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The spherical primitive and perlin noise method to recreate realistic aggregate shapes (2021)
Journal Article
Michot-Roberto, S., Garcia-Hernández, A., Dopazo-Hilario, S., & Dawson, A. (2021). The spherical primitive and perlin noise method to recreate realistic aggregate shapes. Granular Matter, 23(2), Article 41. https://doi.org/10.1007/s10035-021-01105-6

Abstract: An algorithm to re-create virtual aggregates with realistic shapes is presented in this paper. The algorithm has been implemented in the Unity 3D platform. The idea is to re-create realistically the virtual coarse and crushed aggregates tha... Read More about The spherical primitive and perlin noise method to recreate realistic aggregate shapes.