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All Outputs (88)

The Chatbot Usability Scale: the Design and Pilot of a Usability Scale for Interaction with AI-Based Conversational Agents (2021)
Journal Article
Borsci, S., Malizia, A., Schmettow, M., van der Velde, F., Tariverdiyeva, G., Balaji, D., & Chamberlain, A. (2022). The Chatbot Usability Scale: the Design and Pilot of a Usability Scale for Interaction with AI-Based Conversational Agents. Personal and Ubiquitous Computing, 26(1), 95-119. https://doi.org/10.1007/s00779-021-01582-9

Standardised tools to assess a user's satisfaction with the experience of using chatbots and conversational agents are currently unavailable. This work describes four studies; including a systematic literature review, with an overall sample of 141 pa... Read More about The Chatbot Usability Scale: the Design and Pilot of a Usability Scale for Interaction with AI-Based Conversational Agents.

Placing AI in the Creative Industries: The Case for Intelligent Music Production (2021)
Book Chapter
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021). Placing AI in the Creative Industries: The Case for Intelligent Music Production. . Springer. https://doi.org/10.1007/978-3-030-78635-9_72

The digital transformation of the recording industry is one of the most well-known in recent times, with the Digital Audio Workstation (DAW) making new methods of music production available to amateurs and professionals in almost any setting beyond t... Read More about Placing AI in the Creative Industries: The Case for Intelligent Music Production.

Sounding out the System: Multidisciplinary Web Science Platforms for Creative Sonification (2021)
Conference Proceeding
Emsley, I., & Chamberlain, A. (2021). Sounding out the System: Multidisciplinary Web Science Platforms for Creative Sonification. In WebSci '21 Companion: Companion Publication of the 13th ACM Web Science Conference 2021 (50-52). https://doi.org/10.1145/3462741.3466667

In this paper, we present our initial findings in using digital methods to consider the way that different devices can connect to the same object. We take a more experimental view of the ways in which network data might be used in compositions to hel... Read More about Sounding out the System: Multidisciplinary Web Science Platforms for Creative Sonification.

An Examination of the Work Practices of Crowdfarms (2021)
Conference Proceeding
Wang, Y., Papangelis, K., Saker, M., Lykourentzou, I., Khan, V., Chamberlain, A., & Grudin, J. (2021). An Examination of the Work Practices of Crowdfarms. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411764.3445603

Crowdsourcing is a new value creation business model. Annual revenue of the Chinese market alone is hundreds of millions of dollars, yet few studies have focused on the practices of the Chinese crowdsourcing workforce, and those that do mainly focus... Read More about An Examination of the Work Practices of Crowdfarms.

Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers (2020)
Conference Proceeding
Wang, Y., Papangelis, K., Khan, V., Lykourentzou, I., Chamberlain, A., & Saker, M. (2020). Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, April 2020

Recent research highlights the potential of crowdsourcing in China. Yet very few studies explore the workplace context and experiences of Chinese crowdworkers. Those that do, focus mainly on the work experiences of solo crowdworkers but do not deal w... Read More about Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers.

Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City (2020)
Journal Article
Papangelis, K., Chamberlain, A., Khan, V., Lykourentzou, I., Saker, M., Liang, H., …Cao, T. (2020). Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City. ACM Transactions on Computer-Human Interaction, 27(1), 1-26. https://doi.org/10.1145/3364997

Expressions of territoriality have been positioned as one of the main reasons users alter their behaviors and perceptions of spatiality and sociality while engaging with location-based social networks (LBSN). Despite the potential for this interplay... Read More about Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.

Research ‘In the Wild’ (2019)
Book Chapter
Chamberlain, A., & Crabtree, A. (2020). Research ‘In the Wild’. In A. Chamberlain, & A. Crabtree (Eds.), Into the Wild: Beyond the Design Research Lab (1-6). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-18020-1_1

Over recent years the term `in the wild' has increasingly appeared in publications within the field of Human Computer Interaction (HCI). The phrase has become synonymous with a range of approaches that focus upon carrying out research-based studies r... Read More about Research ‘In the Wild’.

Improvising a Live Score to an Interactive Brain-Controlled Film (2019)
Conference Proceeding
Ramchurn, R., Martinez-Avila, J., Martindale, S., Chamberlain, A., Wilson, M. L., & Benford, S. (2019). Improvising a Live Score to an Interactive Brain-Controlled Film.

We report on the design and deployment of systems for the performance of live score accompaniment to an interactive movie by a Networked Musical Ensemble. In this case, the audiovisual content of the movie is selected in real time based on user input... Read More about Improvising a Live Score to an Interactive Brain-Controlled Film.

Brain-Controlled Cinema (2019)
Book Chapter
Ramchurn, R., Martindale, S., Wilson, M. L., Benford, S., & Chamberlain, A. (2019). Brain-Controlled Cinema. In A. Nijholt (Ed.), Brain Art: Brain-Computer Interfaces for Artistic Expression, 377-408. Springer International Publishing. doi:10.1007/978-3-030-14323-7_14

Encumbered Interaction: a Study of Musicians Preparing to Perform (2019)
Conference Proceeding
Martinez Avila, J. P., Greenhalgh, C., Hazzard, A., Benford, S., & Chamberlain, A. (2019). Encumbered Interaction: a Study of Musicians Preparing to Perform. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1-13). https://doi.org/10.1145/3290605.3300706

Guitars are physical tools (for making music) that require skillful two-handed use. Their use is also supported by diverse digital and physical resources, such as videos and chord charts. To understand the challenges of interacting with supporting r... Read More about Encumbered Interaction: a Study of Musicians Preparing to Perform.

Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science (2019)
Journal Article
Younis, E. M. G., Kanjo, E., & Chamberlain, A. (2019). Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science. Personal and Ubiquitous Computing, 23(2), 329-338. https://doi.org/10.1007/s00779-019-01207-2

In recent years, mobile phone technology has taken tremendous leaps and bounds to enable all types of sensing applications and interaction methods, including mobile journaling and self-reporting to add metadata and to label sensor data streams. Mobil... Read More about Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science.

Designing musical soundtracks for Brain Controlled Interface (BCI) systems (2018)
Conference Proceeding
Ramchurn, R., Chamberlain, A., & Benford, S. (2018). Designing musical soundtracks for Brain Controlled Interface (BCI) systems. https://doi.org/10.1145/3243274.3243288

This paper presents research based on the creation and development of two Brain Controlled Interface (BCI) based film experiences. The focus of this research is primarily on the audio in the films; the way that the overall experiences were designed,... Read More about Designing musical soundtracks for Brain Controlled Interface (BCI) systems.

Surfing with sound: an ethnography of the art of no-input mixing (2018)
Conference Proceeding
Chamberlain, A. (2018). Surfing with sound: an ethnography of the art of no-input mixing. https://doi.org/10.1145/3243274.3243289

The idea of No-Input Mixing may appear at first difficult to understand, after all there is no input, yet artists, performers and sound designers have used a variety of approaches using such feedback systems to create music. This paper uses ethnograp... Read More about Surfing with sound: an ethnography of the art of no-input mixing.

Under construction – contemporary opera in the crossroads between new aesthetics, techniques, and technologies (2018)
Conference Proceeding
Kallionpää, M., Chamberlain, A., & Gasselseder, H. (2018). Under construction – contemporary opera in the crossroads between new aesthetics, techniques, and technologies. . https://doi.org/10.1145/3243274.3243306

Despite of its long history, opera as an art form is constantly evolving. Composers have never lost their fascination about it and keep exploring with innovative aesthetics, techniques, and modes of expression. New technologies, such as Virtual Reali... Read More about Under construction – contemporary opera in the crossroads between new aesthetics, techniques, and technologies.

The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces (2018)
Conference Proceeding
Chamberlain, A., Bødker, M., Kallionpää, M., Ramchurn, R., De Roure, D., Benford, S., …Gasselseder, H. (2018). The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces. In n/a. https://doi.org/10.1145/3243274.3243314

This paper outlines some of the issues that we will be discussing in the workshop “The Design of Future Music Technologies: ‘Sounding Out’ AI, Immersive Experiences & Brain Controlled Interfaces.” Musical creation, performance and consumption is at a... Read More about The design of future music technologies: ‘sounding out’ AI, immersive experiences & brain controlled interfaces.

An AI-based design framework to support musicians' practices (2018)
Conference Proceeding
Martinez-Avila, J., Hazzard, A., Chamberlain, A., Greenhalgh, C., & Benford, S. (2018). An AI-based design framework to support musicians' practices. In AM '18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion (1–5). https://doi.org/10.1145/3243274.3275381

The practice of working musicians extends beyond the act of performing musical works at a concert. Rather, a significant degree of individual and collaborative preparation is necessitated prior to the moment of presentation to an audience. Increasing... Read More about An AI-based design framework to support musicians' practices.

A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces (2018)
Conference Proceeding
Chamberlain, A., Bødker, M., De Roure, D., Willcox, P., Emsley, I., & Malizia, A. (2018). A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces. In M. Kurosu (Ed.), Human-Computer Interaction. Theories, Methods, and Human Issues (24-34). https://doi.org/10.1007/978-3-319-91238-7_3

© Springer International Publishing AG, part of Springer Nature 2018. This short paper presents the initial research insights of an ongoing research project that focuses upon understanding the role of landscape, its use as a resource for designing in... Read More about A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces.

Sounding Out Ethnography and Design: Developing Metadata Frameworks for Designing Personal Heritage Soundscapes (2018)
Journal Article
Chamberlain, A., Bødker, M., & Papangelis, K. (2018). Sounding Out Ethnography and Design: Developing Metadata Frameworks for Designing Personal Heritage Soundscapes. Journal of the Audio Engineering Society, 66(6), 468-477. https://doi.org/10.17743/jaes.2018.0025

© 2018 Audio Engineering Society. All rights reserved. The paper presents reflections on understanding the issues of designing locative sonic memory-scapes. As physical space and digital media become ever more intertwined, together forming and augmen... Read More about Sounding Out Ethnography and Design: Developing Metadata Frameworks for Designing Personal Heritage Soundscapes.

From design fiction to design fact: developing future user experiences with proto-tools (2018)
Book Chapter
Malizia, A., Chamberlain, A., & Willcock, I. (2018). From design fiction to design fact: developing future user experiences with proto-tools. In Human-Computer Interaction. Theories, Methods, and Human Issues 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I (159-168). Springer Publishing Company. https://doi.org/10.1007/978-3-319-91238-7_14

Envision a future where the physical and digital become seamlessly intertwined producing unbounded possibilities from interactions with autonomous cars to the advent of smart cities. Tools and methods to explore the design and development of such eme... Read More about From design fiction to design fact: developing future user experiences with proto-tools.