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All Outputs (9)

HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design (2024)
Book Chapter
Konstantinidis, S. T., Poultourtzidis, I., Papamalis, F., Spachos, D., Savvidis, T., Athanasopoulos, N., …Bamidis, P. D. (2024). HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design. In M. E. Auer, & T. Tsiatsos (Eds.), Smart Mobile Communication & Artificial Intelligence: Proceedings of the 15th IMCL Conference. Volume 1 (208-215). Springer. https://doi.org/10.1007/978-3-031-54327-2_21

To ensure optimal clinical learning environments for students in the medical and allied health professions, it is essential to establish robust quality processes. Within the HEALINT4ALL ERASMUS + project an evidence-based protocol to assess the quali... Read More about HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design.

CO-CREATION OF A VIRTUAL INTERACTIVE TEACHING PACKAGE FOR AUDITORS OF HEALTHCARE PLACEMENTS – TOWARDS ASSURANCE OF QUALITY OF HEALTH CARE TRAINEESHIPS (2023)
Conference Proceeding
Konstantinidis, S., Tilley, Z., Ko, S., Henderson, J., Cunningham, S., Hodge, P., …Hall, C. (2023). CO-CREATION OF A VIRTUAL INTERACTIVE TEACHING PACKAGE FOR AUDITORS OF HEALTHCARE PLACEMENTS – TOWARDS ASSURANCE OF QUALITY OF HEALTH CARE TRAINEESHIPS. In EDULEARN23 Proceedings (3189-3195). https://doi.org/10.21125/edulearn.2023.0886

To provide medical and allied health professionals students with the best clinical learning environments, quality processes must be in place, and these require innovation to assure audit material resources that are fit for purpose, can work well with... Read More about CO-CREATION OF A VIRTUAL INTERACTIVE TEACHING PACKAGE FOR AUDITORS OF HEALTHCARE PLACEMENTS – TOWARDS ASSURANCE OF QUALITY OF HEALTH CARE TRAINEESHIPS.

Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula (2022)
Conference Proceeding
Pears, M., Henderson, J., Antoniou, P. E., Ntakakis, G., Nikolaidou, M., Bamidis, P. D., …Konstantinidis, S. T. (2022). Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) : proceedings. https://doi.org/10.1109/imet54801.2022.9929810

The use of Virtual Reality in healthcare education is still uncommon. Measuring the feasibility of such resources into formal training is critical for quality, satisfaction, and ultimately improved efficacy over other methods. The Co-creation of Virt... Read More about Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.

Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process (2022)
Conference Proceeding
Henderson, J., Pears, M., Bamidis, P. D., Tsoupouroglou, I., Schiza, E., Pattichis, C. S., …Konstantinidis, S. T. (2022). Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) : proceedings. https://doi.org/10.1109/imet54801.2022.9929752

Developing an effective educational chatbot is a challenging and time-consuming process. One of the main challenges in a co-creation process, is ensuring multiple stakeholders, as professionals in a variety of roles such as academics, learners, resea... Read More about Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process.

Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots (2022)
Presentation / Conference
Henderson, J., Pears, M., & Konstantinidis, S. (2022, September). Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots. Presented at ALT Annual Conference 2022, Manchester, UK

Unlike banking, hospitality, and travel, the education sector is lacking in prolific and effective uses of chatbots for learning. Expert- and research- driven recommendations, online tools, and workshops for contemporary approaches are slim. This wor... Read More about Done in 60 minutes! Best practices, crowdsourcing, co-creation, and design principals of educational chatbots.

The journey from co-creation to impact for digital resources in healthcare (2022)
Presentation / Conference
Pears, M., Henderson, J., Wharrad, H., & KONSTANTINIDIS, S. (2022, September). The journey from co-creation to impact for digital resources in healthcare. Presented at ALT Annual Conference 2022, Manchester, UK

Co-creating digital resources in healthcare has many processes, pitfalls, and parameters. The development and transition from co-creation to impact requires effective knowledge exchange. This discussion panel will provide opportunity for attendees to... Read More about The journey from co-creation to impact for digital resources in healthcare.

Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework (2022)
Conference Proceeding
Pears, M., Henderson, J., & Konstantinidis, S. (2022). Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework. In Mobility for Smart Cities and Regional Development - Challenges for Higher Education: Proceedings of the 24th International Conference on Interactive Collaborative Learning (ICL2021), Volume 2 (1096-1105). https://doi.org/10.1007/978-3-030-93907-6_115

The efficacy of home visiting of adolescent who are at risk of self-harm has a great dependency on the communication between the patient and the healthcare professional. Face-to-face encounters with health care professional and patients have heighten... Read More about Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework.

Repurposing Case-Based Learning to a Conversational Agent for Healthcare Cybersecurity (2021)
Book Chapter
Pears, M., Henderson, J., & Konstantinidis, S. T. (2021). Repurposing Case-Based Learning to a Conversational Agent for Healthcare Cybersecurity. In J. Mantas, L. Stoicu-Tivadar, C. Chronaki, A. Hasman, P. Weber, P. Gallos, …O. S. Chirila (Eds.), Public health and informatics : Proceedings of MIE 2021 (1066-1070). IOS Press. https://doi.org/10.3233/SHTI210348

A crucial factor for successful cybersecurity education is how information is communicated to learners. Case-based learning of common cybersecurity issues has been shown to improve human behaviour for prevention. However, some delivery methods preven... Read More about Repurposing Case-Based Learning to a Conversational Agent for Healthcare Cybersecurity.

Co-creation of chatbots as an educational resource: training the trainers workshop (2021)
Conference Proceeding
Pears, M., Henderson, J., Bamidis, P., Pattichis, C., Karlgren, K., Wharrad, H., & Konstantinidis, S. (2021). Co-creation of chatbots as an educational resource: training the trainers workshop. In INTED2021 Proceedings. https://doi.org/10.21125/inted.2021.1570

BACKGROUND There is growing need for personalised individual student support in healthcare curricula. A key limitation to providing quality support surrounds large student-to-lecturer ratios. This can result in attenuation of lecturer's efforts to pr... Read More about Co-creation of chatbots as an educational resource: training the trainers workshop.