impact on health, comfort, and passenger experience. However, several factors, such as limited personal spa... Read More about Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort.

Multimodal virtual environments: an opportunity to improve fire safety training? (2020)
Journal Article
Lawson, G., Roper, T., Shaw, E., Hsieh, M., & Cobb, S. V. (2020). Multimodal virtual environments: an opportunity to improve fire safety training?. Policy and Practice in Health and Safety, 18(2), 155-168. https://doi.org/10.1080/14773996.2020.1796085

Fires and fire-related fatalities remain a tragic and frequent occurrence. Evidence has shown that humans adopt sub-optimal behaviours during fire incidents and, therefore, training is one possible means to improve occupant survival rates. We present... Read More about Multimodal virtual environments: an opportunity to improve fire safety training?.

Play&Tune: User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation (2020)
Journal Article
Hallewell, M., Patel, H., Salantri, D., Picinali, L., Cobb, S., Velzen, J., …Simeone, M. (2021). Play&Tune: User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation. Ergonomics in Design, 29(1), 14-24. https://doi.org/10.1177/1064804619899558

Many hearing aid (HA) users are dissatisfied with HA performance in social situations. One way to improve HA outcomes is training the users to understand how HAs work. Play&Tune was designed to provide this training and to foster autonomy in hearing... Read More about Play&Tune: User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation.

Identifying Aircraft Passenger Postures and Factors Influencing Body Part Discomfort (2019)
Conference Proceeding
Sharafkhani, M., Argyle, E., Cobb, S., Tennent, P., & Houghton, R. (2019). Identifying Aircraft Passenger Postures and Factors Influencing Body Part Discomfort. In Proceedings of The Second International Conference on Comfort ICC2019

Aircraft passengers’ physical activity levels are often limited during flight for extended periods of time, which can have serious impact on health, comfort, and passenger experience. Passengers are generally advised to walk around the plane and do c... Read More about Identifying Aircraft Passenger Postures and Factors Influencing Body Part Discomfort.

Reality-based interaction affecting mental workload in virtual reality mental arithmetic training (2019)
Journal Article
Jost, P., Cobb, S., & Hämmerle, I. (2020). Reality-based interaction affecting mental workload in virtual reality mental arithmetic training. Behaviour and Information Technology, 39(10), 1062-1078. https://doi.org/10.1080/0144929x.2019.1641228

The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities or... Read More about Reality-based interaction affecting mental workload in virtual reality mental arithmetic training.

Robots in special education: reasons for low uptake (2019)
Journal Article
Galvez Trigo, M. J., Standen, P. J., & Cobb, S. V. G. (2019). Robots in special education: reasons for low uptake. Journal of Enabling Technologies, 13(2), 59-69. https://doi.org/10.1108/jet-12-2018-0070

Purpose: This paper identifies the main reasons for low uptake of robots in Special Education, obtained from an analysis of previous studies that used robots in the area, and from interviewing Special Education teachers about the topic. Design/me... Read More about Robots in special education: reasons for low uptake.

Mobile app communication aid for Cypriot deaf people (2019)
Journal Article
Pieri, K., & Cobb, S. V. G. (2019). Mobile app communication aid for Cypriot deaf people. Journal of Enabling Technologies, 13(2), 70-81. https://doi.org/10.1108/JET-12-2018-0058

© 2019, Emerald Publishing Limited. Purpose: People with severe or profound hearing loss face daily communication problems mainly due to the language barrier between themselves and the hearing community. Their hearing deficiency, as well as their use... Read More about Mobile app communication aid for Cypriot deaf people.

The heat is on: exploring user behaviour in a multisensory virtual environment for fire evacuation (2019)
Conference Proceeding
Shaw, E., Roper, T., Nilsson, T., Lawson, G., Cobb, S. V., & Miller, D. (2019). The heat is on: exploring user behaviour in a multisensory virtual environment for fire evacuation. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systemshttps://doi.org/10.1145/3290605.3300856

Understanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting human behaviour and training in hazardous situations. This paper pres... Read More about The heat is on: exploring user behaviour in a multisensory virtual environment for fire evacuation.

Appropriate Control Methods for Mobile Virtual Exhibitions (2018)
Book Chapter
Li, Y., Tennent, P., & Cobb, S. (2018). Appropriate Control Methods for Mobile Virtual Exhibitions. In VR Technologies in Cultural Heritage (165-183). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-030-05819-7_13

© 2019, The Author(s). It is becoming popular to render art exhibitions in Virtual Reality (VR). Many of these are used to deliver at-home experiences on peoples’ own mobile devices, however, control options on mobile VR systems are necessarily less... Read More about Appropriate Control Methods for Mobile Virtual Exhibitions.

Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC (2018)
Journal Article
Roper, T., Millen Dutka, L., Cobb, S., & Patel, H. (2018). Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC. International Journal of Human-Computer Interaction, 35(8), 692-705. https://doi.org/10.1080/10447318.2018.1550179

© 2018 Taylor & Francis Group, LLC. Involvement of children with autism spectrum conditions (ASC) in the design of new educational technology is becoming more prevalent. Despite potential barriers due to communication and ideation difficulties for... Read More about Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC.

Why are educational robots not being used in Special Education schools despite proof that they are beneficial for their students? (2018)
Conference Proceeding
Galvez Trigo, M., Standen, P., & Cobb, S. (2018). Why are educational robots not being used in Special Education schools despite proof that they are beneficial for their students?. In P. Standen, S. Cobb, D. Brown, P. Gamito, & K. Appiah (Eds.), 12th International Conference on Disability, Virtual Real ity and Associated Technologies in Collaboration with Interactive Technologies and Games (ITAG) : Proceedings, 47-54

Previous interventions have proven that the use of robots in Special Education (SE) is beneficial for children, producing an increase in engagement and goal achievement. However, the use of robots rarely continues after the relevant study ends. In th... Read More about Why are educational robots not being used in Special Education schools despite proof that they are beneficial for their students?.

Getting the Right Culture to Make Safety Systems Work in a Complex Rail Industry (2018)
Conference Proceeding
Nolan-McSweeney, M., Ryan, B., & Cobb, S. (2018). Getting the Right Culture to Make Safety Systems Work in a Complex Rail Industry. In IEA 2018: Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) Volume VI: Transport Ergonomics and Human Factors (TEHF), Aerospace Human Factors and Ergonomics (489-503). https://doi.org/10.1007/978-3-319-96074-6_52

Network Rail is a large rail engineering company sitting within a complex industrial landscape. That said, Britain’s railways are the safest they have ever been. However, it is acknowledged that there is still room for improvement in safety and oper... Read More about Getting the Right Culture to Make Safety Systems Work in a Complex Rail Industry.

Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality (2018)
Journal Article
Kulik, A., Kunert, A., Beck, S., Matthes, C., Schollmeyer, A., Kreskowski, A., …D'Cruz, M. (2018). Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality. Presence: Teleoperators and Virtual Environments, 26(3), https://doi.org/10.1162/pres_a_00297

In this paper, we present a novel, multi-user, virtual reality environment for the interactive, collaborative 3D analysis of large 3D scans and the technical advancements that were necessary to build it: a multi-view rendering system for large 3D poi... Read More about Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality.