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All Outputs (24)

Designing Hybrid Gifts (2020)
Journal Article
Koleva, B., Spence, J., Benford, S., Kwon, H., Schnädelbach, H., Thorn, E., …Lane, G. (2020). Designing Hybrid Gifts. ACM Transactions on Computer-Human Interaction, 27(5), 1–33. https://doi.org/10.1145/3398193

Hybrid gifting combines physical artefacts and experiences with digital interactivity to generate new kinds of gifts. Our review details how gifting is a complex social phenomenon and how digital gifting is less engaging than physical gifting for bot... Read More about Designing Hybrid Gifts.

The Performative Mirror Space (2019)
Conference Proceeding
Jacobs, R., Schnadelbach, H., Jaeger, N., Leal, S., Shackford, R., Benford, S., & Patel, R. (2019). The Performative Mirror Space. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1–14). https://doi.org/10.1145/3290605.3300630

Interactive mirrors, typically combining semi-transparent mirrors, digital screens and interaction mechanisms have been developed for a variety of application areas. Drawing on existing techniques to create interactive mirror spaces, we investigated... Read More about The Performative Mirror Space.

Adaptive Architecture and Personal Data (2019)
Journal Article
Schnädelbach, H., Jäger, N., & Urquhart, L. (2019). Adaptive Architecture and Personal Data. ACM Transactions on Computer-Human Interaction, 26(2), 1-31. https://doi.org/10.1145/3301426

Via sensors carried by people and sensors embedded in the environment, personal data is being processed to try to understand activity patterns and people{\textquoteright}s internal states in the context of human-building interaction. This data is use... Read More about Adaptive Architecture and Personal Data.

Adaptive Architecture: regulating human building interaction (2019)
Journal Article
Urquhart, L., Schnädelbach, H., & Jäger, N. (2019). Adaptive Architecture: regulating human building interaction. International Review of Law, Computers and Technology, 33(1), 3-33. https://doi.org/10.1080/13600869.2019.1562605

In this paper, we explore the regulatory, technical and interactional implications of Adaptive Architecture (AA) and how it will recalibrate the nature of human-building interaction. We comprehensively unpack the emergence and history of this novel c... Read More about Adaptive Architecture: regulating human building interaction.

Movement-based co-creation of adaptive architecture (2018)
Book Chapter
Schnädelbach, H., & Arieyanto, H. (2018). Movement-based co-creation of adaptive architecture. In H. Bier (Ed.), Robotic Building (139-167). Cham: Springer Publishing Company. https://doi.org/10.1007/978-3-319-70866-9_7

Research in Ubiquitous Computing, Human Computer Interaction and Adaptive Architecture combine in the research of movement-based interaction with our environments. Despite movement capture technologies becoming commonplace, the design and the consequ... Read More about Movement-based co-creation of adaptive architecture.

Living with Adaptive Architecture (2018)
Exhibition / Performance
Living with Adaptive Architecture. [prototypes, models, film]. 12 May 2018 - 17 June 2018. (Unpublished)

The large-scale introduction of computing technologies into buildings has made architecture adaptive to its environment and its inhabitants. Systems of sensors, actuators and software have changed the way we live in such buildings, how we interact wi... Read More about Living with Adaptive Architecture.

Proposal of a design pattern for embedding the concept of social forces in human centric simulation models (2018)
Conference Proceeding
Siebers, P., Deng, Y., Thaler, J., Schnädelbach, H., & Özcan, E. (2018). Proposal of a design pattern for embedding the concept of social forces in human centric simulation models. In A. Anagnostou, M. Fakhimi, R. Meskarian, & D. Robertson (Eds.), Proceedings of the Operational Research Society Simulation Workshop 2018 (SW18) (88-97)

There exist many papers that explain the social force model and its application for modelling pedestrian dynamics. None of these papers, however, explains how to implement the social force model in order to use it for systems simulation studies. In t... Read More about Proposal of a design pattern for embedding the concept of social forces in human centric simulation models.

Come and play: interactive theatre for early years (2018)
Conference Proceeding
Patel, R., Schnadelbach, H., & Koleva, B. (2018). Come and play: interactive theatre for early years. . https://doi.org/10.1145/3173225.3173251

The convergence of theatre and digital technologies can play a valuable role in theatre for early years, but, how an audience of under-5’s experiences and engages with these spaces is largely unexplored. We present an interactive performance installa... Read More about Come and play: interactive theatre for early years.

"It's not yet a gift": Understanding digital gifting (2017)
Conference Proceeding
Kwon, H., Koleva, B., Schnädelbach, H., & Benford, S. (2017). "It's not yet a gift": Understanding digital gifting. In CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (2372-2384). https://doi.org/10.1145/2998181.2998225

A myriad of digital artifacts are routinely exchanged online. While previous studies suggest that these are sometimes considered to be gifts, CSCW has largely overlooked explicit digital gifting where people deliberately choose to give digital media... Read More about "It's not yet a gift": Understanding digital gifting.

Reciprocal Control in Adaptive Environments (2017)
Journal Article
Jäger, N., Schnädelbach, H., Hale, J., Kirk, D., & Glover, K. (2017). Reciprocal Control in Adaptive Environments. Interacting with Computers, 29(4), 512-529. https://doi.org/10.1093/iwc/iww037

© The Author 2017. Published by Oxford University Press on behalf of The British Computer Society. Computing has become an established part of the built environment augmenting it to become adaptive. We generally assume that we control the adaptive en... Read More about Reciprocal Control in Adaptive Environments.

ExoPranayama: a biofeedback-driven actuated environment for supporting yoga breathing practices (2016)
Journal Article
Moran, S., Jäger, N., Schnädelbach, H., & Glover, K. (2016). ExoPranayama: a biofeedback-driven actuated environment for supporting yoga breathing practices. Personal and Ubiquitous Computing, 20(2), 261-275. https://doi.org/10.1007/s00779-016-0910-3

© 2016, The Author(s). Both breathing and internal self-awareness are an integral part of any yoga practice. We describe and discuss the development of ExoPranayama, an actuated environment that physically manifests users’ breathing in yoga. Through... Read More about ExoPranayama: a biofeedback-driven actuated environment for supporting yoga breathing practices.

Creativity Greenhouse: at-a-distance collaboration and competition over research funding (2015)
Journal Article
Schnädelbach, H., Sun, X., Kefalidou, G., Coughlan, T., Meese, R., Norris, J., & McAuley, D. (2016). Creativity Greenhouse: at-a-distance collaboration and competition over research funding. International Journal of Human-Computer Studies, 87, https://doi.org/10.1016/j.ijhcs.2015.10.006

This paper describes the design and evaluation of a novel mechanism to develop research proposals and distribute funding: Creativity Greenhouse (CG). Building on an established funding sandpit mechanism for co-located participants, communication tech... Read More about Creativity Greenhouse: at-a-distance collaboration and competition over research funding.

Evaluating a public display installation with game and video to raise awareness of Attention Deficit Hyperactivity Disorder (2015)
Conference Proceeding
Craven, M. P., Simons, L., Gillott, A., North, S., Schnädelbach, H., & Young, Z. (2015). Evaluating a public display installation with game and video to raise awareness of Attention Deficit Hyperactivity Disorder. In M. Kurosu (Ed.), Human-computer interaction: interaction technologies : 17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings Part II (584–595). https://doi.org/10.1007/978-3-319-20916-6_54

Networked Urban Screens offer new possibilities for public health education and awareness. An information video about Attention Deficit Hyperactivity Disorder (ADHD) was combined with a custom browser-based video game and successfully deployed on an... Read More about Evaluating a public display installation with game and video to raise awareness of Attention Deficit Hyperactivity Disorder.

