Skip to main content

Research Repository

Advanced Search

All Outputs (61)

Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments (2020)
Conference Proceeding
Reyes-Cruz, G., Fischer, J. E., & Reeves, S. (2020). Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (1–13). https://doi.org/10.1145/3313831.3376767

More than a billion people in the world live with some form of visual impairment, and a wide variety of technologies are now routinely used by them in the course of 'getting on' in everyday life. However, little is known about the ways in which assis... Read More about Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments.

Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls (2020)
Conference Proceeding
Gan, Y., Greiffenhagen, C., & Reeves, S. (2020). Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3313831.3376704

Mobile video calling technologies have become a critical link to connect distributed families. However, these technologies have been principally designed for video calling between two parties, whereas family video calls involve young children often c... Read More about Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls.

The Effect of Light Intensity, Sensor Height, and Spectral Pre-Processing Methods When Using NIR Spectroscopy to Identify Different Allergen-Containing Powdered Foods (2019)
Journal Article
Rady, A., Fischer, J., Reeves, S., Logan, B., & James Watson, N. (2020). The Effect of Light Intensity, Sensor Height, and Spectral Pre-Processing Methods When Using NIR Spectroscopy to Identify Different Allergen-Containing Powdered Foods. Sensors, 20(1), Article 230. https://doi.org/10.3390/s20010230

Food allergens present a significant health risk to the human population, so their presence must be monitored and controlled within food production environments. This is especially important for powdered food, which can contain nearly all known food... Read More about The Effect of Light Intensity, Sensor Height, and Spectral Pre-Processing Methods When Using NIR Spectroscopy to Identify Different Allergen-Containing Powdered Foods.

“Off the beaten map”: Navigating with digital maps on moorland (2019)
Journal Article
Smith, T. A., Laurier, E., Reeves, S., & Dunkley, R. A. (2019). “Off the beaten map”: Navigating with digital maps on moorland. Transactions of the Institute of British Geographers, https://doi.org/10.1111/tran.12336

The information, practices and views in this article are those of the author(s) and do not necessarily reflect the opinion of the Royal Geographical Society (with IBG). © 2019 Royal Geographical Society (with the Institute of British Geographers) Res... Read More about “Off the beaten map”: Navigating with digital maps on moorland.

Talking about interaction* (2019)
Journal Article
Reeves, S., & Beck, J. (2019). Talking about interaction*. International Journal of Human-Computer Studies, 131, 144-151. https://doi.org/10.1016/j.ijhcs.2019.05.010

© 2019 Elsevier Ltd Recent research has exposed disagreements over the nature and usefulness of what may (or may not) be Human–Computer Interaction's fundamental phenomenon: ‘interaction’. For some, HCI's theorising about interaction has been deficie... Read More about Talking about interaction*.

How UX Practitioners Produce Findings in Usability Testing (2019)
Journal Article
Reeves, S. (2019). How UX Practitioners Produce Findings in Usability Testing. ACM Transactions on Computer-Human Interaction, 26(1), 1-38. https://doi.org/10.1145/3299096

Usability testing has long been a core interest of HCI research and forms a key element of industry practice. Yet our knowledge of it harbours striking absences. There are few, if any detailed accounts of the contingent, material ways in which usabil... Read More about How UX Practitioners Produce Findings in Usability Testing.

'This is not what we wanted': designing for conversation with voice interfaces (2018)
Journal Article
Reeves, S., Porcheron, M., & Fischer, J. (2019). 'This is not what we wanted': designing for conversation with voice interfaces. InterActions, 26(1), 46-51. https://doi.org/10.1145/3296699

Design is increasingly said to be about constructing conversations with end users [1]. Advances in underlying voice-related [2] technologies, coupled with the spread of voice-driven agents and dedicated devices such as the Amazon Echo, Google Home, a... Read More about 'This is not what we wanted': designing for conversation with voice interfaces.

Talking with Alexa (2018)
Journal Article
Reeves, S., & Porcheron, M. (2018). Talking with Alexa. Psychologist, 31,

Voice Interfaces in Everyday Life (2018)
Conference Proceeding
Porcheron, M., Fischer, J. E., Reeves, S., & Sharples, S. (2018). Voice Interfaces in Everyday Life. In CHI '18: Proceedings of the CHI Conference on Human Factors in Computing Systems (1-12). https://doi.org/10.1145/3173574.3174214

© 2018 Copyright is held by the owner/author(s). Voice User Interfaces (VUIs) are becoming ubiquitously available, being embedded both into everyday mobility via smartphones, and into the life of the home via 'assistant' devices. Yet, exactly how use... Read More about Voice Interfaces in Everyday Life.

Spomenik: resurrecting voices in the woods (2018)
Journal Article
Kirk, D. S., Durrant, A. C., Kosem, J., & Reeves, S. (2018). Spomenik: resurrecting voices in the woods. Design Issues, 34(1), https://doi.org/10.1162/DESI_a_00477

Spomenik (‘monument) is a digital memorial architecture that transposes in time otherwise hidden cultural memories of atrocity. Spomenik was designed as a simple digital audio guide, embedded in a remote rural location (Kočevski Rog, Slovenia), and... Read More about Spomenik: resurrecting voices in the woods.

A survey of the trajectories conceptual framework: Investigating theory use in HCI (2017)
Conference Proceeding
Velt, R., Benford, S., & Reeves, S. (2017). A survey of the trajectories conceptual framework: Investigating theory use in HCI. In CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (2091-2105). https://doi.org/10.1145/3025453.3026022

We present a case study of how Human-Computer Interaction (HCI) theory is reused within the field. We analyze the HCI literature in order to reveal the impact of one particular theory, the trajectories framework that has been cited as an example of b... Read More about A survey of the trajectories conceptual framework: Investigating theory use in HCI.

Ways of Spectating: Unravelling Spectator Participation in Kinect Play (2017)
Conference Proceeding
Tekin, B. S., & Reeves, S. (2017). Ways of Spectating: Unravelling Spectator Participation in Kinect Play. In CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (1558–1570). https://doi.org/10.1145/3025453.3025813

We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is in... Read More about Ways of Spectating: Unravelling Spectator Participation in Kinect Play.

Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play (2016)
Journal Article
Reeves, S., Greiffenhagen, C., & Laurier, E. (2017). Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play. Topics in Cognitive Science, 9(2), 308-342. https://doi.org/10.1111/tops.12234

Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) perspective remain relatively scarce. This paper collects together an emerging, if scattered, body of research which focusses on the material, practica... Read More about Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play.

The future as a design problem (2016)
Journal Article
Reeves, S., Goulden, M., & Dingwall, R. (2016). The future as a design problem. Design Issues, 32(3), 6-17. https://doi.org/10.1162/DESI_a_00395

An often unacknowledged yet foundational problem for design is how ‘futures‘ are recruited for design practice. This problem saturates considerations of what could or should be designed. We distinguish two intertwined approaches to this: ‘pragmatic p... Read More about The future as a design problem.

Embeddedness and sequentiality in social media (2016)
Conference Proceeding
Reeves, S., & Brown, B. (2016). Embeddedness and sequentiality in social media. In CSCW '16 Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (1052-1064). https://doi.org/10.1145/2818048.2820008

Over the last decade, there has been an explosion of work around social media within CSCW. A range of perspectives have been applied to the use of social media, which we characterise as aggregate, actor-focussed or a combination. We outline the oppor... Read More about Embeddedness and sequentiality in social media.