Creativity Bento Box: a physical resource pack to support interaction in virtual space (2015)
Journal Article
Schnädelbach, H., Coughlan, T., Kefalidou, G., McAuley, D., & Meese, R. (in press). Creativity Bento Box: a physical resource pack to support interaction in virtual space. International Journal of Human-Computer Interaction, 31(11), https://doi.org/10.1080/10447318.2015.1067478

The Creativity Bento Box is a physical resource pack, designed to support casual social interaction and break taking in an intensive, computer-mediated social activity. It was developed within the Creativity Greenhouse project, which piloted a mechan... Read More about Creativity Bento Box: a physical resource pack to support interaction in virtual space.

Fugacious Film: Exploring attentive interaction with ephemeral material (2015)
Conference Proceeding
Kwon, H., Jaiswal, S., Benford, S., Seah, S. A., Bennett, P. D., Koleva, B., & Schnadelbach, H. (2015). Fugacious Film: Exploring attentive interaction with ephemeral material. In CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. , (1285-1294). https://doi.org/10.1145/2702123.2702206

© Copyright 2015 ACM. This paper introduces FugaciousFilm, a soap film based touch display, as a platform for Attentive Interaction that encourages the user to be highly focused throughout the use of the interface. Previous work on ephemeral user int... Read More about Fugacious Film: Exploring attentive interaction with ephemeral material.

The immersive effect of adaptive architecture (2014)
Journal Article
Schnädelbach, H., Slovák, P., Fitzpatrick, G., & Jäger, N. (2016). The immersive effect of adaptive architecture. Pervasive and Mobile Computing, 25, 143-152. https://doi.org/10.1016/j.pmcj.2014.11.006

© 2014 Elsevier B.V. All rights reserved. This paper explores the role of immersion in the generation of specific interactive effects, within the context of the emerging research field of Adaptive Architecture. Drawing on an existing biofeedback-driv... Read More about The immersive effect of adaptive architecture.

Using adaptive architecture to support yoga practices: social considerations for design (2014)
Conference Proceeding
Jäger, N., Moran, S., & Schnädelbach, H. (in press). Using adaptive architecture to support yoga practices: social considerations for design. In 2014 IEEE International Conference on Pervasive Computing and Communication Workshops (PERCOM WORKSHOPS). https://doi.org/10.1109/PerComW.2014.6815144

The field of Adaptive Architecture aims to design built environments, which truly adapt to their occupants. ExoBuilding is an in-house prototypical example of Adaptive Architecture, which actuates in response to breathing and heart- rate of its occup... Read More about Using adaptive architecture to support yoga practices: social considerations for design.

Tension space analysis: Exploring community requirements for networked urban screens (2013)
Conference Proceeding
North, S., Schnädelbach, H., Fatah gen Schieck, A., Motta, W., Ye, L., Behrens, M., & Kostopoulou, E. (2013). Tension space analysis: Exploring community requirements for networked urban screens. In P. Kotzé, G. Marsden, G. Lindgaard, J. Wesson, & M. Winckler (Eds.), Human-Computer Interaction--INTERACT 2013: 14th IFIP TC 13 International conference, Cape Town, South Africa, September 2-6, 2013 : Proceedings, Part II (81–98). https://doi.org/10.1007/978-3-642-40480-1_6

This paper draws on the design process, implementation and early evaluation results of an urban screens network to highlight the tensions that emerge at the boundary between the technical and social aspects of design. While public interactive screens... Read More about Tension space analysis: Exploring community requirements for networked urban screens.

Recommending rides: psychometric profiling in the theme park (2010)
Journal Article
Rennick-Egglestone, S., Whitbrook, A., Greensmith, J., Walker, B., Benford, S., Marshall, J., …Rowland, D. (2010). Recommending rides: psychometric profiling in the theme park. https://doi.org/10.1145/1902593.1902600

This paper presents a study intended to inform the design of a recommender system for theme park rides. It examines the efficacy of psychometric testing for profiling theme park visitors, with the aim of establishing a set of measures to be included... Read More about Recommending rides: psychometric profiling in the theme park.